SMG_Man Posted December 2, 2021 (edited) I was going back and updating all the levels in my wad to have a cool location update feature like in Doom 3. This was going smoothly until I made the necessary modifications to the map EHM1 in the wad. Now whenever I load that level, I'm prone to crashes whenever I cross portal lines and there are enemies awake on the map (Everything works fine if I toggle "no monsters" or use the "Kill Monsters" command). I need help diagnosing this! edit: Issue resolved! Woo-hoo Edited December 2, 2021 by SMG_Man 0 Quote Share this post Link to post
Kan3 Posted December 2, 2021 I tested it out, I crashed at the first portal line I found, the one with the chaingunners in the tricky stairs place. That's weird stuff... I can understand why it could crash, since all of the portals you've opened throughout the map, but why it happens only with monsters... it's a mistery. Then I decided to "extract" that part of the map and paste in a new empty wad and it worked... That meant that these portals weren't the culprits and I started looking for other portals til I found this: Spoiler It's the first one I've seen here where you've used a Static portal instead of the usual Visual+teleport and, knowing that these are the most troublesome if someone do not follow their rules, I deleted it. No more crash! (at least in the zone I tested it out). I suggest you to take a look at these Static portals if you have more and think about change them or edit the map accordingly. 1 Quote Share this post Link to post
SMG_Man Posted December 2, 2021 I thought I could get away with that one being a static portal given the limitations they have, and like I mentioned the level was working perfectly fine on my end until I started putting in the (what I thought was entirely unrelated) location message scripts. If changing it to a visual/teleporter portal fixes it, then it's what I'll have to do. Thanks for taking a look! 0 Quote Share this post Link to post
SMG_Man Posted December 2, 2021 8 hours ago, Kan3 said: It's the first one I've seen here where you've used a Static portal instead of the usual Visual+teleport and, knowing that these are the most troublesome if someone do not follow their rules, I deleted it. That was exactly it. I changed those to the simple visual/teleporter portal lines and the issue is gone. Damn static portals, so fickle! Again, thank you so much for troubleshooting! 1 Quote Share this post Link to post
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