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Doom Pictures Thread 2022


Mordeth

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When someone tells me to "Touch Grass", I'm gonna assume they're telling me to hunker down, snuggle up, and play one of the many great outdoorsy Doom Wads from 2022.

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12 hours ago, Mike Stu said:

I'm dumping some prboom+ RTX stuff here 'cause honestly when it looks good, it looks good. Some major Doom 64 vibes in Episode 4, I mean Jesus:

20220810110110_1.jpg.7382d618c3e669eaaeb8424e5c447922.jpg

E2M1, E4M7, and E4M9 are all admittedly looking pretty good there, I can't deny that. That courtyard shot bathed in orange light especially, and with the reflective pools of water, it's kinda spiffy.

Edited by ChopBlock223

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On 8/9/2022 at 6:18 AM, MattFright said:

A few screenshots of my first now fully completely and detailed map for my community project!! :)

 

These screenshots look fantastic! 

Will you also create a thread about your project in the doomworld wads & mods section?

I probably would never have stumbled upon this if I didn't randomly check this picture thread...

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3 hours ago, AdNauseam said:

Will you also create a thread about your project in the doomworld wads & mods section?

only for release :)

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20 hours ago, BGrieber said:

What are those screens from?

An ongoing community project.
 

Spoiler

 

Screenshot_Doom_20220718_182959.png.7aafa5935faeb5c9e7b015d07688276e.png

Screenshot_Doom_20220719_104425.png.4ca98a43cd9d141418d534785937b66c.png

Screenshot_Doom_20220719_105021.png.ccdd6652249e1670dc7b5e46368b1d9c.png

Screenshot_Doom_20220807_095846.png.56cdd9ede571bda857c6e983ad1b2702.png

 

There'll be a DSDA/Woof version, and a patch with some added eye candy for GzDoom.

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after several hours of one-and-off work, i'm pretty much finished with my first map. works on all difficulty levels just fine.

 

1763235961_Skrmklipp2022-08-1305_11_35.png.d48d17151888f65642cb21cd28d9f10f.png

 

Screenshot_Doom_20220813_051158.png.e7f4d2c9d90dbbd3ea92e68d138fa5b7.png

 

Screenshot_Doom_20220813_051212.png.8bfa1cdb2624fc9b52659293c60ba59f.png

 

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Screenshot_Doom_20220813_051249.png.f2f542681c65c6c9643c0f7bdf67d2ee.png

 

Screenshot_Doom_20220813_051344.png.63c48713c445d64d2e75caa76a48c413.png

 

Screenshot_Doom_20220813_051435.png.c290f137bee2d1eac81e73bbff69a7ab.png

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meet me with the light amplification goggles in DARKHELL.wad e2m1 in the next 45 minutes. i will be standing somewhere between the fireblu rooms and the facewall walls. i will be wearing the light amplification goggles, you can't miss em
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Edited by heliumlamb

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56 minutes ago, Matthias (LiquidDoom) said:

I built a city

BO8lT4P.png
 

nYsfdLd.png
 

sSkPl4R.png
 

gzo0yms.png
 

MNj5fj3.png
 

pPb48xe.png
 

FhrcrfD.png
 

P4K2vnr.png

Nice & cute, did you think of changing those technolamps for streelights?

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1 minute ago, Naarok0fkor said:

Nice & cute, did you think of changing those technolamps for streelights?

Um... no.

 

No, because it's just one map of a huge megawad, so I would have to change the thing for each map and every single map is in a very different environment (Egypt, Greek, Medieval, Aztec, Tech base, etc. :) so I simply decided to keep every single decorations and light sources as they are in Doom 2 :)

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12 minutes ago, Matthias (LiquidDoom) said:

Um... no.

 

No, because it's just one map of a huge megawad, so I would have to change the thing for each map and every single map is in a very different environment (Egypt, Greek, Medieval, Aztec, Tech base, etc. :) so I simply decided to keep every single decorations and light sources as they are in Doom 2 :)

 

SARGA1+.png

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