ChestedArmor Posted December 4, 2021 I need a linedef to not trigger the teleport, but to do it later, when something changed. I first thought "I just set the space between the floor and the ceiling at the destination to 0, so it can't teleport you there", but it still did and you just end up getting stuck. Is there some way to block the teleporter exit in a way I can unlbock later (f.ex. through a movable entity or similar). 0 Quote Share this post Link to post
ChestedArmor Posted December 4, 2021 Thx, but I already worked around the problem. 0 Quote Share this post Link to post
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