ludicrous_peridot Posted December 14, 2021 (edited) Presenting ConsolUX, an add-on that changes some traits of GZDoom user interface to look and feel closer to classic Doom console ports. These classic ports are Sega Saturn Doom, 3DO Doom, Doom 64, PlayStation Doom and PlayStation Final Doom. ConsolUX uses assets extracted from the said ports and attempts to put them to good use (even if some of the ports themselves could arguably not). Updated recently to run with now current GZDoom 4.8.2, it is intended as a drop-in addition that will not change the gameplay of a wad or mod it's loaded after, but will augment the experience of the player, giving it a more "console-ish" vibe. ConsolUX has converted 3DO doom levels bundled as an extra, and this post has details on how to run it and suggestions of wads, mods or TCs to try with ConsolUX. Getting and running the add-on Download the pk3 Load consolux.pk3 after the wad or mod you would like to run with, e.g.: -file ConsoleDoom.wad CdoomMus.wad consolux.pk3 Or just load it with nothing but an iwad: -file consolux.pk3 Note: ConsolUX is not guaranteed to work with versions of GZDoom prior to 4.8. Add-on contents Themed game title screen based on GZDoom TITLEMAP technology (PSX DOOM TC titlemap was used as a starting point and modified significantly since; fire images and map geometry, remain as is from PSX DOOM TC). Themed console style main menu. On the title screen press [Enter] to go into ConsolUX menu, or [Esc] in case you prefer GZDoom menu. In ConsolUX menu use [Up] and [Down] to navigate, [Left] and [Right] to select player class, episode and difficulty level, [Enter] to start playing or open Options, Load or GZDoom menu screens. You can also use controller and mouse in console style menu. Themed in-game status bar that mimics classic console Doom port and appearance of which can be changed on the fly through game options (see below). Themed tally screens at the end of the level. Player skins, and several extras: level selector mods, converted 3DO Doom levels and a separate small add-on (3dogibs.pk3). Themes can be switched by the user in Options > HUD Options > Console UX Theme. This option is only available in the Full Menus of GZDoom at the moment. It will take a restart to apply title screen and main menu themes, while status bar theme is changed on the fly. What are the skins for? ConsolUX would not override the sprites for player's face that mods and wads provide. This may result in something okayish, but in some cases the result may be less pleasant Navigating to Options > Player Setup and changing the skin from Base to Saturn will cause Doomguy's faces extracted from Sega Saturn Doom to take the place of the ones from the wad being run. Additionally, 3DO skin is included which has gloriously dithered Doomguy's faces taken from 3DO Doom port and the Extreme Death frames, however if you are interested in actually seeing those frames in-game, I advise checking the next section on a small additional pk3 bundled with ConsolUX. Player sprites (as seen by other players) in both skins are the same as in Doom II PC version, and have additional rotations taken from the Minor Sprite Fixing Project by @Revenant100. Nintendo64 skin has been added which combines N64 player sprite with Saturn faces - this one is for use with Doom 64 CE when ConsolUX status bars are enabled. ... extras/3dogibs.pk3 ? Is a small pk3 that you can load after consolux.pk3 (or just load it on its own) to replace Doomguy's face with the one taken from 3DO port, and add the lengthy Extreme Death animation to that. It also changes game "rules" slightly by reducing the threshold of damage player needs to take on death to become "Extremely Dead" - that is gibbed, - to give monsters a slim chance of actually causing this state and triggering the animation and by letting the animation play even in case of less violent deaths. So Doomguy's head will not pop when he's clawed by an Imp or shot by a former human (as it reportedly did on 3DO), but in many other cases it will! Here, watch it in action: Spoiler Level selectors In extras directory two simple level selector mods are included to be loaded after consolux.pk3. extras/consolux-jagmaps.pk3 - for Jaguar Doom Conversion extras/consolux-cdoommaps.pk3 - for Console Doom Player can select any of the levels they have completed or advanced to in Console-style menu. GZDoom New Game menu does not impose this restriction, and all of the levels are available to start with. If Progress icons in menus option is set to yes in HUD Options screen of full GZDoom Options menu, icons representing player's best score at kills, items and secrets will be displayed in console-style menu: 0% corresponds to clearly visible icon 100% corresponds to fully dipped in blood icon The icons will not take difficulty into account and always just show the best score, all three representing percentages at the same level completion event. Compatibility with mods If a mod loaded before ConsolUX sets up Episode or Skill selection menu of their own, Console-style menus will not work with default consolux.pk3 provided. Instead packages from compat/mods directory should be used. To use ConsolUX without its status bars (e.g. retain you mod's stbars) gzdoom -file consolux-boot.wad DoomDelta_v2.3.pk3 consolux-menus.pk3 To use ConsolUX with its status bars (e.g. replace your mod's stbars with those from ConsolUX) gzdoom -file consolux-boot.wad DoomDelta_v2.3.pk3 consolux-stbars.pk3 l Doom CE Note on compatibility: ConsolUX compatibility ipk3-s have been tested with CE 3.4.0 and are not guaranteed to work with CE of version prior to 3.3.X. To install with Doom CE: Back up you Doom CE installation directory Copy contents of compat/CE into your Doom CE directory Be wary of this: in case you have previously downloaded the files and have residual autoexec.cfg previously shipped with ConsolUX (or in case when you integrated the contents of the autoexec.cfg previously shipped with ConsolUX into your GZDoom configuration) remove this file (or corresponding configuration entries), as having it in place will be getting in the way of playing Doom CE extra maps with ConsolUX Start Doom CE with by dragging consolux-menus.pk3 (or consolux-stbars.pk3 if you want to use ConsolUX status bars instead Doom CE ones) onto gzdoom.exe- or - if you would like to play one of the maps, by dragging consolux-menus.pk3 (or consolux-stbars.pk3) onto the .bat file included with that map's distribution If presented with IWAD selection screen, note that customized boot pk3-s from ConsolUX distribution replace the IWAD-s CE ships with. Use one of these to start the game. Optional - in Doom 64 CE Doomguy's mugshot is not displayed by default with ConsolUX status bars enabled; select Nintendo 64 skin from the Player Setup options screen to restore it. Known limitations and bugs In some rare cases when there are too many difficulty levels to show on a screen GZDoom falls back to generic scrollable "Option-style" menu. This breaks console style menus and you will see a list of skills looking out of place instead of something resembling the screenshots after having pressed [Enter] on the title screen. Credits (as usual) still need more polish, also title menu, sadly, ceases to function after credits. With CE when starting the game via Level Selector under Doom CE Features menu, Loading screen is not be shown. When Doom 64 visual style is selected notifications are sometime shown in green, even though the intention is to show in green notifications about secrets, and to show the rest in silver. Load order mangling pk3/wad/cfg bundles found in Compat no longer work with GZDoom 4.8, so providing load order manually (by hand or with a launcher) is recommended - see above section on mod compatibility. In case of issues with Console-style menu, try pressing [Esc] on the title screen to go into classic GZDoom menu to start the game from there. Edited September 19, 2023 by ludicrous_peridot 17 Quote Share this post Link to post
ludicrous_peridot Posted December 15, 2021 (edited) I am sharing a set of scripts I've written for console file conversion while working on this project. These have been authored and tested with WinPython targeting python 3.8.2 and have PyPNG as prerequisite. Some details for running them are in the below spoiler. Spoiler First ensure you have python. I'm not a python expert, so assuming that any recent Python 3 version will work. E.g. I have: >python --version Python 3.8.2 Then install PyPNG if you don't have it yet: >pip install pypng To use Saturn tools as an example, to convert to PNG use the following commands: >python chrtools.py convert INPUT.CHR INPUT.MAP INPUT.PAL OUTPUT.PNG >python scrtools.py convert INPUT.SCR INPUT.PAL OUTPUT.PNG To convert PNG to game formats use the following commands: >python chrtools.py restore INPUT.PNG OUTPUT.CHR OUTPUT.MAP OUTPUT.PAL >python scrtools.py restore INPUT.PNG OUTPUT.SCR OUTPUT.PAL All of the tools provide hints when run without arguments, e.g. the below will output usage text >python chrtools.py >python scrtools.py restore The tools included are: chrtools.py - converters for Saturn tilesets scrtools.py - converters for Saturn fullscreen raster files bintools.py - miscellaneous tools (tool to search for and dump part of frames static data from a binary in plain and Dehacked format and a poor man's implementation of GNU strings tool) reztools.py - unpacker for libburger REZ format, also expands shape sets, sprites into individual named files, and gives appropriate names to map lumps, textures and flats celtools.py - converter for 3DO CEL images (3DO doom sprites, textures, flats and graphics) maptools.py - converter for 3DO map lumps, that also produces MAPINFO fragments and renames textures and flats if asked to, and can dump map names in Dehacked formap and a list of song names for maps paltools.py - simple converter from PSX palette to PC palette format that dumps each entry as a separate *.pal file (useful to explore PSX assets with Slade) wavtools.py - extractor of digital sound effects from Saturn Doom; saves them as Doom sound lumps For SCR and CHR conversion runs both ways, so one can change the game files with it. Be warned that conversion to SCR and CHR from PNG has not been thoroughly tested, but converting to PNG, editing with Paint dotNet and converting back seems to work. 3DO files conversion is just one way. Doing some research for the Auto-mode: Spoiler adding ../consoles/jaguartc.wad, 706 lumps cluster|num|mapname| checksum|levelname 1| 1| E1M1|3f949ac1d5b4da38c8d6e9cb1eb96c4f|Hangar 1| 2| E1M2|915abe38d8eca18ec20ffc3bff466a73|Plant 1| 3| E1M3|cec4c899c0e9af0aae4499801fcff819|Toxin Refinery 1| 4| E1M4|af9c0b7bc62d823b2f17780542e07fcc|Command Control 1| 5| E1M5|d8fb50c37ab18897a742c9937910c2e5|Phobos Lab 1| 6| E1M6|8a17b2bcb0802461c3b01134796d0335|Central Processing 1| 7| E1M7|f896d004255a792a3e57a155b5af6c72|Computer Station 1| 8| E1M8|d6f7a6514e35d467439ce77286daf751|Phobos Anomaly 1| 24| E1M9|0c7c8141f9151dfc9e87060f4fe23a21|Military Base 1| 9| E2M1|3b41994865ac13949d94623bf88f288c|Deimos Anomaly 1| 10| E2M2|72e1fc6eb627594e4d620451884bbc7f|Containment Area 1| 11| E2M3|ee9507b05027998af7b0158c9165b7b1|Refinery 1| 12| E2M4|79d9829bfde2182ff5f305c85f193334|Deimos Lab 1| 13| E2M5|b220a33668b2a177955afbdb5ada9e6f|Command Center 1| 14| E2M6|846060f232399b3651ed396f662aa55a|Halls of the Damned 1| 15| E2M7|56af8348af266ca03a508bc736fe4858|Spawning Vats 1| 16| E2M8|25da34b9aeb57fc192fb1a6540266b5d|Tower of Babel 2| 0| E2M9|0cf513a85591da699e3857f5abc1fe7f|HUSTR_E2M9 1| 17| E3M1|c15c8cbae493c04d3a36952d2daee03f|Hell Keep 3| 0| E3M2|0cf513a85591da699e3857f5abc1fe7f|HUSTR_E3M2 1| 18| E3M3|c1eac7df61658e9cb72e1d0185a887e6|Pandemonium 1| 19| E3M4|654c2ea8492af6652bf3f696a62e5923|House of Pain 1| 20| E3M5|bb214df7bb5712244c7a83e40eb5fad0|Unholy Cathedral 1| 21| E3M6|78e3cad811fb8e38b943dbb713fd6a4a|Mt. Erebus 1| 22| E3M7|bd81a6c2fed49073318607da02341e00|Limbo 1| 23| E3M8|a1d32f44f490638364776523931541ca|Dis adding ../consoles/console/jagdoom.wad, 536 lumps cluster|num|mapname| checksum|levelname 1| 1| MAP01|8152ba1712661a8aab5970e94c85b924|Hangar 1| 2| MAP02|fc933271dc016703aaf5cedb0bd3d0da|Plant 1| 3| MAP03|dbbfad1e7a746b3bc8c27391a4c1b8c8|Toxin Refinery 1| 4| MAP04|fb3e72cfd99a69367bb6b21ec1e93f15|Command Control 1| 5| MAP05|770253f2144fde94c5dca890ce00ea08|Phobos Lab 1| 6| MAP06|3cc7df24f869818170e0ca39cc9f1db6|Central Processing 1| 7| MAP07|0124737a06d72f8b9acc86a662fb54db|Computer Station 1| 8| MAP08|b1de31291c973fafd2b5a1fcd1c909e7|Phobos Anomaly 1| 9| MAP09|8abefc9ba28a71a5ad225f574321c6a5|Deimos Anomaly 1| 10| MAP10|c262d776c78c5408d23b80af6d613792|Containment Area 1| 11| MAP11|f5e17f137a494024c5e4d9ae7774bec5|Refinery 1| 12| MAP12|6d0b726ae6140108345693b86d27db4c|Deimos Lab 1| 13| MAP13|cf4abdbdc08d8cd86e65c91ea1e84643|Command Center 1| 14| MAP14|d3ed12888175414ccae14cc8cc5fbaae|Halls of The Damned 1| 15| MAP15|f88de96b262be2cdc64d71625117393f|Spawning Vats 1| 16| MAP16|4bc7821ea5ff1bfdb52cd6bcf140d80c|Tower Of Babel 1| 17| MAP17|c15c8cbae493c04d3a36952d2daee03f|Hell Keep 1| 18| MAP18|d33adc30a0527670e29a96da99c3bf6f|Pandemonium 1| 19| MAP19|abc9f569cbee977a3d1bc8023e2a665c|House Of Pain 1| 20| MAP20|c65caf9af7174d6c2b5f6633da796873|Unholy Cathedral 1| 21| MAP21|fcde6f320c7614551b84ff2548d83e9e|Mt. Erebus 1| 22| MAP22|76cec7a571250613ba43f5cca4f1109b|Limbo 1| 23| MAP23|5a1bbad387a1439dd0ca1ce4f42ca0f6|Dis 1| 24| MAP24|3a551d75a49ac50fa5c7654296deff12|Military Base adding ../consoles/console/psxdoom.pk3, 2515 lumps adding ../consoles/console/psxtcmus.pk3, 38 lumps adding ../consoles/console/psxlost.pk3, 104 lumps cluster|num|mapname| checksum|levelname 1| 1| MAP01|f84369bc15ccbdb400bd4a0e75a8af9c|HUSTR_1 1| 2| MAP02|c07274caacbdc4440912b2db887aff6c|HUSTR_2 1| 3| MAP03|f3eefee716580aef908de09609b8f44c|HUSTR_3 1| 4| MAP04|2904c181f356e505eb21cc2e246455b5|HUSTR_4 1| 5| MAP05|60e8c74f06dd8c22c0605645812bbd04|HUSTR_5 1| 6| MAP06|9b342fdcceff487c1a57bf94c5e568dd|HUSTR_6 1| 7| MAP07|a72b95bfdb00e6788274dcf1319580d0|HUSTR_7 1| 8| MAP08|d8bf6b89976d7789b96a3f33e5ddfb1b|HUSTR_8 1| 9| MAP09|290fc34c1c68e8185004fa5927dc4b62|HUSTR_9 1| 10| MAP10|2b6a7b805575fc1062b6b1eaae2e11ce|HUSTR_10 1| 11| MAP11|f6dd2a6c6ea0f07c7f0971db029313f4|HUSTR_11 1| 12| MAP12|bc844fdd2b3d93b176bf12040761d6d5|HUSTR_12 1| 13| MAP13|1f3dbdad868bcdf7929c6e16bce060f7|HUSTR_13 1| 14| MAP14|1ca78acd8236e5b253bc5709384219fd|HUSTR_14 1| 15| MAP15|03e6932f6a3285e55610a8f8259cfd79|HUSTR_15 1| 16| MAP16|16bbd190aa7e486452354d9d46687f05|HUSTR_16 1| 17| MAP17|99ac85b601d5bc520a14aa73df08d1a0|HUSTR_17 1| 18| MAP18|305dab58582a02422a7a6a501ae1decf|HUSTR_18 1| 19| MAP19|e8f454f8d00268a180ec04ced6d8ee45|HUSTR_19 1| 20| MAP20|e82b02dd84c08cf5fe53e4fa280a34fb|HUSTR_20 1| 21| MAP21|4f91557aac7940ef10854895d4bd413f|HUSTR_21 1| 22| MAP22|eb35686a4b9446bde5ff3b28f90e7792|HUSTR_22 1| 23| MAP23|abb72b33fcff6fc7d591a3d7404269be|HUSTR_23 1| 24| MAP24|62bf20876e0f30f8f35c483bf45071e0|HUSTR_24 1| 25| MAP25|8827e6c572d7d5601f1b8075af89c1c0|HUSTR_25 1| 26| MAP26|a8bb41a045f78449dd89891422238f32|HUSTR_26 1| 27| MAP27|9041ac29aacdc75a420ff20d570d3228|HUSTR_27 1| 28| MAP28|f2b142315796a50a8747f18b6760053a|HUSTR_28 1| 29| MAP29|fd84437147e0b95abd88551d766167a0|HUSTR_29 1| 30| MAP30|aefa0afc734bb6a5cd180bf37e1f08bf|HUSTR_30 2| 31| MAP31|aa94ddc49bfa0541b34d4e627a1cedda|HUSTR_31 2| 32| MAP32|57c41d636a97abc7fde744acb1b4d08b|HUSTR_32 1| 0| D1END|d398b413012897673538779ea2eb1ba4|HUSTR_31 2| 33| MAP33|ed72ccf09d11d252e0299d1607f04bcd|HUSTR_33 2| 34| MAP34|a7171aeb19dd94f3926bea2925499849|HUSTR_34 2| 35| MAP35|0f8ad49eb7ab03cdabdd6520cf143d0e|HUSTR_35 2| 36| MAP36|da4e2b0ef7f93cdea9e1c2aa11f4b2f7|HUSTR_36 2| 37| MAP37|a86c47c370f2e4ef9c62e67490651c78|HUSTR_37 2| 38| MAP38|55eeb195c064e13bdd043fafeb4200e6|HUSTR_38 2| 39| MAP39|4f1d616f50be28239fb731f794d0c50e|HUSTR_39 2| 40| MAP40|13b2882e0e9a80a33db001111ead5f2b|HUSTR_40 2| 41| MAP41|4fd28f81147e744f4eecff0874c82629|HUSTR_41 2| 42| MAP42|21b672eeb0b5ea069b35aaf7e858534f|HUSTR_42 2| 43| MAP43|a4788b74424d8e25c8d3c102442428a4|HUSTR_43 2| 44| MAP44|d6dea6c402bcf1639f3a0adb81abb190|HUSTR_44 2| 45| MAP45|412e564f267b03e073b1d25cf750edc1|HUSTR_45 2| 46| MAP46|e3c00b70a7c0d7b14b29ef9f1ddddc62|HUSTR_46 2| 47| MAP47|93d375e4017703f720ab4cb9a29c0fdb|HUSTR_47 2| 48| MAP48|c501e79df0fc5e9cc62eac0ea56410df|HUSTR_48 2| 49| MAP49|7b64748204ff78f7353c35150f6afef0|HUSTR_49 2| 50| MAP50|70648a420ee35e23a59677b730e29f96|HUSTR_50 2| 51| MAP51|c9aec7001aa15abf4558c50ba7df8751|HUSTR_51 2| 52| MAP52|ec53cfcde1696cfee57889492a19f02b|HUSTR_52 2| 53| MAP53|ec9e9d4550139617385f59676be2a20f|HUSTR_53 2| 54| MAP54|c696a4be6405e6fa74d7afda626dd65f|HUSTR_54 2| 0| D2END|5a7586dafdbacb53855067a0e278b2a3|FHUSTR_1 2| 55| MAP55|0778132504849349effa2ba202868cb4|HUSTR_55 2| 56| MAP56|3cdb3bb5c5e831af62661e62d808981a|HUSTR_56 2| 57| MAP57|a4302df60c90d648bcb319e76794772a|HUSTR_57 2| 58| MAP58|d37d4ef756494379ca4da72cab9e0c23|HUSTR_58 2| 59| MAP59|07745f06eddfa33dcacf60871b81dcee|HUSTR_59 2| 60| MAP60|5695a547a828dc24e42b97ab1451f603|HUSTR_60 3| 61| MAP61|928125615f75d51159cf8fc712e03a14|FHUSTR_1 3| 62| MAP62|4179162284ac7df79f4cecf05b4e9134|FHUSTR_2 3| 63| MAP63|bc1e652269d5f59e97e84c6a47cff399|FHUSTR_3 3| 64| MAP64|26064d9244705ea2ca8af71ec7441b9b|FHUSTR_4 3| 65| MAP65|f3be6e5cf0b6f307215872bd109905d4|FHUSTR_5 3| 66| MAP66|43e57707433a7860248b66f2a44353c9|FHUSTR_6 3| 67| MAP67|721210e4b99f7fbd95bea6e419d50d32|FHUSTR_7 3| 68| MAP68|473bd37838ff4643687294a3a10f4c0b|FHUSTR_8 3| 69| MAP69|0787c9d8b31614d9fdb6e7a28ba48983|FHUSTR_9 3| 70| MAP70|96fcc6ff665900a0b06e99d79a734c68|FHUSTR_10 3| 71| MAP71|362bab0a36dd138a63b261950b70c154|FHUSTR_11 3| 72| MAP72|8c7edc19704b8cceb4e6f78fdbae9ff7|FHUSTR_12 3| 73| MAP73|99f72e4a7f3f2aecb45b75360f6c210f|FHUSTR_13 3| 0| D3END|51b4d2096b14c32453289a09ec3b5f83|FHUSTR_14 3| 74| MAP74|114b22fe17b30a3f0e4d989efe35a35d|FHUSTR_14 3| 75| MAP75|d137be85cfbf58c39e9d5c83270f2820|FHUSTR_15 3| 76| MAP76|0fb935a8b04dafc3d984068b0ba2a1d8|FHUSTR_16 3| 77| MAP77|5c373addd742e7329127a0bab42c1d62|FHUSTR_17 3| 78| MAP78|bac1f2e5d67a5f9de982f03f7bff00e3|FHUSTR_18 3| 79| MAP79|6315d2f19722f4159c812641260b413b|FHUSTR_19 3| 80| MAP80|530ca39464209380e5af8b5e59eb6f32|FHUSTR_20 3| 81| MAP81|62e794ac66424ad7252b9e52823df3a1|FHUSTR_21 3| 82| MAP82|f86705d045c63acb8b07952ca3191c01|FHUSTR_22 3| 83| MAP83|a0ac7601c8d277dc990bd63b6256cb09|FHUSTR_23 3| 84| MAP84|2d6e1cde1d6d3dfce7b4e834b8d5cb20|FHUSTR_24 3| 0| D4END|ae3f71e5ad767a35be6c47f556aec095|FHUSTR_25 3| 85| MAP85|df90b083bf62fc22150dd37309bfff88|FHUSTR_25 3| 86| MAP86|289dac15a406a39505e76d34e771ce53|FHUSTR_26 3| 87| MAP87|a0387cfad093671032b845fbcd33af5d|FHUSTR_27 3| 88| MAP88|25f1f5a681cb55882271b250cf236de2|FHUSTR_28 3| 89| MAP89|491627834c7c764cda89c68c57d24530|FHUSTR_29 3| 90| MAP90|712844ac1ba60966d167c206f6371e3e|FHUSTR_30 0| 0| D5END|a64220ef6efcf32272d4e4e36085d600| 666| 0| LOST01|a861678f02ac73442cc659f76973b78d|LHUSTR_1 666| 0| LOST02|f2bf452ebc57168a1ec83df2507f8093|LHUSTR_2 666| 0| LOST03|1c3a9411e7dbad168b8a368ed79626a0|LHUSTR_3 666| 0| LOST04|fff96dd52e963b663e4b8feee7d68f5b|LHUSTR_4 666| 0| LOST05|4305f07fbadcffa0b62174562759d20a|LHUSTR_5 666| 0| LOST06|f14a14c9eff25d5cfb823528229010ff|LHUSTR_6 666| 0| LOST07|f302b5855d896117c3a4919dbea0d63e|LHUSTR_7 666| 0| LOST08|6bd71885bcb6d55e8fdfce6ff083711a|LHUSTR_8 666| 0| LOST09|95d905ea2eb4111249686fda5ada862b|LHUSTR_9 666| 0| LOST10|472074405afcaff3934a321264777e99|LHUSTR_10 666| 0| LOST11|e77baba0cc17c6d0927906c2e5a9bfda|LHUSTR_11 666| 0| LOST12|08d9309ee730fbab77db8c75c58ef37f|LHUSTR_12 667| 0| LOST13|38a22a80f98aa326c074010abd6d5f82|LHUSTR_13 667| 0| LOST14|bc43e627bd0e76612010f15262a6d0be|LHUSTR_14 667| 0| LOST15|86f62974782e5e2c290de36f9b91fb1c|LHUSTR_15 667| 0| LOST16|563cd1a33ea42d9e4e08ce7e8ae9262c|LHUSTR_16 667| 0| LOST17|7eef81117219a8f5c1373f4e5eadf16c|LHUSTR_17 667| 0| LOST17D|d5283dc8559c7820c589f3a79ab43745|LHUSTR_17D 667| 0| LOST18|1e95ea3e055d91019e6e4886e60b14a8|LHUSTR_18 667| 0| LOST19|1dc45dd353b3762155ad757ec90b0614|LHUSTR_19 667| 0| LOST20|a16e51dccc097d2413d58bac2930141b|LHUSTR_20 667| 0| LOST21|61054f8fb50f449824c3375f9d80d467|LHUSTR_21 667| 0| LOST22|5edefff207aa0148d90955f4e0d0c1c8|LHUSTR_22 667| 0| LOST23|66365e458d5efba4389b0ad9e3cccb6e|LHUSTR_23 667| 0| LOST24|7bdacf9c3f4c04193677ddf1cd6c3a7d|LHUSTR_24 667| 0| LOST25|98de5da386d9ab34df5620efffedbaa0|LHUSTR_25 667| 0| LOST26|e0b6d2ee7987defcf2ba1536e44e5390|LHUSTR_26 667| 0| LOST27|cdffdc913c6a0dd7621e8522e492e4c3|LHUSTR_27 667| 0| LOST28|6ec7eab1f5b831600153522845b53111|LHUSTR_28 667| 0| LOST29|acf6c3f6143dda8891b77121e67b14bc|LHUSTR_29 667| 0| LOST30|2c1b595969e7df0152ae4b7be1dcd6a3|LHUSTR_30 667| 0| LOST31|458b9f6b48149d7e246d6587539fb182|LHUSTR_31 667| 0| LOST32|42489a7af5d10f41921e3c2c6239dd52|LHUSTR_32 667| 0| LOST33|d907cc01b2b087a391680a362204d155|LHUSTR_33 667| 0| LOST34|0ee5c651b4985f0cc6e208edbf15a2b4|LHUSTR_34 667| 0| LOST35|4a7766faa3998fa5f580f24cfa407a9e|LHUSTR_35 667| 0| LOST36|8f54b7bed4642b6c757ca902fbdb6145|LHUSTR_36 667| 0| LOST37|14cc652e29cfe3b6b8d50a68f1354ad2|LHUSTR_37 667| 0| LOST61A|7437d37048fb15aa59128d3fb87ad2f2|LHUSTR_61A 667| 0| LOST38|b73552af40a5ab9f9346e96c5708423b|LHUSTR_38 667| 0| LOST39|43ecd97b07323680d8bb85edc14ee083|LHUSTR_39 667| 0| LOST40|90657489b68a6284a4fe53a6939baf93|LHUSTR_40 667| 0| LOST41|f4bee8d77c1560d487fec35f63b782bb|LHUSTR_41 667| 0| LOST42|be23c3406a75f851d4232137f74795e2|LHUSTR_42 667| 0| LOST43|bc09a47bb6d04f7ebf3811bda0c4f8e9|LHUSTR_43 667| 0| LOST44|0e64ca01025f4f15f34f54cbaa6803ac|LHUSTR_44 667| 0| LOST45|766c83840bfebfa7b5641f893fee1631|LHUSTR_45 667| 0| LOST46|e0b12ff0d3138cd305f584ea2453327f|LHUSTR_46 667| 0| LOST47|3e6026cb7722f02327ef3d31e0ef5695|LHUSTR_47 667| 0| LOST48|0c3a7f1d2719e6ba9167d147b4ac76a6|LHUSTR_48 667| 0| LOST49|95eabec102318e0f9d7b87557889a3ca|LHUSTR_49 667| 0| LOST50|35e1bba2f688d7a47a0e8c25af5b4559|LHUSTR_50 667| 0| LOST51|24c6c79772b59776ee80f73b7ab0067b|LHUSTR_51 667| 0| LOST52|2b319558ba165b27511e6acaa943e59e|LHUSTR_52 667| 0| LOST53|a4c7715421644f15f3f7db87371b99cf|LHUSTR_53 667| 0| LOST54|faa7ceb5dd5b45b67dd259b08a6c2387|LHUSTR_54 667| 0| LOST55|ac3e0862b099e009219dc26bdbf0b6e7|LHUSTR_55 667| 0| LOST56|cf8015e59b7920f6fa5161bb99644e9c|LHUSTR_56 667| 0| LOST57|40dce67cdcb299d0831c48f3f4a631d4|LHUSTR_57 667| 0| LOST58|db1d1760d5cb74f2b499e5d042667f7b|LHUSTR_58 667| 0| LOST59|de1eb893baec2199ebb59460f012102c|LHUSTR_59 667| 0| LOST60|518603656e1be1602d625b9f3c6bef0b|LHUSTR_60 667| 0| LOST61B|c77922deb288da63e7e49e3171e02707|LHUSTR_61B 667| 0| LOST61C|3b8a02388176f45643c0ea61b98065d4|LHUSTR_61C 667| 0| LOST61|c70dad9d06d872705520deee9f73f53a|LHUSTR_61 667| 0| D6END|f29243a82f057e5ea05ea097edc3e742| 668| 0| LOST62|c5b7cc12da14d0cfe34d14baf5194bb6|LHUSTR_62 668| 0| LOST63|7673a4e53b7f0f52df7ad8571177de29|LHUSTR_63 668| 0| LOST64|193349ef3efe292cef02c40588f2dcb0|LHUSTR_64 668| 0| LOST65|7e9703805cdac3aff01357052c39abf4|LHUSTR_65 668| 0| LOST66|1be0b62036c0c4a57e5b5579c7afb1a7|LHUSTR_66 668| 0| LOST67|0f4ad0fedf06d2b663b8a54703b2ede4|LHUSTR_67 669| 0| LOST68|d002c6ba335b06a8d51167406b0277d0|LHUSTR_68 669| 0| LOST69|ff8be00aa08c6d782ebecdb4553cb029|LHUSTR_69 669| 0| LOST70|953027480429c0b7fc4f4b61ae437e95|LHUSTR_70 669| 0| LOST71|1d666f18a74853d6d902ff2094c6a3e4|LHUSTR_71 669| 0| LOST72|4739b3c9486fa4757eb90c5932a3c2f7|LHUSTR_72 669| 0| LOST73|2912dda9b265a2244b3e2b98c08b4fe6|LHUSTR_73 adding ../consoles/Console Doom/ConsoleDoom.wad, 996 lumps adding ../consoles/Console Doom/CdoomMus.wad, 35 lumps cluster|num|mapname| checksum|levelname 1| 1| MAP01|23fc1fe891410a7878458c319b062027|Hangar 1| 2| MAP02|2ea1521e0e25015f85873f42d67b72e2|Staging Area 1| 3| MAP03|b0a01945e26ffb09bde2f692c991fc74|Plant 1| 4| MAP04|0cb0fab14978f7001ad24d8b70966792|Central Processing 1| 5| MAP05|278e4c5dc4600089b04260f3dd2f6e65|Tech Center 1| 6| MAP06|efa37474c1a8ba0acfc1cd1e92eca879|Containment Area 1| 7| MAP07|aaa7d79b69c656985e7df05ceae8c6d8|Phobos Anomaly 1| 8| MAP08|acaee08dc3c775fef982d4b93ccf94c3|Deimos Anomaly 1| 9| MAP09|4c39a4d009912075dcd422b69c5d2e34|Deimos Lab 1| 10| MAP10|5670e9878661d779a7d4adb9f88dffb3|Spawning Vats 1| 11| MAP11|1c451d073648c3ff936e8b641a6aaea3|Tower of Babel 1| 12| MAP12|11a839cc5da33628d81d819ff17ec9f2|Halls of the Damned 1| 13| MAP13|89f6066dfb33885aab8136db67e0601f|Command Center 1| 14| MAP14|343bbc97aca2bec0c7f756e327e606c1|Refinery 1| 15| MAP15|016f30cfc2f430aafa39ff87422411dc|Holding Area 1| 16| MAP16|3056339a843bbafc519777ec9ec15c70|House of Pain 1| 17| MAP17|09d574e6e6da4fb50eba6af629b3a66c|Mt.Erebus 1| 18| MAP18|31d8a4b572676bd056eda4fa6856ff8e|Blood Keep 1| 19| MAP19|ed22b95afb14c2eda7ce5ae3162cf45c|Watch Your Step 1| 20| MAP20|3c5c6cecb3f44b207a95cb18c9981221|Hell Gate 1| 21| MAP21|c9bb7fd59b27b15f1ab4d2a0061c9b75|Hell Keep 1| 22| MAP22|40b7311b359e81654b79d693fa42b3c6|Pandemonium 1| 23| MAP23|f268f774b819c91a97bac245a2bc5f37|Cat and Mouse 1| 24| MAP24|3e541c39f64fb71cc608e64fc5e9f709|The Marshes 1| 25| MAP25|0289dd678b08cdf10458a8bb48ef34c1|The Spiral 2| 26| MAP26|50ffb9a65e819285378b3f259d7f99c9|Atari 2| 27| MAP27|f858e494cb0ee7ce1e23a0fad92e8f3c|Atari Hell 1| 28| MAP28|d0cba9659a29e8083346b036aa6c50a5|Twilight Descends 1| 29| MAP29|a69ff015bfb673a168f8b1c90cfcb749|Threshold Of Pain 1| 30| MAP30|0f60a1df2e918345838e86c7fbf01d09|Redemption Denied 1| 31| MAP31|d079da37fc81755bfa0e199634475a6d|The Mansion 1| 32| MAP32|fbf181d982b74abd622eacf71960b304|Club Doom adding ../consoles/Xbox/BETRAY.wad, 11 lumps cluster|num|mapname| checksum|levelname 5| 1| MAP01|6e40fc3c626fca486651866574d5dba7|HUSTR_1 adding ../consoles/Xbox/BETRAYXB.wad, 11 lumps cluster|num|mapname| checksum|levelname 5| 1| MAP01|9f0954a61e12088bb843ac9400445517|HUSTR_1 adding ./../consoles/BFG/DOOM.wad, 2312 lumps cluster|num|mapname| checksum|levelname 1| 1| E1M1|b49f7a6c519757d390d52667db7d8793|HUSTR_E1M1 1| 2| E1M2|81a4cc5136cbfa49345654190a626c09|HUSTR_E1M2 1| 3| E1M3|c7ff2282bc606ffb28ddcb90357094e6|HUSTR_E1M3 1| 4| E1M4|5b26545ff21b051ca06d389ce535684c|HUSTR_E1M4 1| 5| E1M5|66d8e54b173041f981a11cce766c4215|HUSTR_E1M5 1| 6| E1M6|5faa25f5a6aab3409cae0af87f910341|HUSTR_E1M6 1| 7| E1M7|9007f68e7f351a5758198933336f6b9f|HUSTR_E1M7 1| 8| E1M8|058fb092ea1b70da1e3cbf501c4a91a1|HUSTR_E1M8 1| 9| E1M9|1dbf91738492fb0e29836a2d66406cf1|HUSTR_E1M9 2| 11| E2M1|65455ac523799f8dce19f3d1968776a2|HUSTR_E2M1 2| 12| E2M2|a24fe135d5b6fd427fe27bef89717a65|HUSTR_E2M2 2| 13| E2M3|918436b3c2d0ad4f2c108183414b4612|HUSTR_E2M3 2| 14| E2M4|1bc04d646b32d3a3e411daf3c1a38ff8|HUSTR_E2M4 2| 15| E2M5|99c580ad8fabe923cab485cb7f3c5e5d|HUSTR_E2M5 2| 16| E2M6|3838ab29292587a7ee3ca71e7040868d|HUSTR_E2M6 2| 17| E2M7|8590f489879870c098cd7029c3187159|HUSTR_E2M7 2| 18| E2M8|effe91df41ad41f6973c06f0ad67ddb9|HUSTR_E2M8 2| 19| E2M9|8a6399faaa2e68649d4e4b16642074be|HUSTR_E2M9 3| 21| E3M1|c4a89a481a32bfeddeb82e818f2bdec5|HUSTR_E3M1 3| 22| E3M2|bbdc4253ae277da5fce2f19561627496|HUSTR_E3M2 3| 23| E3M3|f951882cb5a8def910f0ed966a1054c5|HUSTR_E3M3 3| 24| E3M4|2b65cb046ea40d2e44576949381769ca|HUSTR_E3M4 3| 25| E3M5|100106c75157b7decb0dcad2a59c1919|HUSTR_E3M5 3| 26| E3M6|2baf49b4cc36155b60b5330660ac0976|HUSTR_E3M6 3| 27| E3M7|5ac51ca9f1b57d4538049422a5e37291|HUSTR_E3M7 3| 28| E3M8|ef128313112110ed6c1549af96af26c9|HUSTR_E3M8 3| 29| E3M9|fe97dcb9e6235fb3c52ae7c143160d73|HUSTR_E3M9 4| 31| E4M1|da0c8281ac70eec31127c228bcd7fe2c|HUSTR_E4M1 4| 32| E4M2|771092812f38236c9df2cb06b2d6b24f|HUSTR_E4M2 4| 33| E4M3|f6ee16f770ad309d608ea0b1f1e249fc|HUSTR_E4M3 4| 34| E4M4|aaecadd4d97970aff702d86fafac7d17|HUSTR_E4M4 4| 35| E4M5|c2e09ab0bdd03925305a48ae935b71ca|HUSTR_E4M5 4| 36| E4M6|cbbff61a8c231dffc8e8a2a2baeb77ff|HUSTR_E4M6 4| 37| E4M7|94d4c869a0c02ef4f7375022b36aae45|HUSTR_E4M7 4| 38| E4M8|2dc939e508ab8eb68af79d5b60568711|HUSTR_E4M8 4| 39| E4M9|78556d238ffec8058cacc48b847e1fab|HUSTR_E4M9 adding ./../consoles/BFG/DOOM2.wad, 2935 lumps adding ./../consoles/BFG/nerve.wad, 108 lumps cluster|num|mapname| checksum|levelname 5| 1| MAP01|3c9902e376cca1e9c3be8763bdc21df5|HUSTR_1 5| 2| MAP02|1ec0af1e3985650f0c9000319c599d0c|HUSTR_2 5| 3| MAP03|5e8679670469f92e15cf4219b5b98fef|HUSTR_3 5| 4| MAP04|cec791136a83eec4b91d39718bdf9d82|HUSTR_4 5| 5| MAP05|9e061ad7fbcd7fad968c976cb4aa3b9d|HUSTR_5 5| 6| MAP06|434575dcb650b4efc912efc0782c7acc|HUSTR_6 6| 7| MAP07|291f24417fb3dd411339ae82ef9b3597|HUSTR_7 6| 8| MAP08|66c46385eb1a23d60839d1532522076b|HUSTR_8 6| 9| MAP09|82256f04136adb2413bfc604b5f6adf3|HUSTR_9 6| 10| MAP10|6c620f43705bec0abbabbf46ac3e62d2|HUSTR_10 6| 11| MAP11|73d9e03cee7bf1a97efd2ead86688ef8|HUSTR_11 7| 12| MAP12|1af4dec2627360a55b3eb397bc15c39d|HUSTR_12 7| 13| MAP13|fba6547b9fd44e95671a923a066e516f|HUSTR_13 7| 14| MAP14|5bda34da60c0530794cc1ea2da017976|HUSTR_14 7| 15| MAP15|1a540ba717bf9ec85f8522594c352f2a|HUSTR_15 7| 16| MAP16|6b60f37b91309dff1cdf02e5e476210d|HUSTR_16 7| 17| MAP17|e1cfd5c6e60c3b6c30f8b95fc287e9fe|HUSTR_17 7| 18| MAP18|0d491365c1b88b7d1b603890100dd03e|HUSTR_18 7| 19| MAP19|b5506b1e8f2fc272ad0c77b9e0df5491|HUSTR_19 7| 20| MAP20|8898f5ec9cbdcd98019a1bc1bf892a8a|HUSTR_20 8| 21| MAP21|ebdac00e9d25d884b2c8f4b1f0390539|HUSTR_21 8| 22| MAP22|4aa9b3ce449fb614497756e96509f096|HUSTR_22 8| 23| MAP23|63f25c97d5b1cc174efea7f6af499960|HUSTR_23 8| 24| MAP24|3eff15c64a03b36e8e47926c6df9ef70|HUSTR_24 8| 25| MAP25|94893a0dc429a22adc4b3a73da537e16|HUSTR_25 8| 26| MAP26|1037366026aab4b0cf11bab27db90e4e|HUSTR_26 8| 27| MAP27|110f84de041052b59307faf0293e6bc0|HUSTR_27 8| 28| MAP28|84bb2c8ed2343c91136b87f1832e7ca5|HUSTR_28 8| 29| MAP29|20251eda21b2f2ecf6ff5b8bbc00b26c|HUSTR_29 8| 30| MAP30|5eecd88f4491f516d590ce4bbf45f532|HUSTR_30 9| 31| MAP31|f2235342f1591b59154022e1daf3eb2f|HUSTR_31B 10| 32| MAP32|9aa7780b46ec4471f630572798943d71|HUSTR_32B 11| 0| LEVEL01|3843b06a279eb9cedc18c30cf32074c2|NHUSTR_1 11| 0| LEVEL02|3262c22dd1532df4dfcfeeb6ae0e11bb|NHUSTR_2 11| 0| LEVEL03|b2c6635ec41da8d96065166b0e14e78e|NHUSTR_3 11| 0| LEVEL04|ff635fb9a2f076566299910f8c78f707|NHUSTR_4 11| 0| LEVEL05|7e0e3d6e3643082b86c153cc04a0d1d1|NHUSTR_5 11| 0| LEVEL06|c7471af46cfda07ba0eb5c4d4de2e136|NHUSTR_6 11| 0| LEVEL07|047991bb81f9790b69c25b020df8b25c|NHUSTR_7 11| 0| LEVEL08|7eb864a03948c3f918f9223b2d1f8911|NHUSTR_8 11| 0| LEVEL09|fde03d8f2d3d8e37483fc4589b3d54e9|NHUSTR_9 5| 33| MAP33|915409a89746d6bfd92c7956be6a0a2d|HUSTR_33 adding ../consoles/PL2PRCP/PLUTONIA 2 PRCP IN PSX DOOM.pk3, 1626 lumps cluster|num|mapname| checksum|levelname 1| 1| MAP01|96ea0198f9ad3d8a1d6f6c04dc6e3c86|HUSTR_1 1| 2| MAP02|81bf0a93da554be33a132b50215f787f|HUSTR_2 1| 3| MAP03|70fe44d50a2f4ef0178c5d816f81012e|HUSTR_3 1| 4| MAP04|cb32c27547fffb2a0ac7978e8210e597|HUSTR_4 1| 5| MAP05|9e9989e5a1a409d32263bba0b771970a|HUSTR_5 1| 6| MAP06|c8f1365c12d97c3cd2a31f8789c22f71|HUSTR_6 1| 7| MAP07|76c0a130cef80ea302934015493fb96f|HUSTR_7 1| 8| MAP08|1d45727035c46434c96a39e6475c044b|HUSTR_8 1| 9| MAP09|3da1870d87ba429499915c2d6a31c219|HUSTR_9 1| 10| MAP10|760f0d3a6a5d4e41d67069e20444c518|HUSTR_10 1| 11| MAP11|20fcf3b3b9e7ab0da2c2f451cfbc3826|HUSTR_11 1| 12| MAP12|2f25278debf4aee618b177b588ea8013|HUSTR_12 1| 13| MAP13|b95d72fc940e30d58bd70bc51312e8f0|HUSTR_13 1| 14| MAP14|b495a72cbbf5582fea683b6e765f3532|HUSTR_14 1| 15| MAP15|59023433d220e0ede74511e5ef2eb2f8|HUSTR_15 1| 16| MAP16|c5d45c9ed6c6d14d02b801b96839f98a|HUSTR_16 1| 17| MAP17|64ffa50719e5ba526548a4d58b737b15|HUSTR_17 1| 18| MAP18|0300576068fe9114bec48aba2463467a|HUSTR_18 1| 19| MAP19|6d4a6471f337c7fca68c8002dc6bbd15|HUSTR_19 1| 20| MAP20|fe930c55ace8dedf3f2d151dd9df348c|HUSTR_20 1| 21| MAP21|865524c8dc9b1891f2ce5fd4902c0ce2|HUSTR_21 1| 22| MAP22|c3bad05ff5fcb0549ee107314585a8e9|HUSTR_22 1| 23| MAP23|504b88cc6204bd8bbcf695d9be760cb4|HUSTR_23 1| 24| MAP24|aef543bd3e19b1fa3619582e56c261f5|HUSTR_24 1| 25| MAP25|354548b6b27319ba864e84066721b853|HUSTR_25 1| 26| MAP26|e664bd8f8a1c477ec94e53373f0caf28|HUSTR_26 1| 27| MAP27|0dc897748c402417547ab406ba5e682b|HUSTR_27 1| 28| MAP28|9605d3882ad37d58bfd59d365534cbf0|HUSTR_28 1| 29| MAP29|3cae888fee769a411ec5d152f88ca9d0|HUSTR_29 1| 30| MAP30|0578207c83f173c502b1a8fbc6e8059e|HUSTR_30 2| 31| MAP31|de2a807f7c44bb1c6b171ca2ca326e0e|HUSTR_31 2| 32| MAP32|3a84500dccbae2e08931d3d14c6919ad|HUSTR_32 1| 0| D1END|04112521115c735c1e11d75374eb062e|HUSTR_31 2| 33| MAP33|4ef21c3d6c87867dc29ce4db92c7d0e0|HUSTR_33 2| 34| MAP34|937e25d5da940bc3a6972e7437bf9f1e|HUSTR_34 2| 35| MAP35|612dd9003f810ed3ddf55ddb3d16a0f9|HUSTR_35 2| 36| MAP36|4c888992e1865645201ae534a26c9577|HUSTR_36 2| 37| MAP37|fda5daf388be325f52a4a39e33a74f71|HUSTR_37 2| 38| MAP38|d7838457b13eb78503baf2037ba55b30|HUSTR_38 2| 39| MAP39|7663133c88adbfa3870c4b0c8336bf4e|HUSTR_39 2| 40| MAP40|9384eb643a114b8ab21a59debce17d27|HUSTR_40 2| 41| MAP41|312b079d9b510cdd4e234d58d74c8b64|HUSTR_41 2| 42| MAP42|3f8138d0a420f59771e5bc8bb3794fb0|HUSTR_42 2| 43| MAP43|81357d36a2e01296a66ccf15bcd091de|HUSTR_43 2| 44| MAP44|3d92dcc6931631fc2420037f70544e96|HUSTR_44 2| 45| MAP45|dfd3face4f5d434d69265bc78d4a984b|HUSTR_45 2| 46| MAP46|5210f370d2aa30381ad1ac6d1559cae4|HUSTR_46 2| 47| MAP47|faad9a64d7ae37f6e4c0b7585b285836|HUSTR_47 2| 48| MAP48|c819ec1548493de2dbc5ae764f5cc7f9|HUSTR_48 2| 49| MAP49|f8a0c01368376f2020dd3cd38ec2e85c|HUSTR_49 2| 50| MAP50|345e732bc1333a6fc7928868e8bac347|HUSTR_50 2| 51| MAP51|1cbd24454ad722d0e7a7a24bed9842c9|HUSTR_51 2| 52| MAP52|4316aa0e30c90df9ec7cdbd5804c2723|HUSTR_52 2| 53| MAP53|955840292ce2cb8f0ec76e6011ce2552|HUSTR_53 2| 54| MAP54|c247ab1388788e3c0d4fe363744c8d98|HUSTR_54 2| 55| MAP55|159deed54e9c063a22c1794034256af1|HUSTR_55 2| 56| MAP56|9d9e8af4cc4e3719a2ee3a4b90c3d321|HUSTR_56 2| 57| MAP57|d6a6e2a52f084ea915eb674b9932c003|HUSTR_57 2| 58| MAP58|36b56c31cca3bc18736e4287aa8c67ba|HUSTR_58 2| 59| MAP59|8d68d2df31a6759d689a9a1b0196bd5c|HUSTR_59 2| 60| MAP60|4228083f7522ee44299e9ee0862b858b|HUSTR_60 0| 0| D5END|a30f869fc64fadb9ee87bf34c2da33e9| 0| 61| MAP61|e1ace6a4a140f57c76e47a8a949f7b02|HUSTR_61 0| 62| MAP62|d870d3f6fc070cd932677f1be818cbf3|HUSTR_62 0| 63| MAP63|218393572427b6071d410ecd5650e7f4|HUSTR_63 0| 64| MAP64|96e2b5421b6492aea5c33e5322705783|HUSTR_64 adding ../consoles/Xbox/SEWERS.wad, 11 lumps cluster|num|mapname| checksum|levelname 3| 21| E3M1|6909d27311bd83e6d9076afc3b5aa145|HUSTR_E3M1 adding ../consoles/Xbox/SEWERSXB.wad, 11 lumps cluster|num|mapname| checksum|levelname 3| 21| E3M1|a7f65713ace16d3fbfcb5577d8f08228|HUSTR_E3M1 adding ../consoles/D64D2_v1.4.wad, 794 lumps adding ../consoles/d64d2.deh, 1 lumps cluster|num| mapname| checksum|levelname 5| 1| MAP01|ee6f67839988e888ce9a6a817024e482|HUSTR_1 5| 2| MAP02|d70181868147ba87cb0cda2d3ead45b1|HUSTR_2 5| 3| MAP03|f324f9dea73bcb80d05f9482ad21f1f0|HUSTR_3 5| 4| MAP04|a48f9cadb3a59459a8740d842eed6e39|HUSTR_4 5| 5| MAP05|e1a42be13f2269e2521d0ddd163c756b|HUSTR_5 5| 6| MAP06|1312fac569ac46130e759e6a1b3fa928|HUSTR_6 6| 7| MAP07|eadcdd8b442cc3f09ed9cd2882f56243|HUSTR_7 6| 8| MAP08|6d02a1ea050793b0e3993c438d3257ad|HUSTR_8 6| 9| MAP09|c38b841d6211041c60d2d7ddeb5b912c|HUSTR_9 6| 10| MAP10|bb813ca960a893fd8ed258d3afa576f3|HUSTR_10 6| 11| MAP11|63e4f34ae50cff259653bb814b0291a5|HUSTR_11 7| 12| MAP12|02db56c40b72d3b6c381747fb74afa60|HUSTR_12 7| 13| MAP13|59dd205a38266a25603e44c70c8251b0|HUSTR_13 7| 14| MAP14|222a82bf54ce51b6c7e50740576d382e|HUSTR_14 7| 15| MAP15|f73eb1b7de00c4ae2f532e8f3ef400bb|HUSTR_15 7| 16| MAP16|a7ef91810a3ecd2dfdad69b02a4af8ac|HUSTR_16 7| 17| MAP17|562e94ca9781a46c393eb2b9c5e2d2d0|HUSTR_17 7| 18| MAP18|8aa9e7322af2468faef560af9d10200b|HUSTR_18 7| 19| MAP19|97d415bfba49288278831196e4628a41|HUSTR_19 7| 20| MAP20|03fb1a2c87d1e8899f9a0b0a97311bfb|HUSTR_20 8| 21| MAP21|52ef7feeee78950cc1c3e9b14e493435|HUSTR_21 8| 22| MAP22|71793ce3c8dc0b30cbdff2ebb7d7cb53|HUSTR_22 8| 23| MAP23|4846922493ec1703297a4ec65eac7b64|HUSTR_23 8| 24| MAP24|06b235fc5fd7e96d6fed47a65fd3e705|HUSTR_24 8| 25| MAP25|e93cb35f8cd02f7578f48c31e03beada|HUSTR_25 8| 26| MAP26|bd3496b2dcf40b64ebb0815a87f92610|HUSTR_26 8| 27| MAP27|202741fb61431b92bda965f4166da0c6|HUSTR_27 8| 28| MAP28|7ed3c5081dc635fc20a875965b0624fd|HUSTR_28 8| 29| MAP29|2a1788ba5331055d5289be32d5e0cb58|HUSTR_29 8| 30| MAP30|c7dc3fa83c6c8507db3b47298ffe5a80|HUSTR_30 9| 31| MAP31|d641e4bbbe8af661d8f82dbde2da8905|HUSTR_31 10| 32| MAP32|34b01084f829b5e86b72ed8461f67aaa|HUSTR_32 5| 0| MAP02B|7cacbc2c8cf125658f0296c807e978f0|HUSTR_2 7| 0| MAP19B|7d8eda41dd90eea1b2b40de379c7c6bb|HUSTR_19 8| 0| MAP27B|abc8914e9f5254fa44b1a3f6bdf6aa71|HUSTR_27 8| 0| MAP30B|2064da62efb1e83f6e6638382706d446|HUSTR_30 10| 33| MAP33|af2cf1370530e0de5d0741e76823375d|HUSTR_33 Previously shared flic Spoiler Compatibility explanation from WIP times Spoiler Compatibility and known limitations ConsolUX was designed to be compatible with mods and wads it gets loaded after. Below is the list of GZDoom "components" it overrides, and that's where it may interfere, but otherwise it should not impact player's experience: TITLEMAP Single player tally screen Status bar Episode, Difficulty and Load Game menus The latter is in fact a problem - in case a mod loaded before ConsolUX defines their own ZScript-customized Episode or Difficulty menus, GZDoom would not allow ConsolUX override them and as a result console-style menus will not work. With a bit of trickery (and deceit) I was able to block mods loaded before ConsolUX from overriding menus in an incompatible way. I was also able to figure out how to solve this (on a case by case basis) for mods packed as IWADs (and boy, what a neat way to pack one's mod!). This approach allows the mods to coexist, but ConsoluUX Episode and Level menus will take precedence, effectively "breaking" those of the other mod. For example unlockable episodes in Doom CE become ordinary unlocked episodes. Some examples follow. Beta Labs 2 with Doom Delta PSX Doom CE In some rare cases when there are too many difficulty levels to show on a screen GZDoom falls back to generic scrollable "Option-style" menu. This breaks console style menus. So if you see a list of skills looking out of place instead of something resembling these screenshots after having pressed [Enter] on the title screen, [Escape] from it and try using [Esc] on the title screen to go into classic GZDoom menu to start the game from there. Keep in mind that starting a playthrough with ConsolUX loaded and saving, means having to load the add-on every time you want to continue from that saved game. Worth noting is that the screenshots above have been produced with a GZDoom mod that provides textual names for episodes and maps. Historically in Doom Menus and tally screens names for maps, map authors and episodes have been shown as images, and wad files actually stored those images, not text strings. Many contemporary authors keep compatibility level of their creative work fairly high and as a result provide such images in modern wads. ConsolUX has by design a deliberate preference to textual names, and such a combination of text and images may lead to results that range from peculiar... ... to somewhat inconsistent... Edited September 19, 2023 by ludicrous_peridot 1 Quote Share this post Link to post
LUISDooM Posted December 16, 2021 (edited) Looking good! Having the pickup texts on the lower left part of the screen just like the console ports looks amazing! Looking forward for the PSX DooM/Final DooM themed status bars :D Edited December 16, 2021 by LUISDooM 1 Quote Share this post Link to post
ludicrous_peridot Posted December 25, 2021 On 12/16/2021 at 3:46 PM, LUISDooM said: Looking good! Having the pickup texts on the lower left part of the screen just like the console ports looks amazing! Looking forward for the PSX DooM/Final DooM themed status bars :D Thank you @LUISDooM. I've added PSX Doom and Final Doom themes in 1.2.2 version. It's uploaded but not in the main folder, as I'm yet to update the installation part above. You can get it under compat/all directory with a required dependency that should be loaded first. Here are the looks (there are more screens in the updated OP as well): 1 Quote Share this post Link to post
LUISDooM Posted December 25, 2021 (edited) 3 hours ago, ludicrous_peridot said: I've added PSX Doom and Final Doom themes in 1.2.2 version. It's uploaded but not in the main folder, as I'm yet to update the installation part above. You can get it under compat/all directory with a required dependency that should be loaded first. This is great! Just tested it and looks amazing, I always wanted to have the pickup messages on the lower left part of the screen! Using it along Demake Shaders gives it the ultimate console Doom look: While it works with custom classes (I'm using one), I had to choose it from GZDoom's menu, since ConsolUX defaults it to DoomGuy and doesn't give an option to change it. Despite that it works great, Nice Work! :D Edited December 25, 2021 by LUISDooM 2 Quote Share this post Link to post
ludicrous_peridot Posted December 26, 2021 11 hours ago, LUISDooM said: While it works with custom classes (I'm using one), I had to choose it from GZDoom's menu, since ConsolUX defaults it to DoomGuy and doesn't give an option to change it. Despite that it works great, Nice Work! :D That's true. I have not yet looked at class selection screens for Consolux. 1 Quote Share this post Link to post
ludicrous_peridot Posted December 28, 2021 I've been procrastinating, in a way, and made a simple level selector for ConsolUX. While a separate pk3 intended to be loaded after consolux.pk3 as an add-on, it's not a single universal pk3 for any wad or mod combination, but rather an example of a simple way of making such add-ons for a particular wad or mod, pk3 serving as a template. The provided selector is for Jaguar Doom TC by @Dragonsbrethren, and can be used as a template for wads with EXMY maps layout. I intend to make a similar one for Console Doom (which I suspect uses MAPX layout) as part of 1.2.3. In this particular case the load order was -file jaguartc.wad jaguartc.deh consolux-1.2.3rc1.pk3 consolux-jagmaps.pk3 0 Quote Share this post Link to post
ludicrous_peridot Posted January 2, 2022 (edited) OP has been updated to reflect version update, so sharing some suggestions on mods, wads and TCs to try out with ConsolUX. 3DO Doom levels convertions bundled in extras directory of the Mega share. Load them as: gzdoom -file consolux.pk3 3dodoom.wad or gzdoom -file consolux.pk3 3dodoom.wad 3dogibs.pk3 for 3DO-style violent deaths. Be sure to switch to 3DO theme in HUD Options screen of full GZDoom options menu. The base IWAD is Doom 2. The classic Console Doom map pack @Kaiser. ConsolUX will change status bar and tally screen themes to match the level being played and has a level selector add-on for this wad. The thread linked may not have up to date download link, but it is easy to find. PSX TC and PSX Doom Lost Levels. Personally, I ignore the launcher and add-ons and am simply loading PSXDOOM.PK3, PSXTCMUS.PK3 and PSXLOST.PK3. Jaguar Doom Conversion by @Dragonsbrethren for which a level selector add-on is available. Also make sure to search for another add-on for this TC to adjust colorspace to better match original Jaguar picture. Plutonia 2 and PRCP conversion to PSX TC by @Cryo. Needs a small edit of SBARINFO to be loaded with a recent GZDoom version (GZDoom tells the number of problematic line). The astonishing Doom CE by @molecicco if you want Console-style menus or an alternative status bar with it. Saturn Doom Experience for GZDoom has ConsolUX "pre-packaged". Edited January 20, 2022 by ludicrous_peridot Elaborated 3DO Doom instructions 0 Quote Share this post Link to post
ludicrous_peridot Posted January 5, 2022 A small (and hopefully final) update on Consolux - "vanity" icons with level selectors (available for Jaguar TC and Console Doom) that show best percentage scores for the level so far. This is available as preview only for now, as I would like to do more testing and don't have opportunity to produce nicer looking icons in the nearest future. 2 Quote Share this post Link to post
Muusi Posted January 6, 2022 I love this. Definitely autoloading this with everything. 2 Quote Share this post Link to post
ludicrous_peridot Posted January 20, 2022 (edited) I felt it was not right that ConsolUX did not have some levels "of its own" to ship with it and make it playable immediately, the Saturn mod having outgrown what would fit this role. So not proficient with mapping as I am, I was looking for something simpler, shorter and with a good connection to classic console Doom theme. I ended up doing a conversion of 3DO Doom maps (tools shared in a post above). Now, Jaguar Doom was converted to PC quite a few times, so this isn't anything unseen yet, but did tick all the boxes above, and was fun to make. Included with the maps is some ZScript code to touch up the looks the Console-style main menu, mimicking 3DO looks further, so in a sense this is aslo a "reference ConsolUX mod". One thing to point out is that 3dodoom.wad is a portmanteau wad. It has 2 sets of assets (textures, maps and songs) at once, so you can load it with GZDoom for PNG textures and arranged 3DO music. Or you could forego the whole ConsolUX thing and load it on its own in the Boom-compatible source port of your choice to play as a normal set of Doom levels. Secret exit and game finale should work in UMAPINFO-compatible ports. This can also be loaded with Chocolate, but I don't recommend going too vanilla as I've (intentionally) not changed anything about the levels and all the sweet tutti frutti is still in place. Here's a proper 30 second video of what to expect. 3dodoom.wad needs to be loaded after consolux.pk3 on GZDoom. This is a Doom 2 wad. Edited January 20, 2022 by ludicrous_peridot Typo 0 Quote Share this post Link to post
ludicrous_peridot Posted February 8, 2022 On 12/26/2021 at 12:52 AM, LUISDooM said: While it works with custom classes (I'm using one), I had to choose it from GZDoom's menu, since ConsolUX defaults it to DoomGuy and doesn't give an option to change it. Despite that it works great, Nice Work! :D Player class selection will be possible in the update I'm working on now. Will update OP once that's available. 0 Quote Share this post Link to post
ludicrous_peridot Posted April 7, 2022 No version uptick and no content changes, yet 3dodoom.wad has been updated with a version that agrees much more with modern Boom progeny and Doom Retro view of *MAPINFOs. 0 Quote Share this post Link to post
AmethystViper Posted April 18, 2022 (edited) Are there plans to update this for Doom CE 3.0.x? I also noticed that when using this mod with Doom CE, the menus stop using the widescreen assets that Doom CE comes with. Tested with Doom CE (PSX Full version) v3.0.1. Question was already answered with a post above. So far I can't change the UX style at all in the HUD options with this mod in v3.0.x. Edited April 18, 2022 by AmethystViper Didn't see it was being examined for Doom CE v3.0.x combability + An issue I'm seeing 0 Quote Share this post Link to post
ludicrous_peridot Posted August 12, 2022 (edited) Small update - there's now a hastily produced version of the mod that can load with GZDoom 4.8+ (tested this with 4.9pre current as of writing this). Some things seem to be not right still (e.g. getting back to menu after credits have run seems not to work), plus it is unlikely this version will run with GZDoom versions prior 4.8 - but oh well at least it loads with current GZ. Get the modified files here and replace with them each and any of the ConsolUX pk3-s that you are using that have the same name. To add to this, I am publishing under extras/mini-CE a set of small shader mods I have been holding on to for a few months. These use @molecicco's shader code to emulate PSX-style diminishing light in vanilla Doom, Doom 2, Final Doom, Heretic and Hexen. There's also a separate version for PSX TC. mini-CE.pk3 - for classic games, sprites are shown bright dark min-CE.pk3 - for classic games, sprites use sector light level mini-CE for Saturn.pk3 - for PSX TC (and thus for Saturn TC) Edited August 12, 2022 by ludicrous_peridot 2 Quote Share this post Link to post
AmethystViper Posted September 1, 2022 I tried ConsolUX with DOOM CE v3.3.1 and it just crashes the game. 0 Quote Share this post Link to post
ludicrous_peridot Posted September 2, 2022 (edited) On 9/1/2022 at 7:38 AM, AmethystViper said: I tried ConsolUX with DOOM CE v3.3.1 and it just crashes the game. I've just tried a clean of both CE Lite and Consolux on Windows and both -menus and -stbars packages loaded for me. I imagine I could be of more help had I known more about the particular errors you are seeing, etc... Edited September 2, 2022 by ludicrous_peridot 0 Quote Share this post Link to post
AmethystViper Posted September 2, 2022 3 hours ago, ludicrous_peridot said: I've just tried a clean of both CE Lite and Consolux on Windows and both -menus and -stbars packages loaded for me. I imagine I could be of more help had I known more about the particular errors you are seeing, etc... I saw what I did wrong and got it working but how do I change the menu theme? It's not appearing in the HUD options in the full options menus. 1 Quote Share this post Link to post
ludicrous_peridot Posted September 3, 2022 Hey, @AmethystViper, glad to hear you could get that part resolved. With CE Consolux normally chooses visual style to match the IPK3 loaded. To control visual appearance manually you could either switch to consolux-stbars.pk3 which enables the options menu item, or if you would rather play with CE status bars, you could manually set sat_theme variable via console to one of the below values are: OptionValue "SatrunThemeOption" { 0, "PC" 1, "Saturn" 2, "3DO" 3, "Doom 64" 4, "PlayStation Doom" 5, "PlayStation Final Doom" 6, "Auto" } 0 Quote Share this post Link to post
Gez Posted September 3, 2022 2 hours ago, ludicrous_peridot said: SatrunThemeOption Is that a typo? 1 Quote Share this post Link to post
AmethystViper Posted September 3, 2022 7 hours ago, Gez said: Is that a typo? I was wondering about that too with the mod's name missing an E in "ConsoleUX". 9 hours ago, ludicrous_peridot said: Hey, @AmethystViper, glad to hear you could get that part resolved. With CE Consolux normally chooses visual style to match the IPK3 loaded. To control visual appearance manually you could either switch to consolux-stbars.pk3 which enables the options menu item, or if you would rather play with CE status bars, you could manually set sat_theme variable via console to one of the below values are: OptionValue "SatrunThemeOption" { 0, "PC" 1, "Saturn" 2, "3DO" 3, "Doom 64" 4, "PlayStation Doom" 5, "PlayStation Final Doom" 6, "Auto" } This worked, thank you. I hope a version that uses widescreen graphics for the UI can become available for this mod. 1 Quote Share this post Link to post
ludicrous_peridot Posted September 3, 2022 8 hours ago, Gez said: Is that a typo? Yep, a genuine one. Thanks for spotting this. 1 hour ago, AmethystViper said: This worked, thank you. Cool, thanks for letting me know. Also, since you've been asking about widescreen - I would need to explore how ACS functions handle that for proper support in the menus when I get time to face-lift the mod; also the 3DO themed status bar is the only one I've added both original and widescreen assets at the moment (and N64 is kind of screen size agnostic). 1 Quote Share this post Link to post
Gez Posted September 3, 2022 1 hour ago, AmethystViper said: I was wondering about that too with the mod's name missing an E in "ConsoleUX". That one could be deliberate. A pun on lux for example. Fun fact: in French gaming slang, "consoleux" is a slightly derogatory term for console users. 2 Quote Share this post Link to post
MeinLeben4MomRus1945 Posted September 27, 2022 On 12/14/2021 at 12:23 PM, ludicrous_peridot said: Presenting ConsolUX, an add-on that changes some traits of GZDoom user interface to look and feel closer to classic Doom console ports. These classic ports are Sega Saturn Doom, 3DO Doom, Doom 64, PlayStation Doom and PlayStation Final Doom. ConsolUX uses assets extracted from the said ports and attempts to put them to good use (even if some of the ports themselves could arguably not). Developed and tested with now current GZDoom 4.7.1, it is intended as a drop-in addition that will not change the gameplay of a wad or mod it's loaded after, but will augment the experience of the player, giving it a more "console-ish" vibe. ConsolUX has converted 3DO doom levels budndled as an extra, and this post has details on how to run it and suggestions of wads, mods or TCs to try with ConsolUX. Below is a gify of Console Doom wad played with ConsolUX loaded. Getting and running the add-on Download the pk3 Or if using GZDoom 4.8 or newer get it here instead Load consolux.pk3 after the wad or mod you would like to run with, e.g.: -file ConsoleDoom.wad CdoomMus.wad consolux.pk3 Or just load it with nothing but an iwad: -file consolux.pk3 Add-on contents Themed game title screen based on GZDoom TITLEMAP technology (PSX DOOM TC titlemap was used as a starting point and modified significantly since; fire images and map geometry, remain as is from PSX DOOM TC). Reveal hidden contents Saturn 3DO Nintendo64 PSX Doom PSX Final Doom PC Themed console style main menu. On the title screen press [Enter] to go into ConsolUX menu, or [Esc] in case you prefer GZDoom menu. In ConsolUX menu use [Up] and [Down] to navigate, [Left] and [Right] to select player class, episode and difficulty level, [Enter] to start playing or open Options, Load or GZDoom menu screens. You can also use controller and mouse in console style menu. Reveal hidden contents Saturn 3DO Nintendo64 PSX Doom PSX Final Doom PC Themed in-game status bar that mimics classic console Doom port and appearance of which can be changed on the fly through game options (see below). Reveal hidden contents Saturn 3DO Nintendo64 PSX Doom PSX Final Doom PC Themed tally screens at the end of the level. Reveal hidden contents Saturn 3DO Nintendo64 PSX Doom PSX Final Doom PC Player skins, and several extras: level selector mods, converted 3DO Doom levels and a separate small add-on (3dogibs.pk3). Themes can be switched by the user in Options > HUD Options > Console UX Theme. This option is only available in the Full Menus of GZDoom at the moment. It will take a restart to apply title screen and main menu themes, while status bar theme is changed on the fly. What are the skins for? ConsolUX would not override the sprites for player's face that mods and wads provide. This may result in something okayish, e.g. similar to or to However in some cases the result may be less pleasant Navigating to Options > Player Setup and changing the skin from Base to Saturn will cause Doomguy's faces extracted from Sega Saturn Doom to take the place of the ones from the wad being run. Additionally, 3DO skin is included which has gloriously dithered Doomguy's faces taken from 3DO Doom port and the Extreme Death frames, however if you are interested in actually seeing those frames in-game, I advise checking the next section on a small additional pk3 bundled with ConsolUX. Player sprites (as seen by other players) in both skins are the same as in Doom II PC version, and have additional rotations taken from the Minor Sprite Fixing Project by @Revenant100. Nintendo64 skin has been added which combines N64 player sprite with Saturn faces - this one is for use with Doom 64 CE when ConsolUX status bars are enabled. ... extras/3dogibs.pk3 ? Is a small pk3 that you can load after consolux.pk3 (or just load it on its own) to replace Doomguy's face with the one taken from 3DO port, and add the lengthy Extreme Death animation to that. It also changes game "rules" slightly by reducing the threshold of damage player needs to take on death to become "Extremely Dead" - that is gibbed, - to give monsters a slim chance of actually causing this state and triggering the animation and by letting the animation play even in case of less violent deaths. So Doomguy's head will not pop when he's clawed by an Imp or shot by a former human (as it reportedly did on 3DO), but in many other cases it will! Here, watch it in action: Reveal hidden contents Level selectors In extras directory two simple level selector mods are included to be loaded after consolux.pk3. extras/consolux-jagmaps.pk3 - for Jaguar Doom Conversion extras/consolux-cdoommaps.pk3 - for Console Doom Player can select any of the levels they have completed or advanced to in Console-style menu. GZDoom New Game menu does not impose this restriction, and all of the levels are available to start with. If Progress icons in menus option is set to yes in HUD Options screen of full GZDoom Options menu, icons representing player's best score at kills, items and secrets will be displayed in console-style menu: 0% corresponds to clearly visible icon 100% corresponds to fully dipped in blood icon The icons will not take difficulty into account and always just show the best score, all three representing percentages at the same level completion event. Compatibility with mods If a mod loaded before ConsolUX sets up Episode or Skill selection menu of their own, Console-style menus will not work with default consolux.pk3 provided. Instead packages from compat/mods directory should be used. Also if using GZDoom 4.8 or newer get the consolux-menus.pk3 and/or consolux-stbars.pk3 from here instead; consolux-boot.wad remains the same. See the below examples for load order: To use ConsolUX without its status bars (e.g. retain you mod's stbars) gzdoom -file consolux-boot.wad DoomDelta_v2.3.pk3 consolux-menus.pk3 To use ConsolUX with its status bars (e.g. replace your mod's stbars with those from ConsolUX) gzdoom -file consolux-boot.wad DoomDelta_v2.3.pk3 consolux-stbars.pk3 Doom CE Note on compatibility: ConsolUX compatibility ipk3-s have been built around the time versions 2.0.6 and 2.0.7 of Doom CE were current. Since then @molecicco has released several new versions, 3.0.0 being the latest at the moment of this edit. While for versions after 2.0.7 and up to 2.1.1 the CE ipk3 contents suggested no particular reason ConsolUX compatibility ipk3-s would not work with them, those new versions have not been explicitly tested the same way 2.0.7 was. CE 3.0.0 has brought some changes and ConsolUX still loads with it and menus and status bars operate as expected. It is however just about all the testing that was done for 3.0.0. Reveal hidden contents To install with Doom CE: Back up you Doom CE installation directory Copy contents of compat/CE-2.1.1 into your Doom CE directory Optional - if using GZDoom-4.8 or later get the consolux-menus.pk3 and consolux-stbars.pk3 from here instead Start Doom CE as normal (i.e. by running GZDoom, dragging a level pack or mod onto GZDoom or running a .bat file). If presented with IWAD selection screen, note that customized boot pk3-s from ConsolUX distribution replace the IWAD-s CE ships with. Use one of these to start the game. First time a CE IWAD (i.e. one of Doom 64 CE, PSX Doom CR or PSX Final Doom CE) is started on a system, ConsolUX may not be on the list of pk3-s to load. Simply exit and start Doom CE again, and ConsolUX will load every time. You may have to do this once for each of the three IWAD-s. Optional - to enable ConsolUX status bars (e.g. to play with Saturn or 3DO status bars) follow the instructions in autoexec.cfg Optional - in Doom 64 CE Doomguy's mugshot is not displayed by default with ConsolUX status bars enabled; select Nintendo 64 skin from the Player Setup options screen to restore it. Known limitations and bugs In some rare cases when there are too many difficulty levels to show on a screen GZDoom falls back to generic scrollable "Option-style" menu. This breaks console style menus and you will see a list of skills looking out of place instead of something resembling the screenshots after having pressed [Enter] on the title screen. Credits (included for every theme) still need more polish. GZDoom 4.8 and later are not (ahem) officially supported with this mod. A workaround has been made available to load it, but it has not been tested thoroughly. In case of issues with Console-style menu, try pressing [Esc] on the title screen to go into classic GZDoom menu to start the game from there. ConsolUX roadmap Scripts and other text lumps for the current and past versions have been made available as a git repo. How do you do it for a fellow Android User using both CE and ConsolUX? 0 Quote Share this post Link to post
ludicrous_peridot Posted September 28, 2022 Hey there. I'd suggest not quoting the full body of the response (you could even edit your post to remove excessive quoting). Sadly with recent versions of DeltaTouch I was unable to launch CE on Android (with or without ConsolUX). The trick that used to work for me before was renaming of CE own *.ipk3 files into *.pk3, placing ConsolUX compatibility ipk3-s into the folder where DeltaTouch is looking for IWAD files and manually providing full list of CE pk3-s (including the renamed former ipk3-s) to load. Good thing is that once that's done DeltaTouch allows to save the configuration for later use. I don't know why this would no longer work for me anymore, so not sure I can give any helpful advice. 0 Quote Share this post Link to post
MeinLeben4MomRus1945 Posted October 18, 2022 Dang... Turns out you have to use an ipk3 for CE to work. Formatting had changed this time around. It "sort of" works (example being that the menu in a way tried to appear, and the hud bar works perfectly except for the hud face changer) 0 Quote Share this post Link to post
ludicrous_peridot Posted October 19, 2022 (edited) Apologies if I dont't quite follow you here. I have toyed around a bit more with DeltaTouch 4.7.2 Android 12 GZDoom DEV (4.8.2) PSXDoom CE 3.3.1 Latest ConsolUX files as available right now I was able to run fine with this load order after I have moved all iwads from /storage/emulated/0/OpenTouch/Delta to /storage/emulated/0/Android/data/com.opentouchgaming.deltatouch/files. I've made a note of my DeltaTouch setup in the corresponding topic some time ago. Ignore the titlepics.pk3. That's just a collection of title pics to assign to saved "launch profiles" in DeltaTouch. PSXDOOMCE.PK3 is renamed original PSXDOOMCE.IPK3 from CE distro. ConsolUX menus and status bars work for me. Edited October 19, 2022 by ludicrous_peridot biffier pic 0 Quote Share this post Link to post
ludicrous_peridot Posted October 25, 2022 (edited) Been looking for a distraction from the "troubles of the day" so working on a small update to ConsolUX, mainly around CE compatibility. Current version actually already runs with CE 3.4.0 without changes when pk3-s from Compat\GZDoom-4.8 are used, but I am also fixing some bugs and making the C..UX a little more wide-screen friendly. As such when CE is detected and UX theme is set to Auto it will: use @molecicco's intermission textures instead of the letterboxed pics bundled with C..UX actually select the corresponding visual style based on CE variant loaded actually select the corresponding status bar based on CE variant loaded (yes, I am using PSX status bars from C..UX with CE ;) ) PSX status bars have some (apparently lazy) treatment to look more consistent in widescreen resolutions fires on the title screen are, ahem, wider to accommodate for wider screens (this is actually not CE specific item) and I'll also make visual theme choice menu item appear in the non-stbar version for convenience I'll post the update when I'm done with testing for it, most probably later this week. PS - oh, the 3DO gib frames add-on seems work with CE 3.4.0 as well @AmethystViper, this may be of interest to you: Spoiler Edited October 25, 2022 by ludicrous_peridot 1 Quote Share this post Link to post
AmethystViper Posted October 28, 2022 Thank you! I've been waiting for a consistent widescreen experience with ConsolUX and other mods I was thinking of trying it out on and the results looks pretty good! 1 Quote Share this post Link to post
ludicrous_peridot Posted October 28, 2022 I've uploaded the updated version to Mega and am aiming to update Saturn and source code over the weekend. I hope I am not rushing this too much :) 2 Quote Share this post Link to post
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