dac Posted December 11, 2021 (edited) UPDATE : RELEASE CANDIDATE ONE! Map List: EPISODE 1 - FUN MAP01 : 'Obsidian Ravine' by @Walter confetti MAP02 : 'Trapped in Remnants' by @RastaManGames MAP03 : 'Caco by Caco' by @Origamyde MAP04 : 'Crate Processing' by @lokbustam257 MAP05 : 'Ursine Complex' by @Death Bear MAP06 : 'Recharging Station' by @Worst MAP07 : 'Descending Down' by @tib_ MAP08 : 'Make Peace Not War' by @JaySmithen MAP09 : 'Sea of Wonders' by @LPad MAP10 : 'Blueberry Castle' by @DynamiteKaitorn MAP11 : 'Azure Crypt' by @MFG38 MAP12 : 'Dystrophia' by @Scorpius MAP13 : 'Charlie Was Here' by @LPad MAP14 : 'Vile Keep' by @ryiron MAP15 : 'Pitted Iron' by @Obsidian MAP16 : 'The Frozen Church' by @SleepyCat MAP17 : 'Dismal Twilight' by @NeedHealth MAP18 : 'Demon Electrica' by @Bri EPISODE 2 - TRICKY MAP19 : 'Cadence' by @Chainie MAP20 : 'Blu-Ray Pain' by @cannonball MAP21 : 'Slightly Shaken' by @JaySmithen MAP22 : 'Marine's Snowiest Base' by @LGmaire MAP23 : 'The Sinkhole' by @Thelokk MAP24 : 'Wicked Terminal' by @Roebloz MAP25 : 'Alcoholic Space Guitar' by @Clippy MAP26 : 'Cross Counter' by @Luleta MAP27 : 'Quicksand' by @Astro X MAP28 : 'Agnosia' by @LPad MAP29 : 'Killer on the Prowl' by @DMPhobos MAP30 : 'Doomworld Revolting' by @Savarin MAP31 : 'Lapis Lazuli' by @ryiron MAP32 : 'Caco Tombs' by @Weird Sandwich MAP33 : 'Victorian' by @Astro X MAP34 : 'Microcosmic Malice' by @jerrysheppy MAP35 : 'Form and Void' by @Peccatum Mihzamiz MAP36 : 'Blue Shift' by @Dubium EPISODE 3 - TAXING MAP37 : 'Blood Basin' by @ViolentBeetle MAP38 : 'Patio Bloodbath' by @Gaargod MAP39 : 'With Time Comes An End' by @Engired MAP40 : 'Red Mantle, Blue Mantle' by @dac MAP41 : 'Tomb of Nephren-Ka' by @PinkFlamingo MAP42 : 'Blasphemy' by @azerty MAP43 : '30/30/3' by @Parkolnaught MAP44 : 'Kranion' by @knifeworld MAP45 : 'Windswept' by @Salmon MAP46 : 'Check' by @Jark MAP47 : 'Hide and Sick' by @Shawn MAP48 : 'Rapturous Grief' by @myolden MAP49 : 'wiltingDryad' by @BENCHY MAP50 : 'Misjudging the King' by @Bloodbath Giraffe MAP51 : 'Contamination Station' by @LordEntr0py EPISODE 4 - MAYHEM! MAP52 : 'Irregular Expression' by @SCF MAP53 : 'Caeco Regno' by @LPad MAP54 : 'Spider Testament' by @alexsa2015sa MAP55 : 'Schism' by @Large Cat MAP56 : '-ANTI-LIFE-' by @Worriedidiot MAP57 : 'Coupled Architecture' by @Matacrat MAP58 : 'Overgrown Fortress' by @finnks13 MAP59 : 'Aquatic Purgatory' by @Nefelibeta MAP60 : 'The Belphegorian Trials' by @antares031 MAP61 : 'Tourmaline Turmoil' by @LPad MAP62 : 'Infernal Engine' by @BiZ MAP63 : 'Neter-Khertet' by @El Inferno MAP64 : 'Paroxysm' by @NoReason Old thread: Spoiler Setup It's quite simple: make a map with thirty monsters in it - no more, no less. We will be mapping for the doom2 IWAD on MBF21 compatibility, targeting DSDA-Doom as our main source port, and using 32in24-15tex as our resource pack.mostly I'm tired of OTEX and wanted to try something (old)new Custom skies are allowed, just make sure they convert well to the new palette. Soft deadline is April 1st, specifically April 1st 12:00 GMT, April 1st 8:00 Montreal Time - all mappers should have submitted a beta of their maps at that point. We'll spend more time after that for testing and refining, but overall we should be ready to release before June 2022. Rules - This is where it's gonna get a bit more orderly for the good functioning of this project. a) All difficulties must be implemented. I won't ask for initial releases to be fully featured, but keep this in mind as we gear up for a release candidate. b) Maps should have three or more different monster types in them. In additions, there should be no more than five arch-viles or barons, and no more than two cyberdemons or spiderdemons. Just a little something for more variety and less dickery. c) Keep your maps small. Ribbiks's Crumpets is a good sample of how big your maps should be. (save for its final map) d) No low effort, obviously. Don't force yourself for the masterpiece, this is a small project after all, but don't just shit out Congestion 512 meets nuts.wad. e) Keep the difficulty reasonable. The original thread asked for hard maps, but let's make something enjoyable for everyone. f) All maps should end with a death exit. This is for future maps and for updates - if needed, I can add these exits if need be. MBF21 has sector options that instantly kill you and end the level. Slots Just tag me in this thread to apply. Keep in mind we'll reorder maps around for a proper difficulty curve, and since all current MBF21 compatible ports have UMAPINFO compatibility, we are not constrained to the usual 32 map limit. This also means we are not doing anything special with secret maps, MAP07 or anything like that. RC1 Submission Format (so everything is easier to handle) File names should have this format: 30mc_[your name] (without brackets obv). If necessary, add a number to your name to mark different maps, and append something like 'v2' to mark different versions of your maps. Put your map in the MAP01 slot. Map Name: ___ Author: ___ Theme: ____ (general theme of your map - techbase, marble, hell, blue, etc.) Music: _____ Difficulty Settings: ____ (Implemented / not implemented / partially implemented) Ports Tested: _____ (Expecting at least one test on latest DSDA-Doom!) Description: _____ Notes: ______ (Your notes). And thus, HAVE FUN! We'll be coordinating here, but I can create one of those fancy discord server if need be. Be patient, I'm not used to this, if you have questions go ahead and I'll add more to this OP as we go on. Hell of a way to start my first community project! Patch Notes For thread 1.0 - Initial release 1.1 - Modified rule B after feedback 1.2 - Added clarification about map slots. 1.3 - Added clarifications for file name format. 1.4 - Reordered the contributor's list. 1.5 - Beta release Edited August 15, 2022 by dac 42 Quote Share this post Link to post
BiZ Posted December 11, 2021 I started a map for the other thread so I'm in @dac 1 Quote Share this post Link to post
Obsidian Posted December 11, 2021 Yeah, see, I made a map for the other thread and was gonna post it over here until I saw this: 58 minutes ago, dac said: b) There must be no more than ten monsters of the same type - exceptions for arch-viles and barons who are capped at five, and cyberdemons and spiderdemons who are capped at two. Just a little something for more variety and less dickery. My map has 12 Lost Souls and as such can't be submitted: heck, even the map that started all this exceeds that limit. I think it might be a good idea to just examine the individual maps for dickery instead of instigating a rule like this, as it's definitely possible to use more than 10 monsters of a single type and still have the map be engaging if your mapping skills are sufficiently competent. Just my 17.5 cents. 7 Quote Share this post Link to post
galileo31dos01 Posted December 11, 2021 1 minute ago, Obsidian said: My map has 12 Lost Souls and as such can't be submitted If custom enemies were allowed, two of the lost souls could be replaced with your signature spinning cube :p On topic: yeah I'd like to give this a try, no idea how to work with MBF21 particularities (death sectors and player-only block lines I may figure out, but what else is allowed?) 5 Quote Share this post Link to post
BiZ Posted December 11, 2021 oops, I guess I did not read the fine print. My map also violates rule b :( 0 Quote Share this post Link to post
dac Posted December 11, 2021 10 minutes ago, Obsidian said: Yeah, see, I made a map for the other thread and was gonna post it over here until I saw this: My map has 12 Lost Souls and as such can't be submitted: heck, even the map that started all this exceeds that limit. I think it might be a good idea to just examine the individual maps for dickery instead of instigating a rule like this, as it's definitely possible to use more than 10 monsters of a single type and still have the map be engaging if your mapping skills are sufficiently competent. Just my 17.5 cents. The objective was more about not having a map with only chaingunners and have a bit of a monster diversity but I get your point. I'll update it with something better, like "must have three different monster types". The limits on boss types has to stay though. @galileo31dos01 Welcome! Truth is I'm a newbie at it too, so it's something we'll learn - and even then, we can treat it as just plain Boom with death sectors if we feel like it. 6 Quote Share this post Link to post
OverflowingMocha Posted December 11, 2021 I had already started work on a map before you made this thread so I would like join in! @dac 1 Quote Share this post Link to post
Obsidian Posted December 11, 2021 Alrighty, I guess I can post my map then! Map Name: Pitted Iron Author: Obsidian Theme: E2 techbase Music: An empty space MIDI by me Difficulty Settings: Implemented Ports Tested: PrBoom+, DSDA-Doom, ZDoom Description: A short map somewhat inspired by Back to Basics and Nihility: Infinite Teeth. Not too difficult, but should still be fun. Notes: No custom textures in this one: I finished it before I saw this thread, heh. Annnd a screenshot! Spoiler 5 Quote Share this post Link to post
Bobby :D Posted December 11, 2021 @dac a low monster count map concept is something I've been wanting to do for a while! I think that I can do a map for next weekish 1 Quote Share this post Link to post
cannonball Posted December 11, 2021 Nice to see this resurrected. Typically after I went to bed. I will probably make another map for this and submit my first effort as a singular piece as it has its separate thread already. 2 Quote Share this post Link to post
Biodegradable Posted December 11, 2021 I too am glad to see someone else jump on the idea since the originator weirdly gave up on it for some reason. It's another nifty limitation idea that should create some interesting results. Have fun, you guys! I'll be curious to play them. 3 Quote Share this post Link to post
Bri Posted December 11, 2021 @dac I'd like to join in if possible. 1 Quote Share this post Link to post
MFG38 Posted December 11, 2021 (edited) @dac I'm in! Edited December 11, 2021 by MFG38 1 Quote Share this post Link to post
KeaganDunn Posted December 11, 2021 (edited) @dac I sometimes have a fascination with maps that are very small with very low-monster counts. Plus I've been looking to see more public opt-in community projects on here, so count me in! Edited December 11, 2021 by Dunn (& Dunn) 1 Quote Share this post Link to post
Walter confetti Posted December 11, 2021 (edited) Yeah @dac count me in, this looks something fast to do. I don't know how to do MBF21 Ultra Dehacked magic but for the other mapping stuff i can see what I can do... Edited December 11, 2021 by Walter confetti 1 Quote Share this post Link to post
Sectorslayer Posted December 11, 2021 Interesting! Don’t know about DSDA-Doom and MBF21. Is there a way to test it on PrBoom with a specific complevel? 1 Quote Share this post Link to post
akolai Posted December 11, 2021 (edited) @dacLooks fun, sign me up. Spoiler re @sectrslayr: mbf21 isn't available for any current prboom+ builds. For testing, you'll need dsda-doom on cl21. Edited December 11, 2021 by akolai 2 Quote Share this post Link to post
MFG38 Posted December 11, 2021 2 minutes ago, sectrslayr said: Don’t know about DSDA-Doom and MBF21. Is there a way to test it on PrBoom with a specific complevel? There isn't as far as I know. The only fully functional MBF21 implementations at the moment are in dsda-doom and Woof, runnable with the -complevel 21 command line parameter. 1 Quote Share this post Link to post
SCF Posted December 11, 2021 @dac I already started working on something after seeing the old thread, so I'm in. The deadline seems very generous for a small map so I shouldn't have any trouble finishing it in time. 1 Quote Share this post Link to post
finnks13 Posted December 11, 2021 @dac Would like to give this a go, so count me in for a slot please! 1 Quote Share this post Link to post
LordEntr0py Posted December 11, 2021 Sign me up! Sounds like fun! 1 Quote Share this post Link to post
ViolentBeetle Posted December 11, 2021 Give me a map, I have an idea. 2 Quote Share this post Link to post
Worriedidiot Posted December 11, 2021 @dac Sounds like a fun enough challenge. I'll give it a go. 1 Quote Share this post Link to post
Alter Posted December 11, 2021 @dac Count me in, been a while since i've done a small map with less than 50 monsters rofl 1 Quote Share this post Link to post
JaySmithen Posted December 11, 2021 (edited) @dac I've never tried MBF21 or even boom before but I'd like to give it a shot 😀 Spoiler https://drive.google.com/file/d/1RVvly8I1KRAUWNP9GEtZJkobsS3zzuSa/view?usp=drive_link https://drive.google.com/file/d/1PRx8NQ3tL4jzQlyqPiGZxXCObKdG3Sce/view?usp=drive_link https://drive.google.com/file/d/11CCXSap3bX_MCEsdQYhdnhflus6v1AwA/view?usp=drive_link https://drive.google.com/file/d/1XEZA3Tzbohb2NS9wpTXw_Mkm2s0cDUmp/view?usp=drive_link Edited June 4, 2024 by JaySmithen A couple more screenshots :) 1 Quote Share this post Link to post
PinkFlamingo Posted December 11, 2021 (edited) @dac I'd like to join as well. Edited December 11, 2021 by PinkFlamingo 1 Quote Share this post Link to post
Worst Posted December 11, 2021 @dac I'd also like to participate! I've listed my unique strengths below: Spoiler 6 Quote Share this post Link to post
Bloodbath Giraffe Posted December 11, 2021 @dac can i also please have a slot? 1 Quote Share this post Link to post
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