Borg Posted December 15, 2021 DB2 ZDoom (Doom in Doom) I am using ANIMDEFS to shoot out glass. Before it's shot out I have the linedef set as impassable. Once I shoot it out I don't know how to change the linedef to make it passable. 0 Quote Share this post Link to post
Nevander Posted December 15, 2021 With Doom in Doom you'll have to use a thin blocking sector right in front of or behind the glass with no side textures (so it's see through) and lower it instantly when shot with the instant floor lower trick. If it was UDMF you could just do Line_SetBlocking in ACS when shot. 0 Quote Share this post Link to post
Kan3 Posted December 15, 2021 8 hours ago, Nevander said: If it was UDMF you could just do Line_SetBlocking in ACS when shot. There's GlassBreak special directly :D But still, with UDMF I think what Nevander said is probably the best and easiest solution 0 Quote Share this post Link to post
Borg Posted December 15, 2021 Everything is easier in UDMF. It appears to be done using control sectors in ETERNAL DOOM map 28 but I don't understand it. 0 Quote Share this post Link to post
Borg Posted December 17, 2021 On 12/14/2021 at 11:54 PM, Nevander said: With Doom in Doom you'll have to use a thin blocking sector right in front of or behind the glass with no side textures (so it's see through) and lower it instantly when shot with the instant floor lower trick. If it was UDMF you could just do Line_SetBlocking in ACS when shot. Worked perfectly. Took me a bit to get it set up properly though. Thanks. 0 Quote Share this post Link to post
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