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What's your Doom mapping bucket list?


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As for this year, my work was mostly on completing Ozonia and MIDI's (for the TNT project and others under development).

 

- Trying to use realistic shadows like the Tarnsman wad.

- Improve on detailing.

- Try to create setpieces with larger crowds.

- Create a megawad composed of small/semi-speed maps in a very Scythe style.

- Try to compose some bigger and more interesting MIDIs for larger levels.

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Learn all the Doom Builder shortcuts

Learn how to detail an indoor area without just making part of it be outdoor 

Try making exact copies of maps I like to see exactly what their process was when they did this or that thing (not to release obviously)

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On mine, there's really only one thing...

 

More community projects. In both senses.

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It all started with a small project that I called, "DOOM: OPUS". Only one map was made as a remake for the first DOOM's level E1M1 and was not really finished.
Then I switched to DOOM 2016 where I made a two levels campaign which turned out pretty decent.

Now, here goes the bucket list:

- Finish the, "DOOM: OPUS" map since It just needs a small push. (The horror of making a moving left to right 3d platforms.)

- Add a third level to the, "DOOM 2016's" campaign. (Maybe later..)

- Make a second map for, "DOOM2 - Untitled 9000" that was only meant to be a single MAP01 remake. (My best time killer.)

- Learn how to free script without the use of references. (*hacker keyboard screeching*.)

- Learn how to free sprite without the use of other resources. (Without putting pieces of sprites legos and just paint them differently.)

- Start learning how to compose MIDIs from scratch. (More like, "Compose MIDIs for Dummies".)

- Finish most of the above and some real life situations to take a vacation to an island. (*Desert Camel Noises*.)

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My bucket list:

 

-Get a map done without abandoning it after two weeks.

 

-Maybe making a 32-map megawad with myself making a small name along the way.

 

Why so small of a bucket list? The answer is I take my sweet time to make a map like how I want it to be. And that is the worst part, as I'm always unsatisfied by my own work.

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-Finish Kuiper

-Finish a levelset in the spirit of Dystopia 3

-Make a wad in the spirit of Icarus in Zdoom

-Make some modules for maps

-Unnamed Chex3 Wad

 

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Get decent at managing textures so that I can continue the two maps I am working on.

Finish said maps

Finish Ashdreams

retire (from work)

Restart and finish PUREDOOM

 

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My bucket list isn't that interesting but here I go
1. Get good at making enjoyable layouts.

2. Get more consistent in terms of map quality and polish.

3. Finally try to make an mbf21 (or whatever it's called) map.

4. Release at least one semi-polished personal project.

5. Make a good map for once.

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Just now, Bauul said:

I have just one:

 

Finish Elementalism

 

It's so close! Just a couple of maps to finish off and it'll be ready for testing.

 

Probably the one WAD on every person's bucket list to play! looking forward to release :D

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I could list a lot of things, but there is possibly one thing that has crossed my mind on several occasions;

 

There have been a lot of collaborative projects that have involved mappers from a specific country (Several from the Russian and French doom communities and of course the Japanese community project). I would love for there to be one from where I come from (The UK), especially given some of the big names that live in this part of the world. Also I think "Doom Britannia" would be a great name for a megawad. 

 

Otherwise (More normal modes of thought).

 

Finish "The Ultimate Doom - In Name Only"

Help out in the projects I am currently involved in (PRCP2, PL3, Realm of Chaos 2 etc).

Continue work on "Atomic" - Solo project.

Partake in the regular doom related activities (DWMC, Ironmans again perhaps).

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- Making my own music for my maps

- Making new weapon sprites

- Learn how to make maps with more abstract layouts and environments

- Get involved in a community project at some point

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- Improved on my mapping speed and, actually made 2 maps this year in a span of 1.5 months (each) instead of my usual 1+ years xD. Those aren't speedmaps by any means, I just had more time and clearer ideas from the getgo. One of those maps is a second map for NT (that one green french project) and the second is a map that will be released soon, as part of a demo for an upcoming mapset. On top of that, I also released significant updates to my big moon maps so yeah, I'd say that this year has been the most productive I've been mapping wise :D 

 

- Actually went and started a mapset. This has always been a goal of mine and, after putting it back for quite some time, I decided to actually sit down and go with it. 

 

- Finished my first NT map (that took about 2 years to complete). Started officially in july of 2018 and, I released a first version of it (not publically) in march 2021 of that year with the final touches being added in september. So yeah, actually more that 2 years lol, almost 3 xD

 

 

 

Edited by Yugiboy85

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  1. Remake Habitat and make it good. I tried doing it before, but went off the rails, but I still want to utilize Habitat's themes for good effect
  2. Learn how to use hitscanners properly
  3. Learn how to dehack new monsters into the game, in MBF21
  4. Get accustomed to OTEX, because I can't use it so I can't participate in anything that uses it

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I managed a small 5-map release, but it took me 9 months to make those maps. I am 3 maps into another 5-map pack, and barely a month passed. That being said, I want:

 

1) A large, detailed, exploratory map with large infrastructure and open spaces. My maps are usually small, and this (I feel) will force me to think about large spaces.

2) Making TITLEPIC, DEHACKED, and other custom stuff.

3) Perhaps a Megawad, once I compile all those 5-map releases?

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- Actually release something solo (I don't have enough "complete" maps in the folder for two+ megawads nope not me)

- Participate in a community project (only done about 8 million speedmap sessions so far)

- Actually not a be a lazy sack and learn how to do more with Slade outside of mapinfo

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In rough order:

* Finish my GZDoom Neoplasm/Metastasis/Necrosis triptych which started with my RAMP submission map(with self-composed dark industrial ambient music and voice narrative).

* Finish/Continue Hell's Farthest Shore -- my bigger, badder Shores of Hell replacement in MBF format.

* Follow The Hate Flow up with a full 9 map episode of bigger, badder Thy Flesh Consumed tribute maps (Doom II monsters allowed).

* Make a light-strobing music-based doom wad set to industrial techno music where lighting level events are synchronised to the beat. Probably with an accessible version to allow folks who can't watch strobing displays to play. I have a working proof-of-concept for this written in ACS, but haven't really taken it anywhere yet and should probably learn ZScript to do it properly.
* Possibly make a personal megawad with Skulltiverse-style map size and mapping-time restrictions (since the project restrictions made me extremely productive).

Edited by LordEntr0py

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My list:

  • Create a speedmap MegaWAD.
  • Actually create a WAD of my own.
  • Finish off Doom 32x Delta: Hell on Earth.
  • Start a community project.
  • Actually learn DECORATE/ZScript.
  • Learn Blender to make models.
  • Learn to create decent looking sprites/textures.

About the first one: I made a status post talking about how I wanted to create a speedmap MegaWAD in 3 weeks. To quote:

Quote

I'll make a 1-2 hour speedmap everyday for 3 weeks (meaning 21 maps in total), then stitch them together into 3 episodes with 7 maps. I don't think I'll do 3 weeks back-to-back, but I'll still do 3 weeks worth of speedmaps.

 

So yeah. It'll also help with my mapping block that I've been having as well.

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Only three I can think of right now, in this rough order;

  • Complete and publish the first episode of I'm A Dog
  • Update the I.M. Meen TC with multiplayer support + other stuff/fixes and finally make a thread on here for it
  • If the Meen .IMG file sprite extractor gets support for Chill Manor's .IMG format, create a TC for it as well
Edited by MundyC

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1) learn how to map

 

 

 

 

 

 

 

...and after I've done that, finally make a more advanced map using those crazy "new" features like 3D floors, slopes and deep water!

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  • Finish boom mapping project called "caffeine injection".
  • Finish teased eternity project "in search".
  • Keep working on my limit removing small 15 maps long set.
  • Contribute to someone's else project.
  • Host community project maybe... if time will allow me.
  • Return to streaming my mapping stuff.
  • and more... I can't tell yet.

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-Actually finish my project that's taking longer than Duke Nukem Forever

-Make use of Sekaiju I downloaded a week ago

-Know how to fully use UDMF

-Know how to Decorate and ZScript

-Know the reason why action 123 sometimes doesn't work

Edited by lokbustam257

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