Pegleg Posted December 4, 2021 (edited) Welcome to a new month of the IronEagle competition, the ironman challenge that accepts everyone who likes to play Doom. No matter who you are, as long as you like Doom, you're welcome at our party. This month, participants will challenge themselves against By the Pricking of My Thumbs..., the 11-map set created by Rex Claussen (Doomworld's very own @ReX) as an homage to the first episode of Doom 2. Released in 2017, this mapset retains some of the feel of Doom 2, while simultaneously being a unique setting and challenge. Enjoy a visit to a place where the old is subtly new again. Participants must play these maps on complevel 2 or Doom(strict). I don't suggest playing this on Chocolate Doom, because there is a high chance that Map 07 will crash due to visplane overflows in a few spots, and there are some spots in a couple of the maps after that where there may also be visplane overflows. By the Pricking of My Thumbs starts at Map 01. Survival is completion of Map 11. There is no secret map. Download By the Pricking of My Thumbs. Congratulations to this month's winners (urther details are in the post below). UV: @Veinen (Runner-up: @leodoom85) HMP: @head_cannon (Runner-up: @Bloxwess) HNTR: @Andromeda (Runner-up: @Major Arlene) In the spirit of the season, there are changes to the rules for this month. If you die in a map, feel free to pistol start that map and continue on with your run. You don't have to do this if you don't want to, but the option is there. You get one free pistol start, and your run ends upon your second death. If you use your one pistol start exception, note that you used it, and on what map you used it. In Map 08, there is a trap at the beginning of the map. If you fall victim to this trap, you will be stuck in an inescapable death pit. If that happens, the pistol start exception from Rule 1 applies, except you may pistol start multiple times until you either succeed or grow tired of trying. A subsequent death in Map 08 would then end your run. If you use this multiple pistol start exception on Map 08, please note that you used it. Spoiler Template for PRBoom+: -iwad doom2.wad -file wicked_0.wad -complevel 2 -skill <x> -warp 01 -record <IEprickthumb> Template for ZDoom -iwad doom2.wad -file wicked_0.wad +compatmode 2 -skill <x> +map map01 -record <IEprickthumb> it is possible you may have to use +set skill <x> for GZDoom <x> must be replaced by the skill level. 2 = HNTR, 3 = HMP, 4 = UV <IEolnoname> would be replaced with whatever you decide to call your demo, if you're submitting a demo Rules: The rules are basically the same as they have been (with the exception of the change noted above). Either demos or streams are permissible. If you are creating a demo, post the demo. If you are streaming, post a video of the stream. Even if streaming, you can still submit a demo, if you want to. The basic rule is that you submit a demo/stream played at a particular difficulty level (HNTR, HMP, or UV) and you play without saving and reloading, ending your run when you die (or survive). The following are allowed (but not required): Freelook Crosshair Mods that are COSMETIC ONLY The following are NOT allowed: Crouching Jumping Mods that change ANY aspect of base gameplay, including (but not limited to) enemy behavior, enemy speed, player abilities, player speed, weapon damage, ammo, and enemy drops. Further, more specific, rules are listed below: Spoiler Submissions (except for streams, as described below) must include a demo. You may practice a mapset if you want, but these practice runs should not be submitted as your official entry, and your run would be Category 2, unless there are exceptional circumstances (such as described below). A run must be done in a singular sitting with no saves. (With room for breaks. This will be addressed below.) Streams and video runs are accepted provided you post a video of the stream/run or a link to the video. If you post a video of the stream, you may post a demo if you want, but it is not mandatory. You may also post a demo if you, for some reason, do not want to post the video or a link. Secret levels, if present, do not have to be completed for a survival run. If they are completed, they are extra credit. Any port is accepted provided it will actually run the mapset. There is no preference. Spoiler Of course, if you want to try a limit-removing/Boom map in Chocolate Doom, be my guest. However, be aware that your run may be over rather quickly. Don't say you weren't warned. Similarly, if you attempt this run on Chocolate Doom after you were warned that it might crash on Map 07, and it crashes on Map 07, don't blame me. You were warned. Category System: Category 1: Blind run.This explains itself. You have no knowledge of the wad and have not played/seen it before. I'm willing to be somewhat lenient with this Category. For example, if you die early in Map 01, and then decide to play again for your run, you can still call it Category 1. Category 2: Non-blind. If you have played the wad before and/or possess significant foreknowledge, your run is non-blind. Basically, anything that is not Category 1 is Category 2. If you're unhappy with your blind run, feel free to record a new run, and submit that run instead. If you want to submit your first run, no matter how you perform, by all means, go ahead and do it. You just shouldn't feel that you HAVE to submit a run you're dissatisfied with, just to preserve a "Category 1" status. If you want to go back and submit a second run, you're welcome to do so, but, at this time, it won't be counted. Difficulty System: You may submit a demo/stream for only one of HNTR, HMP, or UV. Choose only one, because subsequent submissions will be rejected (i.e., if you submit a HMP demo, the HNTR demo you then submit will be rejected). We're not using the 1CC rule set here. And your first submission is what counts. Only runs from the same difficulty will be pitted against each other. Each difficulty will be graded separately. Submission: When you submit your run, please the include the following information: The category (1 or 2) The difficulty If you survived or what map you died on If you used your one pistol start exception and on which map you used it If you used your multiple pistol start exception at the beginning of Map 08 The time elapsed when you survived/died (even if it's only approximate) How many kills you had on the map where you died The port you used (if you included a demo) A link to the stream/video (if you did a stream) You may include a commentary about the maps or details about them, if you want to. If you do include specific information about the map (e.g. "The demon trap in Map 08 is rough"), please put it in a spoiler, so that people that want a completely blind experience won't be tipped off. In you're just putting in a general comment (e.g., "Pro tip: don't get hit"), then no need for a spoiler. Attempting to max the maps is not necessary to win. Ranking for this mapset will be determined by: Survival (without pistol restart) Survival (with one post-death pistol restart) Survival (with multiple post-death pistol starts on Map 08) Total time for survival Map of death (in descending order from 11 to 01, dying on a map following a pistol death restart will rank lower than dying on that map if you had not had a pistol death restart) Total time at death Kill count at death If you die, please wait a few seconds before quitting. Breaks: Everyone gets tired. Sometimes people survive longer than they expected. Nature calls. Every now and then, there are family emergencies. Needing to take a break shouldn't necessarily end a promising run. While you should try to complete the run in a single setting, this isn't always possible. If you have to take a break, try to make it quick. Happy Dooming! Previous IronEagle Competitions Spoiler 2018 1 (Oct.): Scientist 2 (Winners -- UV: leodoom85 HMP: n/a HNTR: Liberation) 2 (Nov.): Vanguard (Winners -- UV: Bdubzzz HMP: n/a HNTR: Liberation) 3 (Dec.): Crumpets (Winners -- UV: NoisyVelvet HMP: n/a HNTR: Pegleg) 2019 4 (Feb.): Dark Covenant (Winners -- UV: kmc HMP: n/a HNTR: Pegleg) 5 (Mar.): Brood of Hatred (Winners -- UV: Bdubzzz HMP: Crusader No Regret HNTR: Pegleg) 6 (Apr.): Riot Control (Winners -- UV: Bdubzzz HMP: Walter Confetti HNTR: Pegleg) 7 (May): Scimitar (Winners -- UV: Bdubzzz HMP: Crusader No Regret HNTR: Pegleg) 8 (Jun.): Bauhaus (Winners -- UV: vdgg HMP: Crusader No Regret HNTR: Pegleg) 9 (Jul.): Bloody Steel (Winners -- UV: Bdubzzz HMP: n/a HNTR: Pegleg) 10 (Aug.): The Brotherhood of Ruin (Winners -- UV: leodoom85 HMP: n/a HNTR: Pegleg) 11 (Sept.): Flashback to Hell (Winners -- UV: kmc/Bdubzzz HMP: n/a HNTR: Pegleg) 12 (Oct.): A Taste for Blood (Winners -- UV: Bdubzzz HMP: n/a HNTR: Pegleg) 13 (Nov.): Back to Basics (Winners -- UV: Bdubzzz HMP: Horus HNTR: Pegleg) 14 (Dec.): Whitemare (Winners -- UV: Bdubzzz & NaZa HMP: Crusader No Regret HNTR: Pegleg) 2020 15 (Jan.): Thy Flesh Turned into a Draft-Excluder (Winners -- UV: Bdubzzz HMP: n/a HNTR: Pegleg) 16 (Feb.): Fava Beans (Winners -- UV: NaZa HMP: n/a HNTR: Pegleg) 17 (Mar.): Beyond Revival (Winners -- UV: Bdubzzz HMP: n/a HNTR: Pegleg) 18 (Apr.): Absolute Dishonor (Winners -- UV: Veinen HMP: Crusader No Regret HNTR: kalaeth) 19 (May): Ever Shrine (Winners -- UV: Bdubzzz HMP: Dieting Hippo HNTR: Pegleg) 20 (Jun.): Operation: Biowar (Winners -- UV: Veinen HMP: Austinado HNTR: Pegleg) 21 (Jul.): The Attraction of All Things Uncertain (Winners -- UV: Bdubzzz HMP: seed HNTR: Pegleg) 22 (Aug.): Fracture (Winners -- UV: Bdubzzz HMP: Horus HNTR: Pegleg) 23 (Sept.): Spectrum (Winners -- UV: golbeeze HMP: Horus HNTR: Pegleg) 24 (Oct.): Tyrant (Winners -- UV: Bdubzzz HMP: Horus HNTR: Andromeda ) 25 (Nov.): The Enigma Episode v. 2.0 (Winners -- UV: Crusader No Regret HMP: n/a HNTR: Andromeda) 26 (Dec.): Songs of the Damned & Drip Feed (Winners -- UV: Suitepee HMP: Capellan HNTR: Andromeda) 2021 27 (Jan.): The Classic Episode (Winners -- UV: Daerik HMP: BoxY HNTR: Horus) 28 (Feb.): Blinded by Fear & In Death's Embrace & By the Pain I See in Others (Winners -- UV: Bdubzzz HMP: n/a HNTR: Major Arlene) 29 (Mar.): Crimson Canyon (Winners -- UV: Veinen HMP: Austinado HNTR: Andromeda) 30 (Apr.): Infected Area (Winners -- UV: Maribo HMP: Capellan HNTR: Pegleg) 31 (May): Tangerine Nightmare (Winners -- UV: Yugiboy85 HMP: n/a HNTR: Major Arlene) 32 (Jun.): The Parallel Dimension (Winners -- UV: head_cannon HMP: Capellan HNTR: Pegleg) 33 (Jul.): Mayan Mishap (Winners -- UV: Suitepee HMP: Lol 6 HNTR: Pegleg) 34 (Aug.): Witness of Time (Winners -- UV: Maribo HMP: Lol 6 HNTR: Major Arlene) 35 (Sept.): Data Center (Winners -- UV: MAN_WITH_GUN HMP: Lol 6 HNTR: Major Arlene) 36 (Oct.): Dystopia 3 (Winners -- UV: dt_ HMP: Lol 6 HNTR: Major Arlene) 37 (Nov.): Ol' No Name (Winners -- UV: mhrz HMP: Maribo HNTR: Andromeda) Edited January 3, 2022 by Pegleg Added monthly winners. Added winners to IronEagle 34. 8 Quote Share this post Link to post
galileo31dos01 Posted December 5, 2021 Category 1, UV Completed in 105 minutes, 52 seconds, 66 milliseconds (or 1:45:52) Spoiler Definitely a friendlier choice than last month. Aside from a few close calls, couple "oh shit"s, and having an urge to go to the bathroom incrementing since map 01, I did pretty well. I kinda wished I found a BFG where you'd ordinarily find one in the original maps, but I missed a ton of secrets throughout anyways. I had played older ReX maps before and this pretty much is in line with his classic style. wicked_0_IEbygal.zip 7 Quote Share this post Link to post
dei_eldren Posted December 5, 2021 (edited) On PrBoom+, Cat1 on HNTR, died on MAP06 with 43/53 kills at about 9:20. Total time 1:01:10. ie38-dei.zip Not great but better than my usual success at these! :D Could have used a bit luck not to get shot like that... But what a great mapset! Edited December 5, 2021 by dei_eldren 4 Quote Share this post Link to post
BoxY Posted December 5, 2021 Category 1, UV Result: dead on map05 with 11/111, entered at 15:26 and died at 15:58. I have no idea how I took this many huge damage rolls so quickly to just 4 enemies, even when I played the demo back at like 20% speed it still looked like complete nonsense. I guess it was just one of those bullshit Doom moments you can't plan for. This would never have happened to Krypto... ie-bx-prick.lmp 5 Quote Share this post Link to post
Andromeda Posted December 5, 2021 Category: 1 Difficulty: HNTR Survived (with one post-death pistol restart on MAP08) Time: 1:11:03 Chill set, I should've seen what was coming in MAP08 though :/ ie_andromeda_wicked_0.zip 4 Quote Share this post Link to post
Veinen Posted December 5, 2021 Category 1, UV, survived in a leisurely paced 70:12 with no deaths in deathpits or otherwise. Pretty fun mapset, though to say this retains just some of Doom 2's feel might be an understatement... DWIE_wicked0_Veinen.zip 5 Quote Share this post Link to post
Bloxwess Posted December 10, 2021 Category: 1. Difficulty: Hurt Me Plenty. Survived or Died: Died on Map 04. Pistol Start Used: Used on Map 04. Total Time Elapsed at First Death: 19min 16sec. Number of Kills at First Death: 17/61. Total Time Elapsed at Final Death: 20min 6sec. Number of Kills at Final Death: 15/61. Source Port Used: GZDoom. bytheprickingofmythumb_bloxwess.zip 5 Quote Share this post Link to post
Major Arlene Posted December 11, 2021 GZDoom 4.7.1 Category 1 HNTR Died MAP08, 0/116 kills, 0:0:30 Did NOT use any of the special rules for this run. See yall next year! 4 Quote Share this post Link to post
SleepyVelvet Posted December 11, 2021 DEAD: Map04 (very cool secret btw, the one that has a death floor and just kills you and has nothing in it.) ARRIVAL: 9:46 KILLS: 42/81 Category: 1 (blind) Port: prboom-plus complevel 2 low gamma (I also discovered the pistol has a use acually: it's The Flashlight Gun) noisy_wicked_0.zip 2 Quote Share this post Link to post
Terrarienn Posted December 11, 2021 (edited) Died on Map 06 with 24 kills at 21:05 Category 1 UV Demo recorded with DSDA-Doom Complevel 2 Terrarienn Ironeagle.zip Edited December 11, 2021 by Terrarienn 2 Quote Share this post Link to post
leodoom85 Posted December 11, 2021 (edited) This was much better. Before I post the result... @PeglegIn map 5, I had to change the gamma value to 1 because I didn't touched the gamma option at all for the sourceport, which I downloaded a few days ago. I had it at the lowest value (which might be 0 and can be by default as well) and I saw nothing but darkness. Anyway, result. Death: Nope. I survived the set in 1:40:23. Sourceport: PRBoom+ 2.5.1.7um Category: 1, all blind Difficulty: UV Demo: dwie_wickLD85.zip EDIT: A spoiler, just in case. Spoiler It's completely doable to completely skip map 8 because the exit switch is reachable for the player. Edited December 12, 2021 by leodoom85 2 Quote Share this post Link to post
4shockblast Posted December 17, 2021 Dead on map 3. This "trap" removed any interest I had of continuing the set. wicked_0_Ironeagle_shock.zip 3 Quote Share this post Link to post
Andromeda Posted December 17, 2021 33 minutes ago, 4shockblast said: Dead on map 3. This "trap" removed any interest I had of continuing the set. wicked_0_Ironeagle_shock.zip Spoiler Should've grabbed that Invisibility ;) 1 Quote Share this post Link to post
DrJordo Posted December 18, 2021 category 1, UV, died once on map 4 then again on 5. Spoiler map 4 is so dark! and that trap on 3 is bullshit, lucky i survived. drjeaglewicked.zip 2 Quote Share this post Link to post
Suitepee Posted December 20, 2021 (edited) https://youtu.be/Jbs2Ulim-lg Category 1 run on UV. Died on map 7 with 20/32 monsters due to a linedef or some bug not triggering a teleport, so chose to pistol start on map 7. Then died on map 8 to the trap at the start, and couldn't be bothered trying again. Interesting enough spins on the classic maps I suppose. Merry Christmas Ironeaglers! Edited December 20, 2021 by Suitepee 2 Quote Share this post Link to post
Maribo Posted December 26, 2021 (edited) Category 2 UV Dead on Map04, in like 12:25 with 3 monsters killed or something. ie38_prick_maribo.lmp.zip I did a blind run of this at the start of the month, got owned in the same map, decided to come back later and try again and got owned in the same map. I did play through some of this at the start of the month after junking that blind run. I'm really not a fan of it, and I'll leave it at that. Edited December 26, 2021 by Maribo 2 Quote Share this post Link to post
dt_ Posted December 27, 2021 https://www.dropbox.com/s/c3mqyuuihzdaqiv/dtprickthumb.lmp?dl=1 Blind run Was looking good until I fell into some lava surrounded by gunners, I think 2 Quote Share this post Link to post
Pegleg Posted December 29, 2021 Category 2 Dead on: Map 06 Difficulty: HNTR Kills: 29/53 Time: 32:29 I used my one pistol start. Dead on: Map 06 Kills: 23/53 Time: 28:57 ie_pegleg_wicked.zip Pro-tip: Bullets hurt. Don't get hit by them. 3 Quote Share this post Link to post
xvertigox Posted December 30, 2021 (edited) Category 1 Dead on: Map 05 Difficulty: UV Kills: 32/111 Time: 25:07 prickingthumbs-cat1-UV-vertigo.lmp I opted to not use my mulligan. I've been using EE as my main engine for a little while now so it took me a little bit to get used to DSDA Doom at the start of this run. I've got a new keyboard and I managed to get the F keys to stop working until around map05 when I was finally able to turn my brightness up with F11. Up until that point the wad was SO dark I had to take it very slowly and it wasn't much fun to play. I think I would enjoy the maps had I managed to increase the brightness right at the start. Some of the chaingunner traps are pretty mean tho This was my first ironman run in a long time and it was a lot of fun :) Edited December 30, 2021 by xvertigox 2 Quote Share this post Link to post
head_cannon Posted December 30, 2021 IE38_HMP_hc.zip Category 1, HMP, PrBoom+ Survived in 2:14:30. There were some really clever remixes of the existing levels in here, taking familiar layouts but having you traverse them in entirely new ways. And everything was well-detailed without losing playability. The only gripe I had was with the harshness of MAP04. Spoiler I quite enjoy a tense "hitscanners in the dark" dungeon crawl, but even I thought that was excessive. (Also, there are multiple entrances to the inner circle in MAP07, but it seems that several of the W1 teleport lines on those entrances did nothing when first tripped - I'm glad that the last remaining one sent me where I needed to be once I finally noticed it on my map, but I wonder what caused the earlier misfires.) Overall, "By The Pricking Of My Thumbs" was mean & tense in just the right ways - a fantastic tribute to Doom 2 E1. Thanks for featuring it this month! 3 Quote Share this post Link to post
Pegleg Posted January 2, 2022 A hearty thank you everyone who joined us for the final IronEagle of 2021. I hope to see you all back for January 2022's IronEagle, and invite a few friends (new and/or old) to join the fun. Without further ado, here are the results for this month. UV Veinen (Survived) leodoom85 (Survived) galileo31dos01 (Survived) Suitepee (Map 08 + 1 Pistol Start) Terrarienn (Map 06) dt_ (Map 06) BoxY (Map 05) xvertigox (Map 05) DrJordo (Map 05 + 1 Pistol Start) NoisyVelvet (Map 04) Maribo (Map 04) 4shockblast (Map 03) HMP head_cannon (Survived) Bloxwess (Map 04) HNTR Andromeda (Survived + 1 Pistol Start) Major Arlene (Map 08) dei_eldren (Map 06) Pegleg (Map 06 + 1 Pistol Start) 4 Quote Share this post Link to post
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