D0M0 Posted December 27, 2022 This is painful to look at if you know the context for it 4 Share this post Link to post
Peccatum Mihzamiz Posted December 28, 2022 We finished our resource pack. Mapping for our Valentine's Day themed PUSS project starts on the 1st of January! I'm proud of what we've been able to accomplish: a cl2 resource pack with all Obstacles, Lights and Decorations replaced, plus numerous touch-ups to other sprites. And a gorgeous texture pack with hundreds of custom and existing beauties to create a loving atmosphere. 19 Share this post Link to post
TheHambourgeois Posted December 29, 2022 good to be posting after PUSS-scussion because the Dis event has me fucking around with Hexen's fogmap now that condemned is wrapping up. Chocolate Hexen ^ 12 Share this post Link to post
Roofi Posted December 30, 2022 (edited) No screen of my maps but I want to share screens of crazy @Byeblothingal 1024's levels I saw years ago. His style is really intriguing : immense abstract ultra-detailed gzdoom maps with a ton of custom stuff. I would love to explore them but they look totally unplayable lol and I don't think my computer will hold thoses beasts. This guy proves you that doom mapping has no rule. Link to the thread for more screenshots : Edited December 30, 2022 by Roofi 15 Share this post Link to post
thelamp Posted December 30, 2022 11 minutes ago, Roofi said: [...] I don't think my computer will hold those beasts :O my God.... my computer would melt for sure 1 Share this post Link to post
Pechudin Posted December 30, 2022 My first castle-style map. I wanna make more exploratory-style stuff. 17 Share this post Link to post
Thelokk Posted December 30, 2022 3 hours ago, Roofi said: No screen of my maps but I want to share screens of crazy @Byeblothingal 1024's levels I saw years ago. His style is really intriguing : immense abstract ultra-detailed gzdoom maps with a ton of custom stuff. I would love to explore them but they look totally unplayable lol and I don't think my computer will hold thoses beasts. This guy proves you that doom mapping has no rule. Link to the thread for more screenshots : Me likes. 2 Share this post Link to post
Lore Posted December 31, 2022 (edited) edit: can mods move this to cursed doom images thread? Edited December 31, 2022 by Lore 18 Share this post Link to post
TiglatPalazar II Posted January 1, 2023 Hey guys, does anyone know where this sprite is from? I`ve seen it in QCDE and Clusterfuck, but couldn`t find the source. Looks like build engine to me. 0 Share this post Link to post
Gez Posted January 1, 2023 45 minutes ago, TiglatPalazar II said: Hey guys, does anyone know where this sprite is from? I`ve seen it in QCDE and Clusterfuck, but couldn`t find the source. Looks like build engine to me. I can't think of any Build engine game that has such a clean pixel art style. 0 Share this post Link to post
Misty Posted January 1, 2023 Thunderstorm is brewing, but will it come here today and wash all worries away? 30 Share this post Link to post
Ed Posted January 2, 2023 (edited) Flesh-horror dance party. Debating whether or not to sprite-capture meshes, as adding animated meshes to GZDoom is a 35 step process. Edited January 2, 2023 by Ed 12 Share this post Link to post
horselessheadsman Posted January 3, 2023 from Deadly Standards 4, E4M1: Breaking Contract! by Walter confetti and friends 16 Share this post Link to post
Kyka Posted January 4, 2023 (edited) From an unnamed super secret project that I am privileged to be playtesting. Spoiler Spoiler Spoiler Spoiler Spoiler Now I'm not saying that in that second screenshot when you pick up the rocket launcher, the entire room lowers into lava and surrounds you with monsters or anything. Definitely that's not what happened soon after this screen was taken. Not what happened at all... 0_o Edited January 5, 2023 by Kyka 24 Share this post Link to post
erkyp3rky Posted January 4, 2023 1 hour ago, Kyka said: so ominous, nailed it 3 Share this post Link to post
Krankebok Posted January 4, 2023 On 1/2/2023 at 3:03 AM, Ed said: Flesh-horror dance party. Debating whether or not to sprite-capture meshes, as adding animated meshes to GZDoom is a 35 step process. Looks like that creature from the movie Before I Awake 0 Share this post Link to post
Peccatum Mihzamiz Posted January 6, 2023 Nearly finished with a Doom II map for "Lover's Quarrel", a Valentine's Day project with lots of custom resources. Here you can see a room with textures from Scythe 2, Makkon, OTEX and myself. 27 Share this post Link to post
Thelokk Posted January 6, 2023 (edited) 20ksome linedefs in, about a third done. Edited January 6, 2023 by Thelokk 17 Share this post Link to post
spineapple tea Posted January 7, 2023 Work in progress for a larger project (with heavy inspiration from Scythe 2's first episode). Sidenote: shouldn't there be a 2023 thread by now? 11 Share this post Link to post
Sneezy McGlassFace Posted January 7, 2023 Maybe we should get a Doom Pictures Thread 2023 right about now? 2 Share this post Link to post
Misty Posted January 7, 2023 I'd say rename to 2023 or just return to tradition and use 1,2,3... numbering, instead killing thread each year. This one didn't even reach 100 pages yet. 1 Share this post Link to post
erkyp3rky Posted January 8, 2023 On 1/7/2023 at 8:08 AM, Egg Boy said: i love your stuff. i dont know why but it gives me a megaman vibe? ive never even played megaman but something about it just rubs me that way. amazing work as always 2 Share this post Link to post
Fernito Posted January 9, 2023 100%ing this incredible map by @NaturalTvventy always feels like taming a beast :) What I love about it is that every time I play it, it gives me the feeling I can't fully "understand" it in its entirety, it gives me some sort of feeling of "dispair", very similar to what I experienced back when I was a kid and played maps like e3m3 or e3m4 and couldn't figure them out. That's why I love NEIS :D 9 Share this post Link to post
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