ResidentEvilGod Posted December 21, 2021 So I've been working on my first wad for a bit and everything has been fine up until now that I've started to receive a ton of errors when booting it up in Doom Builder. Most of them are in regard to weapons and enemies I have gotten off of Realm667. The errors are as follows: SNDINFO warning in "US.wad\SNDINFO:8682", line 2. Ambient sound 1 is double-defined as "WIND" and "WIND". Failed to apply MAPINFO DoomEdNum override "5080 = kdizdgrenadelauncher": failed to find corresponding actor class... Failed to apply MAPINFO DoomEdNum override "5073 = rifleammo": failed to find corresponding actor class... Failed to apply MAPINFO DoomEdNum override "5071 = strailgun": failed to find corresponding actor class... Failed to apply MAPINFO DoomEdNum override "5070 = rifle": failed to find corresponding actor class... Failed to apply MAPINFO DoomEdNum override "5010 = machinegun": failed to find corresponding actor class... Failed to apply MAPINFO DoomEdNum override "9101 = knife": failed to find corresponding actor class... Failed to apply MAPINFO DoomEdNum override "2005 = doublebladedchainsaw": failed to find corresponding actor class... Failed to apply MAPINFO DoomEdNum override "2002 = heavychaingun": failed to find corresponding actor class... Failed to apply MAPINFO DoomEdNum override "82 = kdizdsupershotgun": failed to find corresponding actor class... DECORATE error in "US.wad\DECORATE:5", line 1. Actor "Machinegunguy" is double-defined. DECORATE warning in "US.wad\DECORATE:294", line 115. Unable to find "chaingun" class to replace, while parsing "HeavyChaingun". SNDINFO warning in "US.wad\SNDINFO:8682", line 6. Ambient sound 3 is double-defined as "FIRE" and "FIRE". SNDINFO warning in "US.wad\SNDINFO:8682", line 4. Ambient sound 2 is double-defined as "COMPUTER" and "COMPUTER". MODELDEF warning in "3D Helicopter\MODELDEF.txt", line 1. DECORATE class "HHELI" does not exist. GLDEFS warning in "US.wad\GLDEFS:6", line 33. DECORATE class "MachinegunGuy" does not exist. GLDEFS warning in "US.wad\GLDEFS:202", line 31. DECORATE class "KDiZDGrenade" does not exist. GLDEFS warning in "US.wad\GLDEFS:6", line 33. DECORATE class "MachinegunGuy" does not exist. GLDEFS warning in "US.wad\GLDEFS:202", line 31. DECORATE class "KDiZDGrenade" does not exist. Any help fixing this is greatly appreciated! 0 Quote Share this post Link to post
Kan3 Posted December 22, 2021 Have you written the correct names in MAPINFO? Cause to me it looks like you didn't since it cannot find those actors. The same goes for the "chaingun", everything's case sensitive, you just need to correct them for these errors. In the SNDINFO instead it looks like you defined the FIRE and COMPUTER sound twice or used them twice fro different things. For the rest (and if the solutions are not what I said), I guess I'd need to take a look to these files 0 Quote Share this post Link to post
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