NeilForshaw Posted January 12, 2022 awwwsomeness... Just need to make me own map and then start Using this to show it off. (though more peeps would be interested in this tool than my map probably D: XD 1 Quote Share this post Link to post
GCP Posted January 14, 2022 40 minutes ago, Koko Ricky said: Can it add the lighting too? Yes, it follows the vanilla logic for lighting: - 32 levels of lighting, from the lighting value in sectors (31-0 transformed from 0-255); - palette colors in the darker area transformed using COLORMAP mapping - sector flats, wall tectures, things - all affected. Classic use of lighting in Hangar. 2 Quote Share this post Link to post
GCP Posted January 17, 2022 Another bunch of updates for WAD2PIC: - options to show things for different difficulty levels + for deathmatch (including spawning sites) - bugfixes regarding mid-textures (those have some intricate rules I missed) - most importantly: option to "shrink" the map. "Shrinkage" happens on vertexes level, so it allows to draw huge maps already scaled down. Last feature finally allowed me to conquer my nemesis from the very start of this project: Planisphere 2 (New York Doom). Here some screenshots: Empire state building and Trump tower Brooklin bridge and sea port Central park, even including public toilet And this is the whole thing (this is 1:20 of the generated picture, which was 1:2 of the original map) 15 Quote Share this post Link to post
Ludi Posted January 24, 2022 I swear to God, someone's gonna try to make NFTs out of these pics. I can imagine someone trying to pawn a pic of Misri Halek or Fire And Ice or something for some bullshit cryptocurrency 0 Quote Share this post Link to post
Andromeda Posted January 24, 2022 No biggie, I have them all screenshotted. 3 Quote Share this post Link to post
Ludi Posted January 24, 2022 3 hours ago, Andromeda said: No biggie, I have them all screenshotted. Thank the stars 1 Quote Share this post Link to post
Chris Hansen Posted February 6, 2022 Finally got it working and it's looking really good! I plan on posting these images for my levels on my website. Thanks for making this awesome program! 2 Quote Share this post Link to post
roadworx Posted February 6, 2022 (edited) holy shit this looks useful as hell, thank you so much i typically use screenshots and automap images for trying to get inspiration when mapping (yes i have an inspiration folder, pls no hurt me), but this could be a huge gamechanger for me Edited February 6, 2022 by roadworx 3 Quote Share this post Link to post
Chris Hansen Posted February 17, 2022 I am having problems making images of zDoom wads. I think I read somewhere in the readme, that it's a known issue, but also that it can be done. Perhaps you can help me with what to write in the command line to make it work, @GCP (or anyone else who knows). I'd be very grateful! 0 Quote Share this post Link to post
Argenteo Posted February 18, 2022 (edited) I cannot install numpy (Failed building wheel for numpy.) Any idea? Edited February 18, 2022 by Argenteo 0 Quote Share this post Link to post
beast Posted February 18, 2022 21 hours ago, Argenteo said: I cannot install numpy (Failed building wheel for numpy.) Any idea? Numpy provides pre built wheels so you don't have to build it yourself. Try posting your os, architecture, python version and the problematic log, then maybe someone can help troubleshoot. 2 Quote Share this post Link to post
GCP Posted February 20, 2022 On 2/18/2022 at 5:20 AM, Chris Hansen said: I am having problems making images of zDoom wads. I think I read somewhere in the readme, that it's a known issue, but also that it can be done. Perhaps you can help me with what to write in the command line to make it work, @GCP (or anyone else who knows). I'd be very grateful! Hello You are probably getting those hedgehog-looking abominations, right? If so, yes zDoom sometimes uses different format for linedefs and things - and wad2pic needs to be told to use that different format. If you are using Python, add this line: options = {"zStyle":True} and then, when you call the map generation, pass the options: wad2pic("DOOM2.WAD", "MAP01", "MyWad.wad", options=options) If you are using command line add "--zstyle" parameter at the end This should do the trick. Let me know if it works out. 1 Quote Share this post Link to post
Chris Hansen Posted February 20, 2022 Yes, that's right. A hedgehog-looking abomination indeed. Thank you for helping me. I'll give it a shot and report back to you! 0 Quote Share this post Link to post
Gez Posted February 20, 2022 (edited) 2 hours ago, GCP said: You are probably getting those hedgehog-looking abominations, right? If so, yes zDoom sometimes uses different format for linedefs and things - and wad2pic needs to be told to use that different format. You can detect the format automatically by looking for the existence of a BEHAVIOR lump. If there is one, it's a Hexen-format map. Otherwise, it's Doom format. And then there's UDMF... Edited February 20, 2022 by Gez 2 Quote Share this post Link to post
Chris Hansen Posted February 20, 2022 (edited) Looks like it worked, @GCP! Yay! All I did was add --zstyle to the command line i.e. wad2pic.py DOOM2.WAD MAP01 mywad.wad --zstyle Didn't edit any files. No more angry sea urchins! :D Edited February 20, 2022 by Chris Hansen 2 Quote Share this post Link to post
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