Jump to content

This UDB bug is a pain; does it happen to you too?


Recommended Posts

Merry Christmas, everyone.

 

Sometimes, out of the blue, one of the rooms in my map starts bugging out, and becomes a HOM mess, despite looking fine in the editor. I do know of a workaround, but no proper solution nor the actual cause and prevention. I am posting a video demonstrating this bug.

 

https://youtu.be/WySPKO3_PYg

 

This WAD is WIP, and I don't want to release it yet, but I perhaps could provide it when necessary.

 

From what I have noticed, if a room plays fine in the game, it may become corrupted later, upon creating new sectors and rooms elsewhere.

Share this post


Link to post

Your map spans too much space. The only solution is to place your geometry in a way that it spans less space. That's not a bug in UDB, but just how Doom works.

Edited by boris

Share this post


Link to post

Is this like... you're just working away and somehow the empty dead space between major map sections becomes a sector of it's own but without textures and you don't realise it until you run it and the whole thing is a fucking mess? If yes, then I have also encountered this oddity in UDB. Thankfully I've caught onto it quickly and was able to CTRL+Z and undo a bunch of steps until before it randomly just nerfed everything.

Edit: watched the video, not the same error you've encountered. I'm not sure what's causing that. Perhaps an issue with external resources not loading??? Not sure.

Edited by Doom-X-Machina

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...