Panda Posted December 30, 2021 I created a weapon that launches multiple projectiles. The weapon is similar to UT's "flak cannon". But there was a way to make the projectile have a different sound when hitting walls and another sound when you manage to hit the enemy. Spoiler actor fleshpk { Radius 4 Height 4 Speed 255 Damage (60) Projectile +RANDOMIZE ProjectileKickBack 250 DamageType "Solid" States { Spawn: ARRW A 1 Loop Death: NLPJ B 0 A_PlaySound("Weapon/snd023") NLPJ BCDEFG 3 Stop } } How can I achieve this? Thanks! 0 Quote Share this post Link to post
michael Posted December 30, 2021 the only feasible reference doc is at zdoom https://zdoom.org/wiki/Actor_states#States try out XDeath state 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.