osminee Posted December 22, 2021 Hi again, As you may know, I am making a Boom-compatible map. I wanted to have one area so whenever you fire your gun, monsters will teleport from another hidden room. However, I can't get this thing to work. Could anyone please provide an example? Thanks! 0 Quote Share this post Link to post
0 ViolentBeetle Posted December 22, 2021 So you want, like, monster to wakes up and walk into teleporter? You can make sure it hears you by drawing a hidden tunnel to his closet or using J to join sector in playable area with his closet. 0 Quote Share this post Link to post
0 osminee Posted December 22, 2021 42 minutes ago, ViolentBeetle said: So you want, like, monster to wakes up and walk into teleporter? You can make sure it hears you by drawing a hidden tunnel to his closet or using J to join sector in playable area with his closet. I tried it before, none of this worked (I unchecked the "Ambush players" flag on monsters). 0 Quote Share this post Link to post
0 ViolentBeetle Posted December 22, 2021 1 minute ago, osminee said: I tried it before, none of this worked (I unchecked the "Ambush players" flag on monsters). You must've done something else wrong. Maybe forgot teleport destination thing? Used wrong kind of teleport (Like teleport to line with the same tag) 0 Quote Share this post Link to post
0 osminee Posted December 22, 2021 (edited) 1 hour ago, ViolentBeetle said: You must've done something else wrong. Maybe forgot teleport destination thing? Used wrong kind of teleport (Like teleport to line with the same tag) Actually, I don't hear any of monsters that woke up, they are still in the idle staye even when I fire the weapon. Edited December 22, 2021 by osminee Grammar fix 0 Quote Share this post Link to post
0 ViolentBeetle Posted December 22, 2021 2 minutes ago, osminee said: Actually, I don't hear any of monsters that woke up, they are still in the idle staye even when I fire the weapon. Perhaps you didn't join the sectors or there's no window if you are using window. That's two options. 0 Quote Share this post Link to post
0 osminee Posted December 22, 2021 16 minutes ago, ViolentBeetle said: Perhaps you didn't join the sectors or there's no window if you are using window. That's two options. Maybe you should check the map (the outdoors section). MAP01.zip 0 Quote Share this post Link to post
0 Dragonfly Posted December 22, 2021 2 minutes ago, osminee said: Maybe you should check the map (the outdoors section). *could please. I looked at the map, you did not uncheck the ambush monsters flag. Your teleporter line is also too close to the wall so they won't have enough space to cross over it. Since the sectors are joined you do not need that thin "sound tunnel" to be present, either. 1 Quote Share this post Link to post
0 Mr.Rocket Posted December 22, 2021 (edited) Here ya go, I made this real quick.. It's typically done something like this: monster_ambush01.zip It's an example, I didn't even tag the exit lol. Edited December 22, 2021 by Mr.Rocket 0 Quote Share this post Link to post
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osminee
Hi again,
As you may know, I am making a Boom-compatible map. I wanted to have one area so whenever you fire your gun, monsters will teleport from another hidden room. However, I can't get this thing to work. Could anyone please provide an example? Thanks!
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