SCF Posted December 21, 2021 On 12/20/2021 at 10:02 AM, BENCHY said: hey thanks for playing man, glad you liked the visuals and the last fight. I'm definitely considering not hiding the archy behind hidden middle textures and maybe making a more open structure in the middle to hold it. as for the archiy not teleporting I have no idea why that would happen all the times I tested it on DSDA doom complevel 21 it worked fine, it may be the source port your using or the compatibility level? with the second fight that was definitely a concern and I'm thinking of taking a few demons from the final room and making them block the door, idk ill fix it. again thanks for the feedback I tried it in both dsda-doom and in gzdoom (the first version of the map) and I think it only worked once for me. I assume it has to do with the fact that the teleport lines are on the edge of the platform, but I don't know enough about the engine/complevel specifics to say why that would be the case. I played through the last remaining maps. This should cover all submissions so far. Blueberry Castle by @DynamiteKaitorn Spoiler Only some very minor comments: - The blue key door is not very obvious, especially given the color scheme of the map. And the blue key is kinda hidden as well (I didn't notice that I picked it up). I don't *think* it will lead to confusion, but it might. - It seemed a little weird that when you grab the SSG, it opens up a closet with bullet ammo. It did make me look closer and find the secret so maybe that was the idea. Trapped in Remnants (v2) by @RastaManGames Spoiler Pretty neat arena! I was a little confused by the colored pillars at first, because the next switch you have to press is the color that's no longer visible. You can 'cheat' by just pressing all the switches without shooting. You'll only have to dodge a couple of imps, and then all you have to do is quickly kill the baron and exit. The map isn't so hard that this is a major issue, but forcing you to shoot a switch at the beginning could prevent that. Vile Keep by @ryiron Spoiler Great effort for your first public map. It has varied combat and pretty solid visuals. I didn't find any issues, but it definitely needs some music to go with it. 1 Quote Share this post Link to post
dac Posted December 22, 2021 Well, it's winter up here, time to check how everyone is doing! Still had some real busy hours on my end, but expect a screen sooner rather than later. @LGmaire - @Obsidian - @Bri - @finnks13 - @PinkFlamingo - @Bloodbath Giraffe - @myolden - @lokbustam257 - @RastaManGames - @DynamiteKaitorn - @Origamyde - @NoReason - @BENCHY - @alexsa2015sa - @SCF Thank you all for the maps! I'll take some time this holiday to perform some writeups about them, but so far everything has been rather enjoyable if sometimes ballbreaking (looking at you finnks and noreason!) Happy holidays to all of you, and if you feel like making more maps, the door is always open! @ryiron Don't mind if I single you out? Very specific congratulations on releasing your first public map! I know how nervous we get when it comes to putting our creations out there. I liked playing your beta, and I'll probably love the main release once I get to it. Happy holidays, and hopefully this is the start of a great mapping career! @BiZ - @MFG38 - @Walter confetti - @JaySmithen Looking good so far! Can't wait to see what the final result ends up being. Happy holidays to y'all too! @galileo31dos01 - @Bobby “lolmcswagger” - @cannonball - @Dunn (& Dunn) - @LordEntr0py - @ViolentBeetle - @Worriedidiot - @akolai - @Terrarienn - @Alter - @Worst - @BoxY - @Death Bear - @DMPhobos - @Salmon - @Breezeep - @Engired - @Weird Sandwich - @Womneare - @Matacrat - @Yumheart - @antares031 - @Shawn - @NiGHTS108 - @Scorpius - @Astro X - @Fryuko Just tagging to make sure you're still with us, and we can't wait to see your contributions! Happy holidays! @Liberation Don't forget, it's all done through here! Happy holidays, and thank you for the good times on 1klines3! @Biodegradable @SCF (Also thank you again for the map!) Saving you both for last. Thank you for all the feedback you gave, and I'll probably use your expertise to sort the maps around properly once we gear up for a release. Happy holidays to both of you! ------ And that should be good. I won't do another call until mid-January, to let you all enjoy the holidays, but I'll remain here if anyone has issues. With that, happy holidays to everyone once again, and let's make the best mapset we can! 27 Quote Share this post Link to post
Death Bear Posted December 22, 2021 (edited) Spoiler Coming Along. (Don't mind the STARTAN. I've got to work on that room yet XD). Edited December 22, 2021 by Death Bear 6 Quote Share this post Link to post
NiGHTS108 Posted December 22, 2021 1 hour ago, dac said: - @NiGHTS108 - Still here! Here's a screenie from something I whipped up earlier today 5 Quote Share this post Link to post
ViolentBeetle Posted December 22, 2021 6 hours ago, dac said: Just tagging to make sure you're still with us, and we can't wait to see your contributions! Happy holidays! Yeah, I'm still with you. I was making a level and forgot to save, and then builder crashed so I'll be remaking my level from scratch. I've got an improved idea anyway. 2 Quote Share this post Link to post
Worriedidiot Posted December 22, 2021 8 hours ago, dac said: Just tagging to make sure you're still with us, and we can't wait to see your contributions! Happy holidays! Yeah, I'm still chipping away at my submission. Should be finished pretty soon... no promises though ;) Spoiler 5 Quote Share this post Link to post
Worst Posted December 22, 2021 10 hours ago, dac said: Just tagging to make sure you're still with us, and we can't wait to see your contributions! Happy holidays! I've gotten started with my map, but it's still got a long way to go. Spoiler 4 Quote Share this post Link to post
Biodegradable Posted December 22, 2021 @SCF Oooooooooooooh... just.... OOOOOOOOOOOOH! Ahem... this shit was just straight-up nasty. You're a big meanie, fam. It's doable, but I imagine this will likely piss some people off. I think maybe giving an SSG at least would've been charitable, but that's up to you of course. Cool map, but as really bloody mean lol. 3 Quote Share this post Link to post
Walter confetti Posted December 22, 2021 Don't worry, I'm still working a little on this! Recently I've added more rooms and a exit (that needs better detailing). 2 Quote Share this post Link to post
SCF Posted December 22, 2021 37 minutes ago, Biodegradable said: @SCF Oooooooooooooh... just.... OOOOOOOOOOOOH! Ahem... this shit was just straight-up nasty. You're a big meanie, fam. It's doable, but I imagine this will likely piss some people off. I think maybe giving an SSG at least would've been charitable, but that's up to you of course. Cool map, but as really bloody mean lol. Thank you, I'll take it as a compliment :D I wanted the map to have some teeth, but I don't think it's close to the hardest submission so far (although it looks like you haven't played the ones I'd consider harder yet). The lower difficulties should be significantly more forgiving. I will say that chaingunning the archvile and praying he gets stunned is not the intended strategy in that room, it's not meant to be *that* unfair :) 2 Quote Share this post Link to post
Biodegradable Posted December 22, 2021 37 minutes ago, SCF said: I will say that chaingunning the archvile and praying he gets stunned is not the intended strategy in that room, it's not meant to be *that* unfair :) It's all I had to work with, you bastard! ;^P 1 Quote Share this post Link to post
Matakrow Posted December 22, 2021 (edited) I'm still alive! (thankfully.) Didn't like my first design so I scrapped it. Thinking of another right now. Edited September 18, 2022 by Matacrat 3 Quote Share this post Link to post
dac Posted December 22, 2021 Forgot to mention, @Peccatum Mihzamiz once again, sorry for missing you among all the replies! You should be officially good to go now. 2 Quote Share this post Link to post
galileo31dos01 Posted December 22, 2021 Still on board, with a clear(-ish) idea, just haven't started yet 1 Quote Share this post Link to post
Shawn Posted December 22, 2021 20 hours ago, dac said: @Shawn Just tagging to make sure you're still with us, and we can't wait to see your contributions! Happy holidays! My map is coming along slowly but nicely. Here is a screenshot of the starting area. 4 Quote Share this post Link to post
Breezeep Posted December 23, 2021 Haven't got a proper start on my entry, Hoping that changes over the holiday weekend. 2 Quote Share this post Link to post
OverflowingMocha Posted December 23, 2021 On 12/21/2021 at 9:21 PM, dac said: Well, it's winter up here, time to check how everyone is doing! Still had some real busy hours on my end, but expect a screen sooner rather than later. @LGmaire - @Obsidian - @Bri - @finnks13 - @PinkFlamingo - @Bloodbath Giraffe - @myolden - @lokbustam257 - @RastaManGames - @DynamiteKaitorn - @Origamyde - @NoReason - @BENCHY - @alexsa2015sa - @SCF Thank you all for the maps! I'll take some time this holiday to perform some writeups about them, but so far everything has been rather enjoyable if sometimes ballbreaking (looking at you finnks and noreason!) Happy holidays to all of you, and if you feel like making more maps, the door is always open! You're welcome! I am quite excited to see the writeup for my map. I still somewhat of a recent community member, so I'm happy to see my works be accepted in a community project, and have people say that they like it. :) I will probably make another map soon, no promises though. 1 Quote Share this post Link to post
BiZ Posted December 23, 2021 25 out of 30 monsters placed. start and end need some detailing Spoiler 4 Quote Share this post Link to post
PinkFlamingo Posted December 25, 2021 (edited) Happy Holidays everyone! Made updates to my map. I consider this to be the final version. Further updates should only be for bug fixing or small tweaks based on feedback. 30mc_PinkFlamingo_V2.rar Changes to version 1: - Made small changes to the final fight, based on feedback from @SCF. Replaced two of the cacos with pain elementals. I believe this fight is much more interesting now. The other fights have also been tweaked. UV is a bit harder. - Adjusted the lighting/contrast to look better in dsda-Doom (previous version was too dark). - Improved the visuals of the start and exit areas. - Sky texture was changed to SKYESSLR. Map is now set in a more surreal space environment. - Added two secrets for you to find. - Co-op and deathmatch support (co-op is just the extra starts, deathmatch limits the playable area to the final arena). Map info Spoiler Map Name: Tomb of Nephren-Ka Author: PinkFlamingo Theme: Egyptian Music: Dungeon music from The Elder Scrolls II: Daggerfall Difficulty Settings: Fully implemented Ports Tested: DSDA-Doom 0.21.3 and GZDoom 4.7.1 Description: Three small underground arenas in an Egyptian theme. Enemy corpses are reanimated by off-screen Archviles. Notes: Probably the final version Edited December 25, 2021 by PinkFlamingo 2 Quote Share this post Link to post
cannonball Posted December 25, 2021 (edited) Unfortunately in the run up to Christmas my creative juices well and truly fell off a cliff. Hopefully I will get back on the horse so to speak when I return home after the usual family visiting shenanigans that are commonplace over the coming days. Edited December 25, 2021 by cannonball 2 Quote Share this post Link to post
MFG38 Posted December 26, 2021 (edited) And thus arrives the first version of my map. Map Name: Azure Crypt Author: MFG38 Theme: Medieval / Castle(ish) Music: "Dark Expanse" by Ribbiks Difficulty Settings: Yes Ports Tested: dsda-doom 0.21.3, GZDoom 4.7.1 Description: A small crypt deep in the basement of a medieval castle. Don't let the name fool you - it's anything but quiet down here. Notes: Difficulties don't change enemies too much, apart from replacing the shotgunners with zombiemen and the cyberdemon with a baron on lower difficulties - what mostly changes with them is weapon/ammo placement. Layout was speedmapped in 30 minutes. CWILVxx and UMAPINFO also included. 30mc_mfg38_v1.zip Edited December 26, 2021 by MFG38 4 Quote Share this post Link to post
PinkFlamingo Posted December 26, 2021 5 hours ago, Biodegradable said: @PinkFlamingo Thanks a lot for the playthrough! Seems like the difficulty is alright with each fight being a bit more difficult than the previous. 2 Quote Share this post Link to post
Biodegradable Posted December 26, 2021 14 minutes ago, PinkFlamingo said: Thanks a lot for the playthrough! Seems like the difficulty is alright with each fight being a bit more difficult than the previous. Yeah, solid progression, fam. Good stuff 2 Quote Share this post Link to post
Parkolnaught Posted December 27, 2021 (edited) So thought that I would give this a try. This ended up being a little more difficult than I had originally imagined. I haven't released many WADs, this is my second ever, so some feedback would be greatly appreciated. Oh and I really went all in with the blue theme. 30MC_DrFluffystuff_v3.zip Map Name: 30/30/3 Author: dr fluffystuff Theme: ummmm.... blue Music: Pipeline by James Paddock Difficulty Settings: Implemented Ports Tested: DSDA and GZdoom Spoiler Edited December 29, 2021 by Dr Fluffystuff Fixed HOM issue and added monster blocking linedefs 9 Quote Share this post Link to post
Worriedidiot Posted December 27, 2021 Saw a lot of blue maps being submitted so I wanted to do something a bit different. Here it is: Map Name: -ANTI-LIFE- Author: Worriedidiot Theme: Alien tech Music: Godless Industry by AD_79 Difficulty Settings: not implemented yet Ports Tested: DSDA-Doom, GZDoom Description: A short gimmick map with a mish-mash of random alien looking tech and slime. Notes: Dumb gimmick warning. Play at your own risk. 30mc_worriedidiot.rar 5 Quote Share this post Link to post
BENCHY Posted December 27, 2021 6 hours ago, Dr Fluffystuff said: So thought that I would give this a try. This ended up being a little more difficult than I had originally imagined. I haven't released many WADs, this is my second ever, so some feedback would be greatly appreciated. Oh and I really went all in with the blue theme. Map Name: 30/30/3 Author: dr fluffystuff Theme: ummmm.... blue Music: Pipeline by James Paddock Difficulty Settings: Implemented Ports Tested: DSDA and GZdoom 30MC_DrFluffystuff.zip Hide contents holy crap that looks sick! i love it 2 Quote Share this post Link to post
Biodegradable Posted December 27, 2021 (edited) @Dr Fluffystuff That's one awesome little map, mate. Nicely detailed with gorgeous texture work and a fun, challenging progression flow. Besides that one HOM error I spotted on the crusher, I didn't notice anything broken, out of place or unbalanced. A terrific effort for your second WAD ever! Edited December 28, 2021 by Biodegradable 2 Quote Share this post Link to post
Walter confetti Posted December 27, 2021 (edited) Here's the first draft of my map! 30monch-wa.zip Map Name: Obsidian Ravine Author: Walter Theme: Rocky Canyon \ Fort Music: Taken from Hexen MAP01 Difficulty Settings: Partially implemented, waiting for feedback and testing Ports Tested: Woof 8.0.0 Description: A map strongly inspired by Hexen, also uses no hitscan monsters and guns. Notes: I hope you have fun playing this! Are the 30 monsters been implemeted in all the skills, adding new monsters as well in the skill where they don't are added? However, it have the 30 monsters limit in UV, some less in easier skills. Edited December 27, 2021 by Walter confetti 3 Quote Share this post Link to post
Parkolnaught Posted December 27, 2021 (edited) @Biodegradable Thanks for the feedback. Glad to hear that it was balanced and fun, was worried I may have been a little to harsh. I actually dialed back some of the fights, think I was playing to much Sunlust and it rubbed off on me. I fixed the HOM issue and a few texture alignment issues I had found. Edited my above post Edited December 29, 2021 by Dr Fluffystuff 2 Quote Share this post Link to post
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