RjY Posted May 7, 2022 5 hours ago, Misty said: Just grey, liminal space you saw somewhere in your memory... It's taken from here: https://www.doomworld.com/idgames/levels/doom2/a-c/cathrsis 4 hours ago, Shepardus said: Impressive, it looks almost the same when you run it with Brutalist Doom! Heh, first thought here was "Torment with a grey filter?" 7 Share this post Link to post
97th Century Fox Posted May 8, 2022 (edited) Here are some pictures from the second level of the Wad I showed off earlier (this map is still under construction): Some more screenshots: https://imgur.com/a/MbvaKe4 The blueberry Doomguy continues his rampage through the dream-warped UAC installation! I've been having lots of fun with experimenting with this color palette, as well as experimenting with some unusual ceiling decorations. I am not sure how many maps the wad is going to have, but I am planning on creating a thread for it once I am done with MAP03. Edited May 8, 2022 by 97th Century Fox 20 Share this post Link to post
BluePineapple72 Posted May 9, 2022 21 hours ago, 97th Century Fox said: The blueberry Doomguy Hopefully the bastard has learnt his lesson about chewing so much damn gum 5 Share this post Link to post
StormCatcher.77 Posted May 9, 2022 Last progress in project "Hell Unleashed": Spoiler 53 Share this post Link to post
K_Doom Posted May 9, 2022 On 1/9/2022 at 10:12 PM, horselessheadsman said: Wanted to test a number of actors I wrote in Decorate, so I plopped down a few dozen automated spawners in a crude box canyon, told them to hate the other ends side, and let it run. It's quite the spectacle when the carnage really gets going. will you still tell me how to do these things hehe 3 Share this post Link to post
Pechudin Posted May 10, 2022 15 hours ago, HrnekBezucha said: Imagine having textures This should be a "guess that map" thread, strip textures and see if people can guess which map it came from. 1 Share this post Link to post
Sneezy McGlassFace Posted May 10, 2022 (edited) 2 hours ago, Pechudin said: This should be a "guess that map" thread, strip textures and see if people can guess which map it came from. Sure, I can do that. I̶ ̶d̶o̶n̶'̶t̶ ̶k̶n̶o̶w̶ ̶i̶f̶ ̶U̶D̶B̶ ̶c̶a̶n̶ ̶a̶l̶s̶o̶ ̶r̶e̶n̶d̶e̶r̶ ̶a̶ ̶s̶c̶e̶n̶e̶ ̶w̶i̶t̶h̶ ̶n̶o̶ ̶t̶e̶x̶t̶u̶r̶e̶s̶ ̶a̶n̶d̶ ̶o̶b̶j̶e̶c̶t̶s̶,̶ ̶s̶o̶ ̶o̶t̶h̶e̶r̶s̶ ̶c̶o̶u̶l̶d̶ ̶j̶o̶i̶n̶ ̶i̶n̶ ̶o̶n̶ ̶t̶h̶e̶ ̶f̶u̶n̶.̶ I'll have a look how the other "guess the map" thread works Edit: now I know how that works. Edited May 10, 2022 by HrnekBezucha 0 Share this post Link to post
Dragonfly Posted May 10, 2022 You can easily achieve this in GZDoom with the console command :) gl_texture 0 It would look like this: 12 Share this post Link to post
Roofi Posted May 10, 2022 On 5/9/2022 at 7:04 PM, HrnekBezucha said: Imagine having textures Your level has textures 7 Share this post Link to post
Sneezy McGlassFace Posted May 11, 2022 9 hours ago, Dragonfly said: You can easily achieve this in GZDoom with the console command :) gl_texture 0 It would look like this: Doesn't have the pretty colours, though 0 Share this post Link to post
Gez Posted May 11, 2022 33 minutes ago, HrnekBezucha said: Doesn't have the pretty colours, though Then try gl_ssao_debug 4. What it does is coloring each surface according to its normal (its orientation, basically). You need ambient occlusion quality to be set to something other than "off" for it to work, since it was originally put in, as its name implies, as an AO debug feature. 10 Share this post Link to post
Wavy Posted May 11, 2022 (edited) 45 minutes ago, Gez said: Then try gl_ssao_debug 4. What it does is coloring each surface according to its normal (its orientation, basically). Somewhat related, but I tried setting it to 3 and it's downright spooky. Edited May 11, 2022 by Wavy 11 Share this post Link to post
Sneezy McGlassFace Posted May 11, 2022 3 hours ago, Gez said: Then try gl_ssao_debug 4. What it does is coloring each surface according to its normal (its orientation, basically). You need ambient occlusion quality to be set to something other than "off" for it to work, since it was originally put in, as its name implies, as an AO debug feature. Now that's sexy 1 Share this post Link to post
Hawk of The Crystals Posted May 11, 2022 Just me messing around with Reshade. 1 Share this post Link to post
notTyrone Posted May 14, 2022 Yes, the first shot is loosely based on exactly what you think it's based on. 12 Share this post Link to post
Lutz Posted May 15, 2022 19 hours ago, notTyrone said: Yes, the first shot is loosely based on exactly what you think it's based on. I don't know about the first screenshot, but the second makes me think of Scrooge McDuck's gold vault... 4 Share this post Link to post
Sneezy McGlassFace Posted May 16, 2022 On 5/14/2022 at 9:40 PM, notTyrone said: Yes, the first shot is loosely based on exactly what you think it's based on. Uhh, the vat from Minority Report? 0 Share this post Link to post
Lone2401 Posted May 16, 2022 On 5/14/2022 at 3:40 PM, notTyrone said: Yes, the first shot is loosely based on exactly what you think it's based on. TNT Map08? 0 Share this post Link to post
Gez Posted May 16, 2022 On samedi 14 mai 2022 at 9:40 PM, notTyrone said: Yes, the first shot is loosely based on exactly what you think it's based on. goatse.jpg? 2 Share this post Link to post
NiGHTMARE Posted May 17, 2022 Looks like the Death Star detention area to me. 3 Share this post Link to post
RjY Posted May 17, 2022 Beautiful lighting in Deserted Base (Onslaught DM MAP07) 11 Share this post Link to post
Sneezy McGlassFace Posted May 18, 2022 11 hours ago, RjY said: Beautiful lighting in Deserted Base (Onslaught DM MAP07) Coloured lighting in Doom? More likely than you think 1 Share this post Link to post
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