Kyka Posted August 31, 2022 (edited) On 8/29/2022 at 11:48 PM, The_SloVinator said: TNT Goes Boom! progress for the past 2 or 3 months. Very happy with the progress & lately I've been feeling more confident about the megawad. Currently working on Map 19, so I'm close to finishing episode 3 of the megawad. Caps taken in Chocolate Doom (pics) I love tnt. This looks classically classic. Keep it up. :) Edited August 31, 2022 by Kyka 2 Share this post Link to post
Ordon Posted August 31, 2022 12 hours ago, Lucius Wooding said: OMG same same here 0 Share this post Link to post
ChippiHeppu Posted August 31, 2022 Everyone is being followed by the Devil himself it seems. 2 Share this post Link to post
Ordon Posted August 31, 2022 7 minutes ago, ChippiHeppu said: Everyone is being followed by the Devil himself it seems. REELVONIC VERSION 2.0??!! 2 Share this post Link to post
HorseJockey Posted August 31, 2022 (edited) A few images of my unfinished levels, have been working on them off and on for a while. Maybe someone can get some inspiration from them. This was a library with all custom textures, models and a custom made skybox. This was a project using OTEX texture pack. Watched allot of Blade Runner and Star Wars and was inspired to make this. All custom textures and brightmaps. This is a hallway to an apartment complex I was designing after watching a bunch of Twin Peaks. And last off a two color city scape I designed after listening to the album Resting State by HOME. Edited September 1, 2022 by HorseJockey 32 Share this post Link to post
Sonny666 Posted September 2, 2022 (edited) They visit once every century to continue their vicious cycle of harvesting blood from their terrifying ritual of mass human sacrifice. Put a stop to their ancient antics once and for all in DBP51: Deadly Ritual! (MAP10) Edited September 3, 2022 by Sonny666 31 Share this post Link to post
Bauul Posted September 2, 2022 Probably the last bit of new content I'll do for Phase 1 of Elementalism - new vista from the start of the fourth Fire map showing the rest of the episode you've just traveled through. 29 Share this post Link to post
Veddge Posted September 2, 2022 I haven’t logged into the forums in over a decade, but a close childhood friend of mine passed away recently and I decided to go through some of the Doom stuff we were making when we were kids. The hardest part was recovering the wads from my old 3.5” floppy disks! It took me a few hours, but I managed to recover some files from the late 90s when we were making maps. Most of it is completely forgettable, but apparently my friend was making a “my house” map around 1999. In his honor, I’ve been cleaning up his map for release and adding some ZDoom/UDMF features for the sake of convenience. I haven’t touched an editor for almost 15 years… but boy, is it a lot easier to make maps today than it was in the 90s! 58 Share this post Link to post
Daytime Waitress Posted September 2, 2022 39 minutes ago, Veddge said: I haven’t logged into the forums in over a decade, but a close childhood friend of mine passed away recently and I decided to go through some of the Doom stuff we were making when we were kids. The hardest part was recovering the wads from my old 3.5” floppy disks! It took me a few hours, but I managed to recover some files from the late 90s when we were making maps. Most of it is completely forgettable, but apparently my friend was making a “my house” map around 1999. In his honor, I’ve been cleaning up his map for release and adding some ZDoom/UDMF features for the sake of convenience. I haven’t touched an editor for almost 15 years… but boy, is it a lot easier to make maps today than it was in the 90s! Spoiler Sorry for your loss, Veddge, but the Doomcute is beyond cozy in this. What a beautiful and touching tribute! 8 Share this post Link to post
Murdoch Posted September 2, 2022 1 hour ago, Veddge said: Sad stuff I concur with waitress. My sincere sympathies for your loss and it is a very lovely thing to do for your friend. 4 Share this post Link to post
MattFright Posted September 3, 2022 2nd map i'm working on for my community project! I wanted to make a 3rd but turns out vegetation alone makes my maps take twice as long to finish :p 44 Share this post Link to post
Nevander Posted September 3, 2022 3 hours ago, Veddge said: I’ve been cleaning up his map for release Sorry for your loss. This deserves a Cacoward for the story and tribute alone! At least an honorable mention. Stuff like this touches the hearts of the Doomer in all of us. 3 Share this post Link to post
Daytime Waitress Posted September 3, 2022 31 minutes ago, MattFright said: 2nd map i'm working on for my community project! I wanted to make a 3rd but turns out vegetation alone makes my maps take twice as long to finish :p Spoiler I know you gotta adhere to deadlines, but those succulents do be looking succulent - well worth the effort. 2 Share this post Link to post
HorseJockey Posted September 3, 2022 4 hours ago, Veddge said: I haven’t logged into the forums in over a decade, but a close childhood friend of mine passed away recently and I decided to go through some of the Doom stuff we were making when we were kids. The hardest part was recovering the wads from my old 3.5” floppy disks! It took me a few hours, but I managed to recover some files from the late 90s when we were making maps. Most of it is completely forgettable, but apparently my friend was making a “my house” map around 1999. In his honor, I’ve been cleaning up his map for release and adding some ZDoom/UDMF features for the sake of convenience. I haven’t touched an editor for almost 15 years… but boy, is it a lot easier to make maps today than it was in the 90s! So sorry for your loss. I love that you are going to release his map as a visual epitaph, where your friends vision can live on in the id archives. Looking forward to checking it out when released. 3 Share this post Link to post
Kyka Posted September 3, 2022 18 hours ago, Veddge said: I haven’t logged into the forums in over a decade, but a close childhood friend of mine passed away recently and I decided to go through some of the Doom stuff we were making when we were kids. The hardest part was recovering the wads from my old 3.5” floppy disks! It took me a few hours, but I managed to recover some files from the late 90s when we were making maps. Most of it is completely forgettable, but apparently my friend was making a “my house” map around 1999. In his honor, I’ve been cleaning up his map for release and adding some ZDoom/UDMF features for the sake of convenience. I haven’t touched an editor for almost 15 years… but boy, is it a lot easier to make maps today than it was in the 90s! My condolences for the loss. That map looks wonderful. Good luck with it! 14 hours ago, MattFright said: 2nd map i'm working on for my community project! I wanted to make a 3rd but turns out vegetation alone makes my maps take twice as long to finish :p (pics) Beautiful ambience and design. 4 Share this post Link to post
Superjustinbros Posted September 5, 2022 2 hours ago, Jacek Bourne said: Hmmm... For some reason I really dig the red/cyan contrast. 2 Share this post Link to post
INfront95 Posted September 5, 2022 *No trees in heretic. Me: Give me wrench, ducktape, and two goats. 24 Share this post Link to post
RonnieJamesDiner Posted September 5, 2022 Wanted to try making something cool looking with just the IWAD textures, and thought it might be fun to take screenshots from start to finish. This is basically just a Doom vignette, I guess (no intention of fleshing it out into a map), but I think I'd love to do more of these! 38 Share this post Link to post
jazzmaster9 Posted September 5, 2022 (edited) 18 minutes ago, RonnieJamesDiner said: Wanted to try making something cool looking with just the IWAD textures, and thought it might be fun to take screenshots from start to finish. This is basically just a Doom vignette, I guess (no intention of fleshing it out into a map), but I think I'd love to do more of these! Your command of the UDMF Feature set is superb. the final screenshot made some stock textures almost unrecognizable Edited September 5, 2022 by jazzmaster9 6 Share this post Link to post
OldManDan Posted September 6, 2022 Made me chuckle. Unexpectedly launched up onto the exit pad almost immediately by a friendly Arch Vile. Very quickly went from "NOOOOO!" to "Hmm. I'll take it." Can't unsee that creepy face on the switch poking its tongue out at me. 4 Share this post Link to post
Sonny666 Posted September 6, 2022 (edited) Limit-removing slaughter for the whole family to enjoy Edited September 6, 2022 by Sonny666 16 Share this post Link to post
Kyka Posted September 6, 2022 (edited) Haven't used DoomBuilder in UDMF in years, and upon loading up an old project, I discovered that sound things now have sound radius circles, which is pretty cool. Lots of new ambient sounds added to this levelset, so yeah... Geometric patterns go brrr... Edited September 6, 2022 by Kyka 11 Share this post Link to post
cannonball Posted September 6, 2022 Needs some fleshing out, but I think the general idea looks nice. 29 Share this post Link to post
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