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LZDoom missing options for widescreen graphics


Zilch

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Hi all

 

In the latest version of LZDoom (3.88a) @drfrag seems to have removed the option to switch between the widescreen and original artwork.

 

Sure, it can be disabled by removing the "game_widescreen_gfx.pk3" file from your LZDoom folder, but that seems a little cavemanlike.

 

Maybe I'm missing something.

 

image.png.23c526e1067d5d3b4f60c414992af488.png

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But where? It doesn't fit and i'd need to redesign the dialog. Besides the pk3 is not created in that branch, it's something extra i import from my master branch.

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