PikminBoi69 Posted December 13, 2021 Hi, I'm trying to make a custom Wad from Heretic, and for a bit, I wanted to see if there's any way I can change the name of the levels, I've tried whackEd but its not compatible w/ heretic, do any of you know maybe some alteratives 0 Quote Share this post Link to post
Mr.Rocket Posted December 13, 2021 Do you mean the title graphic name that's displayed during intermission, or the level name as in e1m1 to "some random name"? Also, what map editor are you using? and for which engine or source port? 0 Quote Share this post Link to post
PikminBoi69 Posted December 14, 2021 19 hours ago, Mr.Rocket said: Do you mean the title graphic name that's displayed during intermission, or the level name as in e1m1 to "some random name"? Also, what map editor are you using? and for which engine or source port? Yeah Changing the intermission and im using gz doom builder and gz doom 0 Quote Share this post Link to post
Spawn Posted December 14, 2021 Download Bitmap Font Writer - it can generate map names graphics in several fonts (though you need to clean it afterwards because it's generated with a white background). Alternatively, just makes those in your favorite graphical editor. 0 Quote Share this post Link to post
ramon.dexter Posted December 14, 2021 So, the best way to define level names when using gzdoom is to write a MAPINFO lump a define level names there. Really, no nede to bother with Bitmap Font Writer. Or dehacked. When developing for gzdoom, you dont need to use old hacks. Gzdoom has a full decorate and zscript support. And especially zscript allows to make anything. 0 Quote Share this post Link to post
Spawn Posted December 14, 2021 The question was about the map title graphics, not about the map name that's displayed on automap, so no, Mapinfo - which is not Geezee-specific - can do nothing here. Neither can Decorate, which, as the name itself clearly state, is for decorative purposes, as in-game, nor can ZScript, that is also limited to in-game stuff, and thus can not do anything by default. The game itself is old, so yes, using old tricks is indeed normal. Especially when you want your map being playable by anyone and not just by first-world upper-class people who play only in single-player, since ZScript is GZDoom-only and thus for those with high-end machines and not for multiplayer. So yes, unless you just happens to have the official font that id used for creating Heretic map title graphics, the best way is to use Bitmap Font Writer - that is if you want your map title graphics looks like official. Otherwise - no, if you can't care less about how map title graphics look or want your map title graphics looks unique, you can create it in your favorite graphical editor, in that case you're limited only by engine limitations and the fonts you have. +) 0 Quote Share this post Link to post
Gez Posted December 14, 2021 23 minutes ago, Spawn said: The question was about the map title graphics, not about the map name that's displayed on automap, so no, Mapinfo - which is not Geezee-specific - can do nothing here. Well that's completely wrong, MAPINFO can absolutely definitely 10011000000000% do something here. 23 minutes ago, Spawn said: So yes, unless you just happens to have the official font that id used for creating Heretic map title graphics, the best way is to use Bitmap Font Writer - that is if you want your map title graphics looks like official. Otherwise - no, if you can't care less about how map title graphics look or want your map title graphics looks unique, you can create it in your favorite graphical editor, in that case you're limited only by engine limitations and the fonts you have. +) All of this is absolutely fantabulous, except for one thing; it's utterly wrong again. 1. Id did not use any font to create the Heretic map title graphics. The game was developed by Raven Software, id was just their tech support and helped them publish the game, but had no role in asset creation. 2. Bitmap Font Writer is absolutely useless as far as Heretic is concerned. See the thing is that contrarily to Doom, Heretic has both a small font (FONTAxx lumps) and a big font (FONTBxx lumps) and actually composes the large text in the menus and yes, the intermission screen, with that FONTB. That means there are no map title graphics at all. None! They don't exist in Heretic. No such thing. Nada. Instead, Heretic takes the map name (the very same one that's displayed on the automap, that exact one) and uses FONTB to write it on the screen. So any claim about "don't change the automap name, make a map title graphic instead" is going to be a pointless waste of time. 0 Quote Share this post Link to post
Spawn Posted December 14, 2021 Oh, come on, honest mistake, old habits of "anything Doom-related = id"! +) It's been ages since I played Heretic last time! Oh, whoops then. Well, that's been a looong time since I last looked into HERETIC.WAD, so, again - honest mistake, I don't remember that details in the list of what's different in Heretic compared to Doom engine. Thanks for clearing it all up, anyway. Well, at least some of my points were right, eh? +) 0 Quote Share this post Link to post
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