K_Doom Posted December 21, 2021 It's not necessarily a problem. The game is showing the execution of the script I made on the screen. It works as a counter that adds up the number of dead demons and mauler demons, and when it reaches 4 it opens the sector's exit. I was wondering if there is any way to hide this from the screen, just for aesthetic purposes. 0 Quote Share this post Link to post
Edward850 Posted December 21, 2021 (edited) You "hide" it by fixing the script. Your script is doing something where it does a task an infinite number of times in a single frame, and the ACS VM has to kill it otherwise the whole game would lock up. You need to put in a delay in a loop that you have, or terminate the script when it's no longer needed. Edited December 21, 2021 by Edward850 3 Quote Share this post Link to post
K_Doom Posted December 22, 2021 (edited) On 12/21/2021 at 8:55 PM, Edward850 said: You "hide" it by fixing the script. Your script is doing something where it does a task an infinite number of times in a single frame, and the ACS VM has to kill it otherwise the whole game would lock up. You need to put in a delay in a loop that you have, or terminate the script when it's no longer needed. I will see it. I remember getting the script idea from a Chubzdoomer video, but for some reason the identical code wasn't working on my wad, so I did some "crazy" to make it even run. Edited January 10, 2022 by K_Doom edit 0 Quote Share this post Link to post
Mr.Rocket Posted December 22, 2021 The something crazy is probably missing a delay. ~ heh I sounds funny I know but, yeah.. 0 Quote Share this post Link to post
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