Scuba Steve Posted December 23, 2021 I mean... it's probably a lock, given the names behind the project and the footage we've already seen, but can we at least wait until it's actually released and people have played it before naming it in this thread? 22 Share this post Link to post
tom3kb Posted December 23, 2021 Also +1 for Ozonia. Great megawad, just finished first episode. :) 14 Share this post Link to post
LadyMistDragon Posted December 24, 2021 (edited) +1 to Jonathan's Arcade Mapping #1: No HOM November Edited December 24, 2021 by LadyMistDragon 0 Share this post Link to post
Valboom Posted December 27, 2021 (edited) +1 Ozonia. Edited December 27, 2021 by Valboom 1 Share this post Link to post
xdude_gamer Posted December 31, 2021 (edited) +1 Ozonia. For ESPI, I think we could nominate quite a few people as an option, including perhaps skillsaw (for his maps), boris and UDB team (for UDB), and maybe even (quite possibly) Doomkid. Edited December 31, 2021 by xdude_gamer 1 Share this post Link to post
Maribo Posted January 1, 2022 I want to post 1 Bad Wad, not necessarily to say it's Prime Caco Material, but to encourage anyone who might be put off by the self-deprecating title to give it a go. I've played through it a few times now and I find it full of interesting stylization, whether intentional or not. The way that solid colors end up completely removing any sense of depth in some rooms makes for a feeling I can't recall feeling very much in Doom. I would honestly liken the aesthetic to something you'd find on an indie dev's itch.io page, particularly the urban-ish levels... And honestly, I would venture as far as saying that MAP05, MAP07, and MAP10 are straight up beautiful in their simplicity. I never knew I wanted flowers drawn on the ceiling of a forced pacifist arena. 12 Share this post Link to post
valkiriforce Posted January 2, 2022 +Brad Harding for the Codeaward on his work for DOOM Retro. 3 Share this post Link to post
xvertigox Posted January 8, 2022 +JAM Spoiler I'm replaying it now and I'm liking it even more than the first time. It feels like more than the sum of it's parts though the small QoL stuff like weap switch and fire speed increases are much appreciated. If it's not caco material now then when all 3 eps are done I imagine it will be. 6 Share this post Link to post
Dusty_Rhodes Posted January 8, 2022 @Gibbon for the code award. On top of making Pooch, ReBoom and it's experimental branch, Retro ZDoom, and Sprinkled Doom, he has also contributed a ton of upkeep in porting and updating many classic engines, which you can find here It's clear he has a passion for Doom and programming, and the level of dedication for porting all of these to Intel Mac, ARM Mac, Linux, BSD, and Windows and the thorough dedication to keeping historical ports playable is something to be commended. Especially since this community focuses so much on preservation. 5 Share this post Link to post
Traysandor Posted January 11, 2022 On 1/8/2022 at 6:45 PM, Dusty_Rhodes said: @Gibbon for the code award. On top of making Pooch, ReBoom and it's experimental branch, Retro ZDoom, and Sprinkled Doom, he has also contributed a ton of upkeep in porting and updating many classic engines, which you can find here It's clear he has a passion for Doom and programming, and the level of dedication for porting all of these to Intel Mac, ARM Mac, Linux, BSD, and Windows and the thorough dedication to keeping historical ports playable is something to be commended. Especially since this community focuses so much on preservation. With work like that, it might be time to start considering him for the Espi Lifetime Achievement Award. Though I'm just a random guy who occasionally pops in to post a reply on something and not really a super active community member. 3 Share this post Link to post
adamastor Posted January 11, 2022 (edited) +@Gibbon for the code award! Edited January 11, 2022 by Mr. Kong 7 Share this post Link to post
Master O Posted January 11, 2022 29 minutes ago, Mr. Kong said: +@Gibbon for the code award! I second that nomination. 4 Share this post Link to post
Serathis Posted January 15, 2022 Sign of Torment - Reminds me of ALT and Three's a Crowd, starts out a bit weak but gets great later. Don't Turn Your Back on the City - Serious Hellbound vibes for a single level. 2 Share this post Link to post
LadyMistDragon Posted January 18, 2022 +1 For giving Doom 14: Supreme Adventure a Machaward. 0 Share this post Link to post
Halovisor Posted January 19, 2022 I gotta come here to recommend Siren. It's pretty interesting, high-quality stuff. 3 Share this post Link to post
LuciferSam86 Posted January 21, 2022 (edited) +1 for Remilia's Freaky Panties V: I Love Penguins Edited January 21, 2022 by LuciferSam86 4 Share this post Link to post
Maribo Posted January 26, 2022 Akashic Migraine Reality disintegration aesthetic + a dash of slaughter + platforming that appears harder than it actually is. Almost seems like it was made for me. :) 6 Share this post Link to post
Astronomical Posted January 26, 2022 On 1/11/2022 at 11:02 AM, Master O said: I second that nomination. Make that 3 0 Share this post Link to post
Master O Posted January 28, 2022 I take it this would not be eligible? 1 Share this post Link to post
CherubCorps Posted January 29, 2022 Bydofied by Captain J Version 1.0 was released about a month ago. So far, it's a really promising gameplay mod with interesting play and aesthetic. More content will be added throughout the year, but worth a solid play in its current state. https://forum.zdoom.org/viewtopic.php?f=43&t=74293 0 Share this post Link to post
Master O Posted January 29, 2022 (edited) 18 hours ago, RomDump said: Bydofied by Captain J Version 1.0 was released about a month ago. So far, it's a really promising gameplay mod with interesting play and aesthetic. More content will be added throughout the year, but worth a solid play in its current state. https://forum.zdoom.org/viewtopic.php?f=43&t=74293 That mod is no doubt a reference to the ironic Irem space shooter R-Type: The Bydo Empire is the antagonist of that series. Edited January 29, 2022 by Master O 0 Share this post Link to post
NightFright Posted January 31, 2022 (edited) Code award +1 for Julian Nechaevsky for his International Doom (formerly: Russian Doom) port. A highly versatile mix of Chocolate/Crispy Doom and Doom Retro plus many very nice optional enhancements like automap overlay, brightmaps, widescreen graphics and more. Also comes with Heretic/Hexen support and some bonus features like Jaguar Doom emulation. And you can always switch to vanilla-like visuals with a simple launch parameter, overriding config settings without overwriting them. For me, the whole package just hits the sweet spot. Also listening very carefully to user feedback on Github, btw. Edited February 26, 2022 by NightFright 5 Share this post Link to post
Gez Posted January 31, 2022 For codeaward, I'd nominate Beloko. Although I'm not using it (I strongly doubt it'd even run on my old 2015-vintage phone), I can't help but be impressed by what Delta-Touch has achieved. A single convenient package of many ports that can run not just Doom, Doom II, Heretic, Hexen, Strife, Chex Quest, Hacx, and co. but also Doom 3 and Resurrection of Evil! He also has Quad Touch for Quake engine games (including Hexen II) and Zeta Touch for Build engine games (including Ion Fury), using the same principle of bundling together several engines in a convenient package with a single configuration interface. In addition to these mobile endeavors, he also wrote an OpenGLES renderer allowing to use GZDoom on potatoes. 8 Share this post Link to post
Firedust Posted February 9, 2022 (edited) +++Vigor by Eggboy and co. Superb Doom II megawad. Edited February 12, 2022 by Firedust 4 Share this post Link to post
Gez Posted February 15, 2022 Burden of Flesh is probably going to be overlooked since map sets released on the ZDoom forums tend not to attract much attention unless they're ambitious TCs. But it's definitely worth a look. https://forum.zdoom.org/viewtopic.php?f=42&t=74347 6 Share this post Link to post
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