Gunrock Posted December 5, 2021 Why is the pic repeating and not filling the screen? Mapinfo file looks fine: map map01 "BAD ExitPIC" { cluster = 5 Next = EndGameC Music = "MAPWD04" SKY1 = "skyb3", 0.0 ExitPic = sw2skull NoInfighting } What am I doing wrong? 0 Quote Share this post Link to post
Mr.Rocket Posted December 5, 2021 (edited) You might try putting the texture in your graphics directory if you have one, since you're using mapinfo, it will probably look there. Else manually resize the image to 320x200 then slap it in the graphic dir. :D I may be wrong about this, but to me it seems like the easiest thing to do. ~ well unless there's something new about interpic/exitpic/endpic, I wouldn't doubt it, it seems a lot has been changing lately heh. I think your mapinfo looks fine too, but don't quote me lol. Edited December 5, 2021 by Mr.Rocket 2 Quote Share this post Link to post
Gunrock Posted December 5, 2021 Thanks!!! I goofed up. The pic was in the wrong directory...its scaling correctly now. Lack of sleep will do that;) 0 Quote Share this post Link to post
Borg Posted December 13, 2021 I did the same thing and it was fine until I did the convert to/add to patch table/add to texturex. Then it tiled. I just imported it as a png and left it at that. 320 x 200 is also what I used. 0 Quote Share this post Link to post
Spawn Posted December 13, 2021 You used the name of the texture, not of the graphic file (RW48_2) anyway, so no wonder it's tiling like texture supposed to do - just like flats on the text screens. 0 Quote Share this post Link to post
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