Gunrock Posted December 4, 2021 I'm using Zdoom/ Hexen format in Ultimate Doom builder. How can I make a scenario in which I kill a single monster, then about 60 seconds later the player gets teleported to a new location on map? 0 Quote Share this post Link to post
Spawn Posted December 4, 2021 Only by ACS scripting, I'm afraid. 1 Quote Share this post Link to post
SMG_Man Posted December 4, 2021 This would be very easy to do with ACS. I would do something like the following: #include "zcommon.acs" Script 1 (int teleportID, int FloorID) { Delay(2100); //This should be a 60-second delay. Teleport(teleportID, 0, 0); /*This teleports the player who activated the script to the destination with whatever tag "teleportID" is.*/ Delay(32); //About a 1-second delay Floor_LowerToNearest(FloorID, 16); /*In case the player is playing in coop or with respawning toggled on, this will lower a hidden teleporter with the tag "FloorID" so that way whatever the destination is can still be reached.*/ Terminate; } And whatever monster the monster is that triggers this effect, you will give them action 80 (Script Execute), with the proper values for arg1 (teleportID) and arg2 (FloorID) of the script. Hope this helps! 3 Quote Share this post Link to post
Gunrock Posted December 4, 2021 Thanks SMG!!! You are amazing!!! 1 Quote Share this post Link to post
RetroAkaMe Posted December 12, 2021 I think you can do this w/ no advanced shinanigens- just set your monster's death's last frame to BrainDie in WhackEd4. 0 Quote Share this post Link to post
Spawn Posted December 12, 2021 But that's for just ending the level, isn't it? Not for teleporting to somewhere else, like it's been asked for, right? 0 Quote Share this post Link to post
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