Zilch Posted December 11, 2021 Hi all In the latest version of LZDoom (3.88a) @drfrag seems to have removed the option to switch between the widescreen and original artwork. Sure, it can be disabled by removing the "game_widescreen_gfx.pk3" file from your LZDoom folder, but that seems a little cavemanlike. Maybe I'm missing something. 0 Quote Share this post Link to post
drfrag Posted December 11, 2021 No, it's just not in the launch dialog but the autoloadwidescreen CVAR exists. 0 Quote Share this post Link to post
Zilch Posted December 11, 2021 Thanks. Managed to change it! Hopefully it can be included in the next revision, pretty please? 0 Quote Share this post Link to post
drfrag Posted December 11, 2021 But where? It doesn't fit and i'd need to redesign the dialog. Besides the pk3 is not created in that branch, it's something extra i import from my master branch. 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.