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Mod breaking scripts


KermyDM

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I wanna know if this is normal. I'm using some scripting in my map, testing without mods everything works perfectly fine, but using mods like brutal doom v21 just breaks the scripts. Its like that mod changes a lot of stuff in the vanilla things and that is causing the issue. I'm not a regular brutal doom player so for me is not a big deal, but you know, there are a lot of people out there who love that mod.

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And what exactly is the error(s)? It's just that the game log always contains information about the type of error(S)(syntax, etc.).
It is just that error(s) do not appear from scratch if you, in principle, follow the "cleanliness of the code". Though I'm pretty sure this is due to a function name/number match. You know, "Brutal Doom" is powered by ACS, so its scripts might conflict with yours.

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1 hour ago, CyberLyr said:

And what exactly is the error(s)? It's just that the game log always contains information about the type of error(S)(syntax, etc.).
It is just that error(s) do not appear from scratch if you, in principle, follow the "cleanliness of the code". Though I'm pretty sure this is due to a function name/number match. You know, "Brutal Doom" is powered by ACS, so its scripts might conflict with yours.

I was investigating and yeah, its sort of a incompatibility issue when you use a lot of thing tags in your scripts. I guess u can't have everything in this life. xD

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5 hours ago, KermyDM said:

I was investigating and yeah, its sort of a incompatibility issue when you use a lot of thing tags in your scripts. I guess u can't have everything in this life. xD

You can use tags not only as integer(full number), but also as string(text). This allows you to expand the options for functions, and even just by looking at them, you can find out what they mean.

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50 minutes ago, CyberLyr said:

You can use tags not only as integer(full number), but also as string(text). This allows you to expand the options for functions, and even just by looking at them, you can find out what they mean.

I have to try that, thanks for the info.

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