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How do i use dehacked to its fullest


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like how would i make a enemy shoot 2 projectiles or how to make images work with doom because when i try to use a image i got from somewhere and i convert it into the doom format in slade it wont load in the game i tried to make a rifle like in doomkid's mod rowdy rudy and i got the alpha doom wad i put the images in slade converted them and then they didnt work even after i made a dehacked patch to change the id of the thing im just very confused when i look up stuff i dont get anything related to dehacked is there like a handbook or something that goes over the basics because i am very confused the only way i was able to make the rifle wad i wanted to was to use the sprites from doomkid's rowdy rudy mod (its a mod for my personal use) so i need like a handbook or a tutorial or something.

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My favorite advice for dehacked is to fuck around and find out. That is how I learnt the ways of dehacked.

 

5 hours ago, Sheepinatux said:

like how would i make a enemy shoot 2 projectiles

 

At the same time or one by one? If at the same time you'd need to give an Imp as an example the mancubus attack (FATATTACK 1) in his missile state, and change the Fatso fireballs to a differnt projectile by editing its spawnstate i.e. 357 MANFA -> 522 BAL7A . Only drawback now is that the mancubus attack now shoots baron fireballs. If you mean that an Imp shoots one fireball, then another then you need to add another state after the Imps attacking state by borrowing a state from somewhere else. It's hard to explain it in text but the general gist is :

 

(State 740 is just an example, that state was taken from the wolfenstein SS)

 

State 454   Next state: 740  duration: 6  Action: Troopattack

State 740    Next state: 444  duration: 6  Action: Troopattack

 

5 hours ago, Sheepinatux said:

how to make images work with doom

 

I reckon you're talking about the weapons sprites. That's simple, you have the weapons sprite, and your own weapons sprite. In Slade, you give your custom weapon sprites the weapon names of the vanilla weapons you want to replace, no dehacked needed if you give those custom weapon sprites the same names.

 

I'll help you a bit

 

You give the weapon name for your rifle sprite PISGA0 (Pistol), just the first one and not all of them. Do not forget the 0 as those values are used for objects that can be rotated like enemies, the pistol does not have any rotational sprites, so that is a 0 . That is your rifle sprite in the weaponready state. As for the firing fames/states you just go along those sprites until you end at PISGE0 (the very end of a pistol fire). That means:

 

PISGA0 for the weapon ready state that sways from left to right when you move

 

PISGB0

PISGC0

PISGD0

PISGE0 All four are frames when you shoot your pistol.

 

PISFA0 is the muzzle flash. Keep in mind that this sprite has its own state and name and doesn't have anything to do with the other pistol frames. It is just

the muzzle flash for the pistol and not the firing animation.

 

I know it may be a bit hard to read it thorugh and follow along but noone really gave in the effort to write a newbies guide to dehacked. Maybe I'll do it someday.

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58 minutes ago, thiccyosh said:

My favorite advice for dehacked is to fuck around and find out. That is how I learnt the ways of dehacked.

 

Literally this, I found out so many tricks that are possible.  As well as pay attention to what tricks are implemented in other wads.  I learned that you could make the lost soul into a (kind of glitchy but still acceptable) projectile from batman doom and way more from just opening the dehacked files from other wads and just looking at how they did it.  

 

7 hours ago, Sheepinatux said:

i wanted to was to use the sprites from doomkid's rowdy rudy mod (its a mod for my personal use)

I don't believe you need to worry about stealing some of his sprites, he has flat out let me borrow his designs that he used for powerguns (the basis for Rudy 2's weapons) He is ok with it as far as I know.

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