Jakub Majewski Posted December 25, 2021 Merry Christmas, everyone. Sometimes, out of the blue, one of the rooms in my map starts bugging out, and becomes a HOM mess, despite looking fine in the editor. I do know of a workaround, but no proper solution nor the actual cause and prevention. I am posting a video demonstrating this bug. https://youtu.be/WySPKO3_PYg This WAD is WIP, and I don't want to release it yet, but I perhaps could provide it when necessary. From what I have noticed, if a room plays fine in the game, it may become corrupted later, upon creating new sectors and rooms elsewhere. 0 Quote Share this post Link to post
boris Posted December 25, 2021 (edited) Your map spans too much space. The only solution is to place your geometry in a way that it spans less space. That's not a bug in UDB, but just how Doom works. Edited December 25, 2021 by boris 1 Quote Share this post Link to post
Doom-X-Machina Posted December 25, 2021 (edited) Is this like... you're just working away and somehow the empty dead space between major map sections becomes a sector of it's own but without textures and you don't realise it until you run it and the whole thing is a fucking mess? If yes, then I have also encountered this oddity in UDB. Thankfully I've caught onto it quickly and was able to CTRL+Z and undo a bunch of steps until before it randomly just nerfed everything. Edit: watched the video, not the same error you've encountered. I'm not sure what's causing that. Perhaps an issue with external resources not loading??? Not sure. Edited December 25, 2021 by Doom-X-Machina 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.