SleepyCat Posted June 18, 2022 (edited) On 6/10/2022 at 1:32 AM, dac said: Rough week this week, had some time to take notes of what remains to be done. This is for everything in the "Fun" chapter. 'The Frozen Church' @SleepyCat * Added music for beta 04. If anyone got a good track that would fit this map well, be my guest, it's not final. * Difficulty settings should be fully implemented. Apologies I had a bit of a busy couple of weeks, right this should be a final version with properly implemented difficulty levels, hope its not too late. 30mc_sleepycat_2022-06-18.zip Edited June 18, 2022 by SleepyCat 0 Quote Share this post Link to post
Engired Posted June 18, 2022 Very rough death exit, but it works. Download: 30mc_Engired_v4.zip Also added difficulty settings, but there shouldn't be much difference. Secrets are no longer overpowered, less archviles, and that's about it. 0 Quote Share this post Link to post
Thelokk Posted June 25, 2022 30mc_thelokkv7 @dac I promise this is the last one - just noticed the sky transfer was borked for some reason, should be fixed now. 0 Quote Share this post Link to post
Thelokk Posted June 27, 2022 @NeedHealth I managed to survive your MAP17 death exit at 1hp after entering at 100. Maybe a couple more barrels? 2 Quote Share this post Link to post
NeedHealth Posted June 27, 2022 16 minutes ago, Thelokk said: @NeedHealth I managed to survive your MAP17 death exit at 1hp after entering at 100. Maybe a couple more barrels? I'll get around to add a proper mbf death exit at the end of the month. 2 Quote Share this post Link to post
Roebloz Posted July 8, 2022 On 6/16/2022 at 8:17 PM, dac said: 'Wicked Terminal' @Roebloz * This map needs a proper death exit, both to actually KILL the player and remove the extra 8 Archviles. Alright I'm back after getting banned for trying to host 2mappers2guns on here... I'll try to work on it soon. I'm kinda focused on other projects, but yeah I'll try to do it today or something. 0 Quote Share this post Link to post
Roebloz Posted July 8, 2022 There, done. https://www.mediafire.com/file/y5z184ow5of1fru/30mc_roebloz.wad/file 0 Quote Share this post Link to post
Parkolnaught Posted July 13, 2022 Here is the updated death exit 30MC_Parkolnaught_V4.zip Dear god I hope I didn't break anything.... 1 Quote Share this post Link to post
Peccatum Mihzamiz Posted July 19, 2022 Form and Void version 2. With a death exit (which my previous version already had) and difficulty settings. I also switched the progression around and turned a mediocre map into what I hope is a cool map :) 2 Quote Share this post Link to post
antares031 Posted July 22, 2022 Here's the updated version of my submission. I made a couple of adjustments to make the level less grindy. I also implemented difficulty settings Download: 30mc_anta_v2.zip SIDENOTE: I've been trying to make this level compatible with GZDoom, but failed. You may turn on every vanilla physics options, but it still doesn't make the level 100% playable in GZDoom; the conveyor sectors in the first part are still unable to deliver Cyberdemons' rockets, and you can't steer yourself properly during the third part. If your goal is having a megawad that completely compatible with GZDoom, feel free to exclude my level from the wad. 4 Quote Share this post Link to post
Dubium Posted July 23, 2022 On 6/17/2022 at 7:17 AM, dac said: 'Blue Shift' @Dubium * Difficulty settings should be fully implemented, and elaborated upon a bit. * A death exit is required. Here is the version with a death exit. I assume when you say "elaborated upon a little bit" means you simply want a bigger difference between skill levels 30mc_dubium_v3.rar 2 Quote Share this post Link to post
ViolentBeetle Posted July 31, 2022 Hey, this seems to have gone dormant again. Any word on release? 4 Quote Share this post Link to post
dac Posted August 1, 2022 20 hours ago, ViolentBeetle said: Hey, this seems to have gone dormant again. Any word on release? Expect one at the end of the week. 11 Quote Share this post Link to post
Biodegradable Posted August 1, 2022 1 hour ago, dac said: Expect one at the end of the week. Can't wait to see it finally completed, Dac! 4 Quote Share this post Link to post
dac Posted August 7, 2022 Beta 04 is here! Not exactly a full blown release, but there are a lot more death exits and changes. The rest of the death exits will be added by me, so for now only @LPad (difficulty settings for 'Charlie 'Was Here' ), @Chainie (difficulty settings), @Astro X (difficulty settings on ALL maps) and @El Inferno (softlock issue) should get back to me with fixes, 13 Quote Share this post Link to post
Worst Posted August 7, 2022 (edited) Since I was a little curious, I went and checked the total monster counts in all of the levels in Beta 04: Spoiler I've marked the DSDA-Doom monster counts whenever they were different from GZDoom. I didn't check every level to confirm, but the differences are probably all down to DSDA-Doom not counting lost souls. GZDoom 4.8.2 DSDA-Doom 0.24.3 Easy Medium Hard E/M/H Title Author map01 20 28 30 18/26/28 Obsidian Ravine Walter confetti map02 30 30 30 Trapped in Remnants RastaManGames map03 30 30 30 Caco by Caco Origamyde map04 20 22 26 Crate Processing lokbustam257 map05 30 30 30 27/30/30 Ursine Complex Death Bear map06 30 30 30 Recharging Station Worst map07 30 30 30 Descending Down tib_ map08 30 30 30 Make Peace Not War JaySmithen map09 30 30 30 28/29/30 Sea of Wonders LPad map10 32 32 30 30/30/30 Blueberry Castle DynamiteKaitorn map11 30 30 30 Azure Crypt MFG38 map12 30 30 30 25/28/30 Dystrophia Scorpius map13 30 30 30 Charlie Was Here LPad map14 30 30 30 Vile Keep ryiron map15 30 30 30 18/18/18 Pitted Iron Obsidian map16 30 30 30 The Frozen Church SleepyCat map17 24 28 30 Dismal Twilight NeedHealth map18 30 30 30 Demon Electrica Bri map19 30 30 30 Cadence Chainie map20 30 30 30 28/30/30 Blu-Ray Pain cannonball map21 30 30 30 Slightly Shaken JaySmithen map22 30 30 30 28/30/30 Marine's Snowiest Base LGmaire map23 30 30 30 26/26/27 The Sinkhole Thelokk map24 24 26 30 Wicked Terminal Roebloz map25 30 30 30 Alcoholic Space Guitar Clippy map26 30 30 30 Cross Counter Luleta map27 0 0 30 Quicksand Astro X map28 30 30 30 28/30/30 Agnosia LPad map29 30 30 30 Killer on the Prowl DMPhobos map30 30 30 30 Doomworld Revolting Savarin map31 30 30 30 Lapis Lazuli ryiron map32 30 30 30 Caco Tombs Weird Sandwich map33 0 0 30 Victorian Astro X map34 30 30 30 Microcosmic Malice jerrysheppy map35 30 30 30 Form and Void Peccatum Mihzamiz map36 16 22 30 Blue Shift Dubium map37 30 30 30 Blood Basin ViolentBeetle map38 30 30 30 Patio Bloodbath Gaargod map39 22 26 30 With Time Comes An End Engired map40 25 27 30 23/25/28 Red Mantle, Blue Mantle dac map41 30 30 30 Tomb of Nephren-Ka PinkFlamingo map42 30 30 30 Blasphemy azerty map43 30 30 30 30 - 30 - 3 Parkolnaught map44 30 30 30 Kranion knifeworld map45 30 30 30 Windswept Salmon map46 30 30 30 Check Jark map47 30 30 30 Hide and Sick Shawn map48 30 30 30 Rapturous Grief myolden map49 30 30 30 wiltingDryad BENCHY map50 30 30 30 Misjudging the King Bloodbath Giraffe map51 26 27 30 Contamination Station LordEntr0py map52 30 30 30 29/30/30 Irregular Expression SCF map53 30 30 30 27/30/30 Caeco Regno LPad map54 30 30 30 29/30/30 Spider Testament alexsa2015sa map55 30 30 30 Schism Large Cat map56 30 30 30 -ANTI-LIFE- Worriedidiot map57 30 30 30 28/28/30 Coupled Architecture Matacrat map58 30 30 30 Overgrown Fortress finnks13 map59 22 26 30 Aquatic Purgatory Nefelibeta map60 30 30 30 The Belphegorian Trials antares031 map61 30 30 30 Tourmaline Turmoil LPad map62 30 30 30 Infernal Engine BiZ map63 30 30 30 Neter-Khertet El Inferno map64 30 30 30 Paroxysm NoReason Edited August 7, 2022 by Worst 6 Quote Share this post Link to post
dac Posted August 7, 2022 Also forgot to mention, I did add new music for @SleepyCat, @tib_ and @jerrysheppy's maps, since there was nothing there. I think you will like the choices. 3 Quote Share this post Link to post
El Inferno Posted August 8, 2022 fixed softlocks 30mc_inferno.zip 2 Quote Share this post Link to post
Worst Posted August 10, 2022 (edited) On 7/22/2022 at 7:31 PM, antares031 said: SIDENOTE: I've been trying to make this level compatible with GZDoom, but failed. You may turn on every vanilla physics options, but it still doesn't make the level 100% playable in GZDoom; the conveyor sectors in the first part are still unable to deliver Cyberdemons' rockets, and you can't steer yourself properly during the third part. If your goal is having a megawad that completely compatible with GZDoom, feel free to exclude my level from the wad. I looked into your level, and well... after a lot of experimenting, I managed to make a ZScript patch that makes the level playable in GZDoom. However the patch does result in a little different level physics/gameplay than in ports like DSDA-Doom, so I can understand if you don't like the way it alters the level. 30mc_map60_zscript_patch.zip30mc_map60_zscript_patch_v2.zip (Note: This patch only affects GZDoom, since other ports that don't support ZScript will just ignore the ZScript, and load the level in its original form.)(2nd Note: This patch matches the level by its checksum, so it won't work if the level is updated and the patch is not updated to match that...) EDIT: Updated the patch. (Should fix a loading issue on ports that support Decorate but don't support ZScript.) Edited August 13, 2022 by Worst Updated the patch. 5 Quote Share this post Link to post
dac Posted August 11, 2022 Update: death exits have been added for the maps by @RastaManGames, @Weird Sandwich, @jerrysheppy (mostly fixing the one that was already there) and @Gaargod. @Chainie updated me with their maps, added a death exit to it too. @El Inferno your modifications are in, and I also put @Worst's script for antares's map - it's still not ideal ideal but at least it makes the map kind of playable on GZDoom. All that remains is for @LPad and @Astro X to send in their difficulties, I need to add a few bits of intermissions and we should be ready for a RC1 (and a new thread!) 14 Quote Share this post Link to post
Worst Posted August 13, 2022 I have made an update to the GZDoom ZScript patch for antares's map60, because I noticed that the Decorate lump needed by the script was preventing Zandronum from loading the wad.30mc_map60_zscript_patch_v2.zip More details below: Spoiler I found that the decorate lump needed by the script was preventing Zandronum from loading the wad, because one of the actors defined in the decorate lump was inheriting from an actor defined in ZScript, which Zandronum didn't recognize and then gave a fatal error when trying to load the wad. I solved this by making the actor not inherit from ZScript and instead made the decorate actor use a spawn function to spawn the actor defined in ZScript. Doing it this way was okay in this scenario, as I had been only using inheritance to duplicate the actor. After this change, Zandronum just gives a warning, and the wad will load. Now I know that Zandronum isn't MBF21 compatible, but I figured that should the source port get eventually updated to support MBF21, it would be nice for the wad to not fail to load because of this patch. 4 Quote Share this post Link to post
dac Posted August 15, 2022 (edited) Final status update for this thread: forgot to do some modifications for Peccatum's map, that's done. Astro X sent his modifications, added death exits to them, good to go. Worst's updated script is in. Only LPad remains, but considering their circumstances right now (and that the modifications for Charlie Was Here aren't that crucial) I'm comfortable enough to go forward with a more official release. Should be online sooner rather than later. e: So just in case you didn't see it, the new thread is up, and a RC1 of the project is now available. Thank you for all the good times, and see you on the other side! Edited August 15, 2022 by dac 6 Quote Share this post Link to post
sandwedge Posted August 19, 2022 (edited) Hey tried out the first 8 maps of this by @Walter confetti, @RastaManGames, @Origamyde, @lokbustam257, @Death Bear, @Worst, @tib_, and @JaySmithen, was a cool concept to check out! It's interesting because I was expecting to get through more than just 8 in an hour, as I was thinking of wads like V64 which felt very bite sized, but actually some of these levels strung out the monsters longer. One even rezzed them - was recharging station by using some MBF magic or archviles or what? That ended up being a very memorable level with the kill counter gaslighting me (lol) and the pick a puzzle sections. The second puzzle verged on getting me frustrated but I was happy to choose one that I got through, which was satisfying. According to the episode names I also expected the wad to start as a cake walk and was pleasantly surprised that it starts with some decent challenges. Overall a cool product with lots of variety in visuals and map design! Edited August 19, 2022 by sandwedge 11 Quote Share this post Link to post
tib_ Posted August 23, 2022 @sandwedge You figured out where I got the title for my map from as soon as you started. Thanks for the video 1 Quote Share this post Link to post
Worst Posted August 27, 2022 On 8/20/2022 at 12:21 AM, sandwedge said: One even rezzed them - was recharging station by using some MBF magic or archviles or what? Thanks for playing my map! That was done with just good ol' boom features and archviles. The only MBF21 feature in that level is the death exit. 0 Quote Share this post Link to post
LPad Posted September 17, 2022 Last update to Charlie Was Here. Made some final changes out of suggestions I got and things I missed before, and a bit of nitpicking. I probably won't update it again, unless a game breaking thing is found, which I doubt would happen. 30mc_LPad5vFinal.rar 1 Quote Share this post Link to post
Peccatum Mihzamiz Posted October 12, 2022 Version 3 of Form and Void. Changed the HNTR and HMP modes up to be more fun, and switched around one monster on UV. I need help with the timer on the voodoo doll, that starts when the player reached the last arena. The sector tagged 2 lowers and I have different voodoo dolls for each difficulty, behind different height walls so the player doesn't have to wait too long on lower difficulties. No matter how high I make the floor for the UV voodoo doll, the exit to arena 3 still lowers after around 17-20 seconds. Any ideas? 0 Quote Share this post Link to post
ViolentBeetle Posted October 12, 2022 8 minutes ago, Peccatum Mihzamiz said: Version 3 of Form and Void. Changed the HNTR and HMP modes up to be more fun, and switched around one monster on UV. I need help with the timer on the voodoo doll, that starts when the player reached the last arena. The sector tagged 2 lowers and I have different voodoo dolls for each difficulty, behind different height walls so the player doesn't have to wait too long on lower difficulties. No matter how high I make the floor for the UV voodoo doll, the exit to arena 3 still lowers after around 17-20 seconds. Any ideas? Player starts are unaffected by difficulty settings. Sounds like you expected otherwise. Teleport destinations are, however, so you can have one voodoo doll roll into teleport and arrive in a different row depending on a difficulty. I guess hanging blocking corpse is also an option, but it's extra clutter. 4 Quote Share this post Link to post
Peccatum Mihzamiz Posted October 13, 2022 Form and Void Version 4. Thanks to @ViolentBeetle I found a way to get the timing in the last arena the way I wanted. 0 Quote Share this post Link to post
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