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Doom 3: Retaliation (Doom 3 Mod)


Chopper

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//What is Doom 3: Retaliation?

D3:R is an overhaul mod for Doom 3 that tweaks the game's gallery of enemies, weapons, and missions. It also adds some new adversaries and weapons to spice things up. The mod also features many graphical changes, such as small changes to the particle effects, or overhauled lighting for some missions. The mod focuses on action and movement, but it still retains the dreary and lonely atmosphere that Doom 3 is known for.

 

//How does the mod change the experience?

D3:R changes the experience by completely overhauling enemy behavior and giving every single weapon some kind of utility. I have also overhauled combat encounters in the missions, to give seasoned players a new challenge. The mod also aims to improve the already excellent art style Doom 3 had, by changing up the lighting and textures of some locations and models.

 

//How are the weapons any different?

All the weapons in the mod have received some kind of retexture, since their original textures were quite flat and boring, and with them comes updated PDA descriptions. Every weapon has gotten a change to their behavior, such as the pistol now being a true semi-automatic, or the chaingun shooting blisteringly fast, or the shotgun having a sexy new model, thanks to Team Future. You'll even find some new weapons throughout the experience, such as the Shadow Autopistol, which hits like a truck and has a steady fire rate.

 

//How have the enemies been changed?

All the enemies in the mod have been changed to be more deadly, aggressive, and scary. All of the monsters have much higher health than before, and every single monster poses a threat to the player. All enemies have damage multipliers around the body, so dont be afraid to aim for the head. Doom 3 never had infighting, a sad reality due to the dynamic way you could make monsters fight and kill each other in Classic Doom, so I brought it back, you can seriously save some health and ammo making the monsters infight. There is also a fair amount of new adversaries to fight, many of which I dont wanna spoil, but expect to be fighting zsec grenadiers and commando captains, which shoot plasma bolts instead of regular bullets.

 

//What's so different about the maps?

Nearly every single enemy in every mission has been changed, some maps will feel like a gauntlet, but once you know what to do and what to use, you'll feel like an unstoppable killing machine. The maps have all gotten tweaked encounters, and have been balanced for the pacing, to make for a steady increase in difficulty, however, it's quite brutal in the last few levels, so prepare for the worst ;)

 

//What will you expect?

Doom 3: Retaliation is the culmination of over 2 years of hard work, every little detail has been fine-tuned and every single problem has been fixed. This mod, first and foremost, was made to improve my personal experience of Doom 3, but I think that it's too much work to leave for myself, and I want everyone to enjoy (or not enjoy) an overhaul of Doom 3 that still keeps the game within it's bounds. 

 

Anyways, Have some screenies:

 

Spoiler

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Edited by Chopper

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Read the file on the Moddb page to see the download instructions, and don't be afraid to give me criticism, as long as it's something I can actually improve on and change in the game's files.

Edited by Chopper

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  • 2 weeks later...
On 12/29/2021 at 11:55 PM, mjr4077au said:

Just wondering if it works on Dhewm3 or only the original closed source engine?

As far as I know, it works perfectly fine with the original engine. However, since it requires it's own DLL it's not playable in Dhewm 3, but the mod already features good widescreen support and bug fixes.

Edited by Chopper

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On 12/30/2021 at 1:55 AM, mjr4077au said:

Just wondering if it works on Dhewm3 or only the original closed source engine?

seconding this

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  • 1 year later...

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