WARDUST Posted December 11, 2021 (edited) I have invested some time expoloring this options. i think it can be useful for someone At first, playing with HD textures and xBRZ filters for sprites (and ugly models in the beginning! holy cow!) Currently i love playing with close to 2x upscale textures and sprites 2x or normal scale, with all the pixels to not see blur everywhere, and enjoy a crispy look. Here the main features:HD textures and smooth sprites Display options -> texture options -> texture filter = Trilinear | Anisotropic filter = 16x | Hight Quality resize mode = xBRZPixel look (non blurry, crispy look) Display options -> texture options -> texture filter = None (optional, nereast mipmap) | Anisotropic filter = 16x | Hight Quality resize mode = off In the Hardware renderer, i always set Multisamlpe = off Render quality = quality Fuzz Style = smooth fuzz Also you can play with the chromatic aberration and of course, reduced resolution. And in my case, a sweetFx with some extra filter for glows, reflections and more defined sprite/textures (more crispy) Feel free to put your own tricks! Edited December 16, 2021 by WARDUST 1 Quote Share this post Link to post
ax34 Posted December 11, 2021 7 minutes ago, WARDUST said: Render quality = quality Some mods will have major slowdown 0 Quote Share this post Link to post
Teo Slayer Posted December 11, 2021 Yeah, I still prefer the crispy look more than the blur ugly one 0 Quote Share this post Link to post
WARDUST Posted December 11, 2021 1 hour ago, ax34 said: Some mods will have major slowdown mmm, now that you said... i will try that in the other direction. Thanks for the comment! 0 Quote Share this post Link to post
Rex705 Posted December 12, 2021 I like the HD settings and then I use ReShade on top to clean up the image a bit more and put in some bloom and glow to lights. 0 Quote Share this post Link to post
leodoom85 Posted December 12, 2021 I use bloom, dyn lights (obviously), trilinear filter with NormalNx2 as the HQ resize mode, no multisample, rendering as quality and no AO (ambient occlusion). 0 Quote Share this post Link to post
TuomasGaming Posted December 16, 2021 That's called Texture Filtering. Also no, nobody should ever use it. 0 Quote Share this post Link to post
Gez Posted December 16, 2021 On samedi 11 décembre 2021 at 9:37 PM, WARDUST said: Anisotropic filter = off You shouldn't do that. 4 Quote Share this post Link to post
WARDUST Posted December 16, 2021 32 minutes ago, Gez said: You shouldn't do that. You're right! i have this in my current options (my mistake, correcting first post) thanks! 0 Quote Share this post Link to post
Graf Zahl Posted December 16, 2021 (edited) On 12/11/2021 at 9:37 PM, WARDUST said: texture filter = None (optional, nereast mipmap) | Anisotropic filter = off | Hight Quality resize mode = off These are not good settings because they introduce a lot of aliasing. The only really useful ones are Trilinear for filtering on and "none (trilinear)" for filtering off. The latter gives you square pixels but still retains most of the benefits for reducing aliasing. Switching anisotropic and multisampling off will also only introduce ugly artifacts, although with filtering fully disabled it probably does not matter much. It may be worth thinking about removing the other filtering options - the full set made sense 15 years ago when there was a performance difference but these days what most users really want is filter on/off but otherwise use the best quality option Edited December 16, 2021 by Graf Zahl 0 Quote Share this post Link to post
LexiMax Posted December 16, 2021 (edited) I serendipitously came across a blog with some GZDoom settings recommendations a few days ago that covers a bit more ground. https://eev.ee/blog/2021/12/11/recommended-gzdoom-settings/ Edited December 16, 2021 by AlexMax 0 Quote Share this post Link to post
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