Mordeth Posted January 2, 2022 Last thread: To upload without using attachment space you can upload pictures to https://imgur.com or short videos to https://gfycat.com. 16 Share this post Link to post
Sectorslayer Posted January 2, 2022 9 minutes ago, Guardsoul said: Very WIP This must be two million linedefs right there 😗 9 Share this post Link to post
xdude_gamer Posted January 2, 2022 A boss level I made a long time ago. 12 Share this post Link to post
Doom_Dude Posted January 2, 2022 (edited) Engage 2022! Edited January 2, 2022 by Doom_Dude 24 Share this post Link to post
NeilForshaw Posted January 2, 2022 8 hours ago, Guardsoul said: Very WIP Holy moly. This is a WIP? :O 4 Share this post Link to post
Scrabbs Posted January 3, 2022 9 hours ago, Argenteo said: 100krevs.wad isometric. this is the last thing I will see before i die 9 Share this post Link to post
Murdoch Posted January 3, 2022 3 hours ago, Lutz said: Cool shot Always such a tease... 4 Share this post Link to post
NaturalTvventy Posted January 3, 2022 Oh boy new thread, new pics of Castle DOOM. 63 Share this post Link to post
DynamiteKaitorn Posted January 3, 2022 Currently working on a new weapon/item/enemy replacer mod that will let you play your favourite maps with a TMoD twist! And the best part, all graphics + sprites so far are 100% compatible with the vanilla DooM palette! Here is the default outfit you wear. It provides a tiiiny amount of damage reduction early on so it's not very good for actual defence. For those needing a big kick in defence, the Knights armour is much better as it grants you 50% damage resistance! Neat! And for ****s and giggles... a generic "skimpkini" armour that is used in way too many RPG's (and yet somehow provides the 2nd highest defence at 75% O_o). 9 Share this post Link to post
Dusty_Rhodes Posted January 4, 2022 A little Boom wad I'm working on. This area is surprisingly peaceful. Sorry for the choppy gif, I've never made one before. Cozy. 24 Share this post Link to post
Bri Posted January 4, 2022 I originally made this map hell and blood themed but thought it was a bit too drab, plus it just didn't fit with the rest of the wad I'm making, so I changed it. 35 Share this post Link to post
Kyka Posted January 4, 2022 So, uhhh, this is a screen of Doomguy wishing a happy new year to all da other marines at his big 'Survivors Guilt New Year's Shindig' Also, happy new year everyone. Also this screen is from map 29 of TNT:Forever (Taken in GZDB) 11 Share this post Link to post
Pechudin Posted January 5, 2022 @NaturalTvventy, I love what you do with Vanilla (almost) resources. On a similar note, a couple of screenies from the newest map of mine, biggest and most open yet. Very happy with it. 11 Share this post Link to post
SleepyVelvet Posted January 6, 2022 (edited) You see, you know it's a Doom map because there's a cacodemon in it. [Edit: snipped to free filespace] You can just plop a scanned image into UDMF-GZDoomBuilder and trace over it, neat! Edited March 31, 2022 by NoisyVelvet freeing up filespace cuz doomworld only has 50MB. 13 Share this post Link to post
NaturalTvventy Posted January 6, 2022 (edited) 8 hours ago, Pechudin said: @NaturalTvventy, I love what you do with Vanilla (almost) resources. Thanks! Vanilla textures best textures... with a healthy dose of GothicDM and other classics. Don't forget the unused lost resources. Edited January 6, 2022 by NaturalTvventy 4 Share this post Link to post
Kyka Posted January 6, 2022 (edited) 13 hours ago, Pechudin said: @NaturalTvventy, I love what you do with Vanilla (almost) resources. On a similar note, a couple of screenies from the newest map of mine, biggest and most open yet. Very happy with it. The layout is great, and looks really interesting. I do feel that there are a couple too many textures in that area, and it looks slightly 'thematically cluttered' as a result, if that makes sense. Of course, this is my subjective opinion, feel free to ignore. :) Keep up the good work. Edited January 6, 2022 by Kyka 0 Share this post Link to post
Pechudin Posted January 6, 2022 5 hours ago, Kyka said: The layout is great, and looks really interesting. I do feel that there are a couple too many textures in that area, and it looks slightly 'thematically cluttered' as a result, if that makes sense. Of course, this is my subjective opinion, feel free to ignore. :) Keep up the good work. I was trying to give the ZZWOLF textures a bit of love, don't see them used often. 4 Share this post Link to post
Kyka Posted January 6, 2022 (edited) 3 hours ago, Pechudin said: I was trying to give the ZZWOLF textures a bit of love, don't see them used often. A noble and valiant endeavour, and one to which I also aspire. To wit: Spoiler Map 27: TNT:Forever Below: Map 09: TNT:Forever (You can see the little yellow and gray striped logo thing from this texture): This secret switch: ...leads to this door (I really like the idea of identifying somehow when a secret switch does something somewhere on a level, rather than make the player just wander around for a while to see what it did.) And again from this texture: You can see this radio thing on the shelf here: (Currently Unassigned Map from TNT:Forever) Below: Map 06 TNT:Forever: - a recolored WOLF stone texture. There are others floating around in the project also. These will do for now. Edited January 6, 2022 by Kyka 4 Share this post Link to post
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