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Top-down isometric view from a WAD file


GCP

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awwwsomeness... Just need to make me own map and then start Using this to show it off. (though more peeps would be interested in this tool than my map probably D: XD

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40 minutes ago, Koko Ricky said:

Can it add the lighting too?

 

Yes, it follows the vanilla logic for lighting:

- 32 levels of lighting, from the lighting value in sectors (31-0 transformed from 0-255);

- palette colors in the darker area transformed using COLORMAP mapping

- sector flats, wall tectures, things - all affected.

 

Classic use of lighting in Hangar.

doom-E1M1_.png.8a276b08bd61cfb3a5a78843f437d9d7.png

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I swear to God, someone's gonna try to make NFTs out of these pics. I can imagine someone trying to pawn a pic of Misri Halek or Fire And Ice or something for some bullshit cryptocurrency

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  • 2 weeks later...

Finally got it working and it's looking really good! I plan on posting these images for my levels on my website. Thanks for making this awesome program!

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holy shit this looks useful as hell, thank you so much

 

i typically use screenshots and automap images for trying to get inspiration when mapping (yes i have an inspiration folder, pls no hurt me), but this could be a huge gamechanger for me

Edited by roadworx

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  • 2 weeks later...

I am having problems making images of zDoom wads. I think I read somewhere in the readme, that it's a known issue, but also that it can be done. Perhaps you can help me with what to write in the command line to make it work, @GCP (or anyone else who knows). I'd be very grateful!

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21 hours ago, Argenteo said:

I cannot install numpy (Failed building wheel for numpy.) Any idea?

Numpy provides pre built wheels so you don't have to build it yourself. Try posting your os, architecture, python version and the problematic log, then maybe someone can help troubleshoot.

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On 2/18/2022 at 5:20 AM, Chris Hansen said:

I am having problems making images of zDoom wads. I think I read somewhere in the readme, that it's a known issue, but also that it can be done. Perhaps you can help me with what to write in the command line to make it work, @GCP (or anyone else who knows). I'd be very grateful!

 

Hello

 

You are probably getting those hedgehog-looking abominations, right? If so, yes zDoom sometimes uses different format for linedefs and things  - and wad2pic needs to be told to use that different format.

 

If you are using Python, add this line:

options = {"zStyle":True}

and then, when you call the map generation, pass the options:

wad2pic("DOOM2.WAD", "MAP01", "MyWad.wad", options=options)

 

If you are using command line
add "--zstyle" parameter at the end

 

This should do the trick.

 

Let me know if it works out.

 

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Yes, that's right. A hedgehog-looking abomination indeed. Thank you for helping me. I'll give it a shot and report back to you!

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2 hours ago, GCP said:

You are probably getting those hedgehog-looking abominations, right? If so, yes zDoom sometimes uses different format for linedefs and things  - and wad2pic needs to be told to use that different format.

You can detect the format automatically by looking for the existence of a BEHAVIOR lump. If there is one, it's a Hexen-format map. Otherwise, it's Doom format.

 

And then there's UDMF...

Edited by Gez

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Looks like it worked, @GCP! Yay!

 

All I did was add --zstyle to the command line i.e. wad2pic.py DOOM2.WAD MAP01 mywad.wad --zstyle

 

Didn't edit any files. No more angry sea urchins! :D

Edited by Chris Hansen

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