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Does SLADE 3 support Spritesheets?


UnusualBug

Question

I have an artist who doesn't play doom or even owned doom, but willing to edit over sprites of the enemies. But I wasn't sure if sprite sheets supports SLADE 3. Do I have to send my artist the PNG files One sprite at a time? or is spritesheets he found is good enough? This one to be exact.

 

image.png.9d4e30ff604225b553cb7dacb047f7d2.png

 

He said this was easier. IS it possible?

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He can edit whatever he wants to, there's no real difference (of course, by the look of it, this doesn't look like the real zombieman sprites at all in terms of "quality"), the important thing is that then you have to cut every sprite and singularly put into your wad (in Slade) with the appropriate name.

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You could use a program such as Aseprite or Piskel to import the sprite sheet, and then export them as automatically split sprites. Seems easier than making a Texture file to me but it may have other upsides that I don't know of

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On jeudi 30 décembre 2021 at 5:31 AM, Gothic Croc said:

He said this was easier.

Of course it is easier to work on a whole sprite sheet than to have several dozen separate files. But to put them in-game, you'll have to slice the sheet into separate parts. There are tools for that, just do a web search for "sprite sheet slicer" and you should find stuff. If possible, you should try to make a grid layout so that it makes automatic slicing easier. For example in your sheet the last three rotations are not aligned with the first five.

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I think only GzDoom (maybe Eternity) actually supports using Textures for sprite frames.

There's no way to make Vanilla or Boom read multiple frames from a single large sheet, at least that I know of.

 

For your artist, you could send him the sheet to work with, then when it's done, you could put the entire sheet into a .wad or .pk3, and use Textures to make frames in it for GzDoom, or you can cut the sheet up into individual frames for use with other engines (as well as GzDoom).

Edited by ChopBlock223

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