Obsidian Posted January 27, 2023 Alright, finally getting around to the last round of bugfixing. Does anyone have any bug reports for me? I can't sit still long enough to watch a 2-hour VOD all the way through. Eheh. 1 Quote Share this post Link to post
Ninehills42 Posted January 27, 2023 1 hour ago, Obsidian said: Alright, finally getting around to the last round of bugfixing. Does anyone have any bug reports for me? I can't sit still long enough to watch a 2-hour VOD all the way through. Eheh. Updated my map. Bugfix in gzdoom (some ceiling didnt start to lower because they hit the ground the same time the ground started to lower), missing fake floor tag, missalligned textures, wrong textures. Link in the original post: https://www.doomworld.com/forum/post/2586894 1 Quote Share this post Link to post
WindbagJacket Posted January 27, 2023 Very minor bug in my map in the secret here. This texture (OTEX name OMETLC92) should be animated: Spoiler 1 Quote Share this post Link to post
Katamori Posted January 28, 2023 On 1/27/2023 at 9:06 AM, Obsidian said: Alright, finally getting around to the last round of bugfixing. Does anyone have any bug reports for me? I can't sit still long enough to watch a 2-hour VOD all the way through. Eheh. I had a bugfix here: 2 Quote Share this post Link to post
Obsidian Posted January 29, 2023 @smeghammer, do you want me to wait until you submit an update to your map before I release the first public beta? 0 Quote Share this post Link to post
smeghammer Posted January 29, 2023 (edited) 11 hours ago, Obsidian said: @smeghammer, do you want me to wait until you submit an update to your map before I release the first public beta? Oh, good point - I think it was removing some ACS debug. I'll check. Spoiler The joys of timezones... UPDATE: Just checked the ACS and did a quick invuln runthrough. All looks good and things happen as coded. Happy for it to go as-is. Thanks Edited January 29, 2023 by smeghammer 1 Quote Share this post Link to post
Obsidian Posted January 29, 2023 Excellent! Then without further ado, I present the first public beta: massive thanks to @Xenaero for thoroughly testing this for me. Enjoy! 16 Quote Share this post Link to post
Ninehills42 Posted January 30, 2023 (edited) Zandronum: ú I wonder if this error occour only me, or anyone else gets this error? Edit: My map is missing the red flat: N42REDF Edited January 30, 2023 by Ninehills42 0 Quote Share this post Link to post
Obsidian Posted January 30, 2023 2 hours ago, Ninehills42 said: My map is missing the red flat: N42REDF Ah yes, the inexplicable IWAD inclusions, heh. Guess I forgot to re-replace those when you submitted your update, this should fix it right up. As for the Zandronum error, I imagine it's to do with Zandro being based on an older version of GZDoom and therefore not able to cope with the newer stuff: ZDoom does the same thing when you try to load up the compilation in there. 1 Quote Share this post Link to post
Salmon Posted January 30, 2023 @Obsidian, I decided I liked the E1 sky better than the E2 sky so I added transfer tags for those ports that support them. I also added a little more health and ammo around the earlier parts of the map and moved a green armor based off of Xenaero's stream. Change the Channel v3 1 Quote Share this post Link to post
Zahid Posted February 3, 2023 here is my walkthrough of first 10 maps leaving one i use iddt cheat and prboom plus 2.5.1.4 some are uv maxed and some unfinished using cl2 and some minor bugs i found are in map1 by pegleg 1 a chian gunner cant move in starting room in map 2 by scorpius chaingunner and caco demons are stuck in secret areas in map 10 by osminee rev wont teleport for whole game in starting room if player or lost soul is occupying its teleprting place dmpx22test.zip 3 Quote Share this post Link to post
Obsidian Posted February 3, 2023 35 minutes ago, Zahid said: here is my walkthrough of first 10 maps leaving one i use iddt cheat and prboom plus 2.5.1.4 some are uv maxed and some unfinished using cl2 and some minor bugs i found are in map1 by pegleg 1 a chian gunner cant move in starting room in map 2 by scorpius chaingunner and caco demons are stuck in secret areas in map 10 by osminee rev wont teleport for whole game in starting room if player or lost soul is occupying its teleprting place dmpx22test.zip Cheers for catching those Zahid! @Pegleg, @Scorpius, @osminee, a few bug reports for y'all here. 2 Quote Share this post Link to post
Pegleg Posted February 3, 2023 3 hours ago, Obsidian said: Cheers for catching those Zahid! @Pegleg, @Scorpius, @osminee, a few bug reports for y'all here. OK. That should be a quick fix; I'll look to get that done this weekend.@Zahid Thank you for the playthrough. 0 Quote Share this post Link to post
Zahid Posted February 5, 2023 map 11 to map 24 (i skip map 17 for being too difficult) uv max attempting walkthroughs using prBoom+ v2.5.1.4 using iddt map 11 seems unplayable as one door didn't open for me... dmpx22test.zip 0 Quote Share this post Link to post
Pegleg Posted February 6, 2023 Based on the latest feedback, and some things I noticed during Zahid's demo, I made some changes. I now consider this to be the final version of the map. dmaxp22p_v4.zip Versions 1 and 2 were already removed from the posts on January 17th and August 8th, respectively. Version 3 was removed from the post on December 29th. The map must be loaded with the jimmytex resource pack. The known bugs, "suppose you could call them bugs," story, and notes on the map from the December 29th post are still to be considered authoritative, if a text file ends up being made. Title: Against the Smiling Horde Version: 4 Format: Limit-removing Tested with: Chocolate Doom v. 3.0.0 (switches don't animate and there are HOMs due to sidedef overflows and VPOs in some parts), PrBoom+ 2.5.1.4, ZDoom 2.8.1, GZDoom 3.2.5, GZDoom 4.7.1 Changes: Moved chaingunners to avoid them being stuck Changed light levels around doors to be consistent Fixed pegging on some door sidewall lines so they wouldn't be misaligned after opening/lowering Slightly moved some of the monsters and a monster teleport line in the last closet to better ensure teleporting (in Zahid's demo, one of the revenants didn't teleport, and that should now be fixed) Fixed a few errant floor textures 2 Quote Share this post Link to post
osminee Posted February 21, 2023 (edited) @Obsidian Fixed some bugs in my map (unfortunately I still don't know if the revenant bug is fixed or not).ddmaxgladiator.zip (the original post will be updated with the new map too) Changes: Fixed lift in the main arena, the lift cannot be lowered anymore before pressing the respective switch Made the exit area longer so the player can actually survive the explosion; also added a backpack at the teleport destination to prevent a softlock The revenant in the starting room will now be alerted after making a noise in some other areas Edited February 26, 2023 by osminee added mention 0 Quote Share this post Link to post
Christian Ck. Posted February 21, 2023 shit, missed my chance at this 0 Quote Share this post Link to post
Obsidian Posted February 21, 2023 5 hours ago, Endy McGufin said: shit, missed my chance at this But you haven't missed your chance at this! 3 Quote Share this post Link to post
Obsidian Posted February 26, 2023 Boo! I was doing other stuff over the past month, but I didn't wanna let this fester for too long so I rolled up my sleeves and fixed all the bugs Zahid reported that hadn't been addressed already. I'm gonna give this a week before I toss it onto the archives, so speak now or forever hold your updates! 9 Quote Share this post Link to post
SuyaSSS Posted February 26, 2023 @Obsidian I noticed a big progression breaking error on my map while fixing it based on the playtest suggestions. So, here it is discappv2.zip 1 Quote Share this post Link to post
Obsidian Posted March 6, 2023 Uploaded! And don't worry SuyaSS, I remembered to include your update. :) 7 Quote Share this post Link to post
knifeworld Posted March 7, 2023 On 3/6/2023 at 8:47 AM, Obsidian said: Uploaded! And don't worry SuyaSS, I remembered to include your update. :) Hello there, my map is sadly missing ALL of its custom textures somehow. :-[ This is probably my fault for not mentioning it earlier, as I had noticed it a few weeks ago but just assumed whoever was compiling the wad would notice this and it would get fixed, especially since the final update to my map DOES have the textures in it, I have checked it to make sure of this. 0 Quote Share this post Link to post
Zahid Posted March 8, 2023 On 3/6/2023 at 1:47 PM, Obsidian said: Uploaded! And don't worry SuyaSS, I remembered to include your update. :) where is download link? 0 Quote Share this post Link to post
smeghammer Posted March 8, 2023 Its probably not live on ID games yet. Try searching title for 'doomworld maximum project'. Currently I see just DWMP2021. Give it a couple of days... 2 Quote Share this post Link to post
ANonThingie! Posted March 8, 2023 Noticed a bug in the HUB room. If you go to the back of the teleporter and pass through the portal. Did this in the BooM room. The C O M P L E T E ! text that appears showed up, despite not completing the level or even entering it. Also, found the secret and yip it did exactly what it said it would. I need to go a wash my eyes out with soap, because I wasn't ready for it. 0 Quote Share this post Link to post
Obsidian Posted March 8, 2023 ...why do people tell me these things after the fact? T_T I'll do some bugfixing this weekend. 1 Quote Share this post Link to post
SuyaSSS Posted March 9, 2023 Doomworld Maximum Project 2022 Looks like it is uploaded on idgames. 1 Quote Share this post Link to post
Obsidian Posted March 12, 2023 Alright, submitted an update to catch the bugs. And if there's any more that have been missed...please don't tell me, heh. 6 Quote Share this post Link to post
Xymph Posted March 13, 2023 MAP05 is named "Nuclear Waste Processing Base" in the *MAPINFO lumps, but Nuclear Waste Processing Plant in CWILV04. Which is canonical? MAP41 is credited to Russell Bowtell but this person more recently prefers Aaron Russell Bowtell. Inconsistent naming and crediting are the wiki's bane... :-( 2 Quote Share this post Link to post
Obsidian Posted March 13, 2023 AAAAAARGH! (In all seriousness, thanks for letting me know. At this point I'm content to leave things as they are considering none of those bugs are game-breaking, but I appreciate knowing that information about Mr Bowtell and I'll be sure to bear it in mind for future installments.) 1 Quote Share this post Link to post
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