Jump to content

Intermission pic not scaling to fit screen.


Gunrock

Recommended Posts

Webp.net-resizeimage.png.25ae844dff83037c76f358b9ade77e94.png

 

Why is the pic repeating and not filling the screen?

Mapinfo file looks fine:

 

map map01 "BAD ExitPIC"
{
    cluster = 5
    Next = EndGameC
    Music = "MAPWD04"
    SKY1 = "skyb3", 0.0
    ExitPic = sw2skull
    NoInfighting
}

 

What am I doing wrong?

Share this post


Link to post

You might try putting the texture in your graphics directory if you have one, since you're using mapinfo, it will probably look there.

Else manually resize the image to 320x200 then slap it in the graphic dir. :D

 

I may be wrong about this, but to me it seems like the easiest thing to do. ~ well unless there's something new about interpic/exitpic/endpic, I wouldn't doubt it, it seems a lot has been changing lately heh. I think your mapinfo looks fine too, but don't quote me lol.

Edited by Mr.Rocket

Share this post


Link to post
  • 2 weeks later...

I did the same thing and it was fine until I did the convert to/add to patch table/add to texturex. Then it tiled.

I just imported it as a png and left it at that. 320 x 200 is also what I used.

Share this post


Link to post

You used the name of the texture, not of the graphic file (RW48_2) anyway, so no wonder it's tiling like texture supposed to do - just like flats on the text screens.

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...