Dexiaz Posted January 23, 2022 Some progress on my map: Need more scripting work. 5 Quote Share this post Link to post
Thelokk Posted January 23, 2022 I've been really, really itching to give this a shot, but I'm terrified of the learning curve. How does it compare to mapping for Classic? Is it a whole different builder, or the ropes are about the same? 1 Quote Share this post Link to post
Impboy4 Posted January 23, 2022 The only difference to mapping for Doom 64 is making areas bigger because of bigger hitboxes, colored lighting, and the macro system. That last bit with macros is the same as ACS in GZDoom except you can only execute one of them at a time. 2 Quote Share this post Link to post
Immorpher Posted January 23, 2022 5 hours ago, Thelokk said: I've been really, really itching to give this a shot, but I'm terrified of the learning curve. How does it compare to mapping for Classic? Is it a whole different builder, or the ropes are about the same? Fundamentally it is a lot like the classic Doom but with some extra features on top. The map editor is Doom Builder 64, which is a fork of Doom Builder 2. If you have used GZDoom Builder or Ultimate Doom Builder, you will find a lot of similarities. We have a guide to help people get started here: https://docs.google.com/document/d/1h7bbxzU1xEHg2gSbi_GDlV1VOqTQpzfecNon5Q_wv5w/ Also we're happy to answer questions and help out as people go along. :) 1 Quote Share this post Link to post
Thelokk Posted January 23, 2022 17 minutes ago, Immorpher said: Fundamentally it is a lot like the classic Doom but with some extra features on top. The map editor is Doom Builder 64, which is a fork of Doom Builder 2. If you have used GZDoom Builder or Ultimate Doom Builder, you will find a lot of similarities. We have a guide to help people get started here: https://docs.google.com/document/d/1h7bbxzU1xEHg2gSbi_GDlV1VOqTQpzfecNon5Q_wv5w/ Also we're happy to answer questions and help out as people go along. :) Cool, will give it a shot then. Considering the remaining time it will be a fairly compact map though. 2 Quote Share this post Link to post
Immorpher Posted January 23, 2022 1 hour ago, Thelokk said: Cool, will give it a shot then. Considering the remaining time it will be a fairly compact map though. I personally enjoy compact maps! 1 Quote Share this post Link to post
Koko Ricky Posted January 23, 2022 Although I'm going to be submitting my map very soon, I've already started work on a second one... 7 Quote Share this post Link to post
Thelokk Posted January 24, 2022 Aaand I'm already stumped. The link in the first post that should take me to the builder takes me to a port instead? very confused XD 0 Quote Share this post Link to post
Koko Ricky Posted January 24, 2022 1 minute ago, Thelokk said: Aaand I'm already stumped. The link in the first post that should take me to the builder takes me to a port instead? very confused XD The page links a file called builder64_setup.exe, that is the editor. 3 Quote Share this post Link to post
Immorpher Posted January 24, 2022 1 hour ago, Koko Ricky said: The page links a file called builder64_setup.exe, that is the editor. Nice catch! The page is indeed kind of confusing at first look, so I have updated the guide to include that file to download. 0 Quote Share this post Link to post
Koko Ricky Posted January 26, 2022 (edited) In recreating Morbid Angel's "Gateways to Annihilation" album cover, I've found that I'm creating environments without really knowing what role they'll play in the map. It's a very different approach compared to my other map which was carefully planned out in advance. Edited January 26, 2022 by Koko Ricky 8 Quote Share this post Link to post
Immorpher Posted January 30, 2022 About a month left to work on a map for this map jam! If you are interested in getting involved, but don't think a month is enough time to finish a map, well there is a map open for collaboration. @Impboy4 and @jdagenet have a map that's nearly finished and just needs someone to finish one of the key areas. So if you are interested, let us know! Also for those who have access to the resources, @hardcore_gamer's Secondary Engineering has been updated and is ready for some playtesting! 4 Quote Share this post Link to post
Dexiaz Posted February 1, 2022 Recreated from the original Resident Evil. 4 Quote Share this post Link to post
Immorpher Posted February 7, 2022 (edited) I forgot to mention it, but those who have access to the resources folder can now playtest @HeadshotTAS's Poisonous Palace! Edited February 7, 2022 by Immorpher 5 Quote Share this post Link to post
Immorpher Posted February 9, 2022 And now for the mappers involved, @Koko Ricky's "Factory Spawner" is ready to be tested in the resource WADs! 4 Quote Share this post Link to post
Dynamo Posted February 11, 2022 Very nice work guys :) I'm out of town for a while but I'll gladly be keeping an eye out on recent progress. 1 Quote Share this post Link to post
United VirusX Posted February 11, 2022 some screenshots from the second map I'm contributing 4 Quote Share this post Link to post
sponge Posted February 24, 2022 Just popping in to say that we've released a minor update for D64 on PC platforms, but it also fixes the graphics loading in PWADs! https://store.steampowered.com/news/app/1148590/view/3088910094673350020 10 Quote Share this post Link to post
Immorpher Posted February 25, 2022 9 hours ago, sponge said: Just popping in to say that we've released a minor update for D64 on PC platforms, but it also fixes the graphics loading in PWADs! https://store.steampowered.com/news/app/1148590/view/3088910094673350020 Awesome! This will make it so much easier! It's not often you see updates which address modding, so this fantastic! 0 Quote Share this post Link to post
Immorpher Posted February 25, 2022 The deadline has been extended by at least a month! The new date hasn't been decided yet, but I wanted to let everyone know just in case anyone was planning to scramble to make the old deadline. If you know anyone who still wants to make a map, but didn't think they had the time. Let them know they now have at least a month. We came to this decision as people wanted the opportunity to submit multiple maps. I can't say no to people having fun with Doom 64 mapping. And thanks to @Kaiser, @sponge, and @Edward850 for making it easier for us to get this compatible with the remaster! And if you have been patiently waiting for the anniversary release, we're discussing some ideas for the meantime... 5 Quote Share this post Link to post
Jetx_121 Posted February 25, 2022 Nice! i can finish this in time, i got the linedef limit but that is not a problem, i will just remove unnecessary details and then test some stuff. 4 Quote Share this post Link to post
BlueThunder Posted February 28, 2022 On 2/25/2022 at 11:23 AM, Immorpher said: The deadline has been extended by at least a month! The new date hasn't been decided yet, but I wanted to let everyone know just in case anyone was planning to scramble to make the old deadline. If you know anyone who still wants to make a map, but didn't think they had the time. Let them know they now have at least a month. We came to this decision as people wanted the opportunity to submit multiple maps. I can't say no to people having fun with Doom 64 mapping. And thanks to @Kaiser, @sponge, and @Edward850 for making it easier for us to get this compatible with the remaster! And if you have been patiently waiting for the anniversary release, we're discussing some ideas for the meantime... Awesome, I haven't had as much free time but I should in the next month to really get into it 1 Quote Share this post Link to post
thexgiddoomerx Posted March 1, 2022 (edited) Screens of my map contribution Spoiler Map title : death gate vanilla d64 formating mode, 487 sectors in total. shares the Pitfalls music (musamb17) and original red sky (F_SKYB). mapping started since early february and finished today tested with both D64EX and the remaster. Edited March 1, 2022 by thexgiddoomerx 8 Quote Share this post Link to post
Immorpher Posted March 1, 2022 @thexgiddoomerx that is so nicely hellish! And is that a bridge I see? 2 Quote Share this post Link to post
AtomicFrog Posted March 1, 2022 Look like this map jam is going to be quite something when its done. 2 Quote Share this post Link to post
Immorpher Posted March 2, 2022 Jetx 121's Templum Mortis has been added to the testing WAD in map slot 08! If you are a mapper for this jam but dont have access to this WAD, let me know! 1 Quote Share this post Link to post
United VirusX Posted March 2, 2022 The Waterlogged Castillo is done and submitted 8 Quote Share this post Link to post
Immorpher Posted March 3, 2022 You've seen the screen shots above. Now for the mappers who have access to the resource wads... The Waterlogged Castillo has been added to Map slot 9 and is ready to test on both ports! 1 Quote Share this post Link to post
Dexiaz Posted March 3, 2022 A small footage of my next map for this jam: 5 Quote Share this post Link to post
Immorpher Posted March 9, 2022 I want to share some work @AtomicFrog is doing! The gib processor! 5 Quote Share this post Link to post
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