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Map Design Tips and Tricks for beginners!


nameht

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Hello fellow DOOMers!! If you're new but also semi-experienced in doom map design, here are some tips that I think would help people who are starting out!

 

Heads up, I mostly used tips from DoomKid's deathmatch map design tips, and I know thats pretty much different map design to regular DOOM, I think it still feels great!

 

So without further ado, here we go!

 

-Multiple ways to get to a certain area, rather than just PA > PB make more point to get to PB & vice versa.

-Avoid dead ends, this ones sorta a no-brainer but making a player turn around in a spot that goes nowhere makes that spot useless so I'd reccommend avoiding them!

-Smooth corners might seem strange when going for linear-style maps, but it feells nicer to circle strafe in that environment!

-Hallways should be atleast 128 or 192 MU wide to avoid cramped areas, if an area is cramped, the fun is eliminated and players can't get to areas fast!

-Avoiding doors, this ones a little strange but doors stop momentum and I feel that it's a core part of DOOm map design. After all, DOOM is about fast, pump-action!

-You should probably give a player a weapon around where they spawn. I'd reccomend either SSG, Shotgun or Beserk!

 

Hopefully, these tips help you with your map, and thanks for reading this short post!

 

-Happy mapping ^^

Edited by nameht
circle strafe

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A little extra tip is to place small impassable lines around small pillars on walls and corners, and over small gaps in walls. (Don't do this for things larger than 16*16)

This stops players from getting stuck on walls.

While this is optional on single player maps, (look at sigil e5m6) you should always do this for Deathmatch.

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