Engired Posted January 2, 2022 (edited) ------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------ Download: Doom 2 From Memory Midis Only: Soundtrack (IDGames Archive: https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/d2twwri) ------------------------------------------------------------------------------------ Source Ports: Limit-Removing (Maps 33-35 require UMAPINFO to work properly.) Maps: 35 IWAD: Doom 2 Difficulty + Co-op + Death match: Depends on Map Replaces: Graphics, Music, and Levels Changelog: Spoiler v1 - Release v2 - Fixed Map08 and Map34; Added gameinfo; gave up on adding level names in dehacked, just broke everything v3 - Fixed Map08 v4 - Better UMapinfo v5 - Balanced map21 and fixed map03 v6 - Added Zulk RS fixed map35 v7 - Changed texture in Map02 v8 - Difficulty settings and other various fixes ------------------------------------------------------------------------------------ Credits: Spoiler Mappers: 1. @Origamyde 2. @ViolentBeetle 3. @Chainie 4. @Skronkidonk 5. @Doomkid + @thiccyosh 6. @Kloki38 7. @lokbustam257 8. @thiccyosh 9. @Blast_Brothers 10. @Fiendish 11. @thiccyosh 12. @galileo31dos01 13. @Kloki38 14. @lokbustam257 15. @RileyXY1 16. @Kloki38 17. @DFF 18. @forgettable pyromaniac 19. @Fryuko 20. @Dexiaz 21. @Engired 22. @Fiendish 23. @T.Will 24. @MundyC 25. @RastaManGames 26. @Pistoolkip 27. @ViolentBeetle 28. @Fryuko 29. @Wavy 30. @Death Bear 31. @Dexiaz 32. @Worriedidiot 33. @Dexiaz 34. @GermanPeter 35. @Zulk RS Artists: Titlepic - @StalkerBlade Credit - @Wavy Bossback - @kasin Interpic - @kasin Composers: Running From Evil - @Korp and @Cammy The Healer Stalks - @SynDoom Countdown to Death - @pcorf, @Cammy Between Levels - @Korp DOOM - @Dexiaz In the Dark - @Engired Shawn's got the Shotgun - @Cacodemon187 The Dave D. Taylor Blues - @mxbobbie49 Into Sandy's City - @ZeMystic The Demon's Dead - @Dexiaz Waiting for Romero to Play - @VisionThing, and @forgettable pyromaniac Message for the Archvile - @BeefGee Bye bye American Pie - @Cammy Adrian's Asleep - @Dexiaz and @LPad Getting too Tense - @Robo_Cola Opening to Hell - @LPad Evil Incarnate - @LPad The Ultimate Challenge/Conquest - @Matacrat Doom 2 Title Theme - @BeefGee Doom 2 Intermission Theme - @Matacrat Text Screen Music - @LPad Text: @mistylear19 Thanks to all of you for making this project possible. ------------------------------------------------------------------------------------ - Trailer - - OST - ------------------------------------------------------------------------------------ Comparisons: Spoiler ------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------ Edited February 2, 2022 by Engired 52 Quote Share this post Link to post
Wavy Posted January 2, 2022 (edited) And here it is at long last! It was really fun recreating MAP29, and it was a bit more challenging and fun due to the more intricate map design compared to E1M4 which I made for the previous project. Great job to all involved! Edited January 2, 2022 by Wavy 3 Quote Share this post Link to post
forgettable pyromaniac Posted January 2, 2022 It's like 3am, still glad I helped out. Sorry if my stuff is just kinda "bleh". Honestly forgot I helped here tbh. Still awesome to see though! 2 Quote Share this post Link to post
lokbustam257 Posted January 2, 2022 (edited) woah, this the first time I go online here after a week offline and I immediately seeing this Well, Congrats getting all of this done! And just make sure you upload this to idgames... Edited January 2, 2022 by lokbustam257 2 Quote Share this post Link to post
Syn Posted January 2, 2022 It's fun to see how we recreated the maps and tracks, great work on another one of these! Maybe one day we'll have on of these for Evilution and Plutonia as well, that could be quite interesting... 2 Quote Share this post Link to post
ViolentBeetle Posted January 2, 2022 (edited) I launched it on PrBoom+ 2.6 and I think not all is well with the map names on the automap. MAP02 has name "Unnamed" and MAP03 has default name. Not yet sure what others are. Edited January 2, 2022 by ViolentBeetle 2 Quote Share this post Link to post
Korp Posted January 2, 2022 That intermission midi is crazy! Great work y'all. This was such an interesting project and im glad i could contribute something :) 2 Quote Share this post Link to post
Engired Posted January 2, 2022 1 minute ago, ViolentBeetle said: I launched it on PrBoom+ 2.6 and I think not all is well with the map names on the automap. MAP02 has name "Unnamed" and MAP03 has default name. Not yet sure what others are. I haven't added automap names yet, only CWILV. All of them should be the normal name on the automap. Map02 is probably unnamed because of the umapinfo lump. 1 Quote Share this post Link to post
ViolentBeetle Posted January 2, 2022 Just now, Engired said: I haven't added automap names yet, only CWILV. All of them should be the normal name on the automap. Map02 is probably unnamed because of the umapinfo lump. Yeah, that sounds likely. 2 Quote Share this post Link to post
Origamyde Posted January 2, 2022 Congrats on the release of D2TWWRI, everyone ! Let's hope we all get a kick out of these extremely well-remembered maps, beyond the eventual laughs and giggles we'll have thanks to inaccuracies 😄 Thank you @Engired for organizing this community project and offering yet another opportunity for people on Doomworld to shine 😉 2 Quote Share this post Link to post
lokbustam257 Posted January 2, 2022 Automap comparison when @Engired ? 1 Quote Share this post Link to post
lokbustam257 Posted January 2, 2022 50 minutes ago, SynDoom said: Maybe one day we'll have on of these for Evilution and Plutonia as well, that could be quite interesting I'll sign up for MAP11 for Plutonia if that ever happens 1 Quote Share this post Link to post
ViolentBeetle Posted January 2, 2022 Found a bug: two lost souls stuck together in MAP05 Also it occured to me to record my playthrough, I started at MAP04 and ended at MAP05. Got chaingunned to death a lot. Uploading video on Youtube now. 3 Quote Share this post Link to post
Engired Posted January 2, 2022 17 minutes ago, lokbustam257 said: Automap comparison when @Engired ? Tomorrow, I'll fix the names too then. The comparisons take a lot of time to do, and I ran out of time today. 1 Quote Share this post Link to post
Syn Posted January 2, 2022 Actually I don't think that's a bug @ViolentBeetle, that was probably intentional to stay true to the map. The original MAP05 actually has those two lost souls stuck as well! 5 Quote Share this post Link to post
thiccyosh Posted January 2, 2022 7 minutes ago, SynDoom said: The original MAP05 actually has those two lost souls stuck as well! Ackschutally it's one Lost Soul, but it's stuck in a wall and not in another Lost Soul in vanilla Doom 2. Map05 is a mess anyways so do not attempt to fix it. 3 Quote Share this post Link to post
ViolentBeetle Posted January 2, 2022 As promised MAP04-05 (Sorry, it only occured to me to record after I finished the first 3) Maps 6-8 went much more smoothly, but when I died on MAP09, I decided to call it a day. 3 Quote Share this post Link to post
RileyXY1 Posted January 2, 2022 1 hour ago, SynDoom said: It's fun to see how we recreated the maps and tracks, great work on another one of these! Maybe one day we'll have on of these for Evilution and Plutonia as well, that could be quite interesting... I've already signed up to do TNT MAP22: Habitat. I'm also still interested in creating a new E4M4. 2 Quote Share this post Link to post
ViolentBeetle Posted January 2, 2022 And maps 06-08 + failed 09 run recording 3 Quote Share this post Link to post
Shibainumaster Posted January 2, 2022 This is gonna be a fine mess. 3 Quote Share this post Link to post
Engired Posted January 2, 2022 25 minutes ago, RileyXY1 said: I've already signed up to do TNT MAP22: Habitat. I'm also still interested in creating a new E4M4. After this I'm going to go back to improving doom 1 from memory, so you could start e4m4 now. I am interested in replacing it. 1 Quote Share this post Link to post
Dexiaz Posted January 2, 2022 Congrats on release! This is awesome New Year gift ;) 2 Quote Share this post Link to post
Somniac Posted January 2, 2022 Congrats on getting this past the finish line! Glad I was able to contribute even if it's just one MIDI. Once I'm done with The Long Trek Back Home I'll be playing this for a double dose of Doom II reimagined. 2 Quote Share this post Link to post
CBM Posted January 2, 2022 nice! just played the first few levels and somehow this is more enjoyable than doom 2 itself 3 Quote Share this post Link to post
Mr Masker Posted January 2, 2022 Sorry if this was intentional, but the secret where you fall down that hole in Map02 isn't marked as a secret, even though it ussually is in Doom 2. 2 Quote Share this post Link to post
Pistoolkip Posted January 2, 2022 1 hour ago, Mr Masker said: Sorry if this was intentional, but the secret where you fall down that hole in Map02 isn't marked as a secret, even though it ussually is in Doom 2. Only if the mapmaker remembers it! 3 Quote Share this post Link to post
ViolentBeetle Posted January 2, 2022 1 hour ago, Mr Masker said: Sorry if this was intentional, but the secret where you fall down that hole in Map02 isn't marked as a secret, even though it ussually is in Doom 2. Falling down the hole is mandatory progression in my version. My memory of this area wasn't that great. 2 Quote Share this post Link to post
ViolentBeetle Posted January 2, 2022 MAP09 signle segment and failed MAP10 Original MAP10 was where I gave up on trying to beat original this way, let's see if I can push it through. 3 Quote Share this post Link to post
deleted-account Posted January 2, 2022 Playing a little bit so far. All I have to say so far, you guys have an incredible memory! Lot's of fun just like the original. 4 Quote Share this post Link to post
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