Danlex Posted April 7, 2022 Some sprites that I made for "Capybara", a WIP community project led by @Nefelibeta 55 Share this post Link to post
iUsuallyDie Posted April 8, 2022 On 4/2/2022 at 3:20 PM, StormCatcher.77 said: Some practice with Community Chest 4 textures: I like the idea of this being a gigantic underground car park, with an optional "teleport directly to your vehicle" device provided UAC looks after its employees 6 Share this post Link to post
Thelokk Posted April 8, 2022 WIP shot of MAP01 from a mapset bringing together two of my main interests - Doom and Qabbalah. 21 Share this post Link to post
VanaheimRanger Posted April 9, 2022 On 4/7/2022 at 9:45 AM, yakfak said: my mapping style is just keep being ridiculous until it looks like something no-one else could've accidentally made Is this a "count the crosses" puzzle? 1 Share this post Link to post
Dragonfly Posted April 9, 2022 2hr speedmap for ASS 64, fun resource pack! 30 Share this post Link to post
PasokonDeacon Posted April 10, 2022 (edited) Also a ~2 hr ASS 64 speedmap. This resource pack was a helluva lot of fun to use, definitely a keeper. Edited April 10, 2022 by PasokonDeacon 10 Share this post Link to post
Yugiboy85 Posted April 10, 2022 Map 01 (the actual map 01) for my project is done :D This took longer than I hope it would but, the result is worth it :D 45 Share this post Link to post
Nefelibeta Posted April 11, 2022 On 4/7/2022 at 11:48 PM, Danlex said: Some sprites that I made for "Capybara", a WIP community project led by @Nefelibeta Cute ヽ(✿゚▽゚)ノ 5 Share this post Link to post
raymoohawk Posted April 11, 2022 On 4/7/2022 at 3:48 PM, Danlex said: Some sprites that I made for "Capybara", a WIP community project led by @Nefelibeta the best mammal 6 Share this post Link to post
Sena Posted April 11, 2022 From kusok(Kurashiki's kuso map), which isn't actually kuso by any stretch of the imagination 10 Share this post Link to post
Fryuko Posted April 12, 2022 Some progress with hottest icy map of my set. 25 Share this post Link to post
Yumheart Posted April 12, 2022 (edited) A Mars base, or rather Mars-themed base, that I've been working on intensively over the last couple of days. I'm not quite sure if I wanna do the Lunatic-esque directional shading yet. On one hand, it would fit the extraterrestrial theme, but I'm afraid it'll look overloaded, considering that I've already got three predominant colours going on besides grey and brown. Probably gonna procrastinate that decision until the map is done, but I'd be happy to hear a few opinions on that. Edited April 12, 2022 by Yumheart 24 Share this post Link to post
Thelokk Posted April 12, 2022 24 minutes ago, Yumheart said: A Mars base, or rather Mars-themed base, that I've been working on intensively over the last couple of days. I'm not quite sure if I wanna do the Lunatic-esque directional shading yet. On one hand, it would fit the extraterrestrial theme, but I'm afraid it'll look overloaded, considering that I've already got three predominant colours going on besides grey and brown. Probably gonna procrastinate that decision until the map is done, but I'd be happy to hear a few opinions on that. I don't know, I always found directional shading kind of uncanny-valley looking, especially in outdoor areas. 2 Share this post Link to post
Dragonfly Posted April 12, 2022 It would add some beneficial levels of contrast to the scene if you did do directional shading. 4 Share this post Link to post
cannonball Posted April 12, 2022 (edited) Just messing around with some blue textures from Alien Vendetta. The sky is from OTEX of course. Edited April 12, 2022 by cannonball 20 Share this post Link to post
Pechudin Posted April 12, 2022 Stuff. Jimmytex is a great texture pack. 20 Share this post Link to post
Daytime Waitress Posted April 14, 2022 On 4/12/2022 at 7:01 AM, Sena said: From kusok(Kurashiki's kuso map), which isn't actually kuso by any stretch of the imagination Beyond adorable, and your post made me dl the map. Had an absolute blast with it - thanks! 2 Share this post Link to post
yakfak Posted April 14, 2022 yo <3 anyone have the complete lowdown on chocorenderlimits commands? trying to decorate in a complicated, pseudo-NEIS influenced way but also add liquid damage in places 1 Share this post Link to post
esselfortium Posted April 14, 2022 37 minutes ago, yakfak said: yo <3 anyone have the complete lowdown on chocorenderlimits commands? trying to decorate in a complicated, pseudo-NEIS influenced way but also add liquid damage in places F1 takes a screenshot. F3 teleports you back to the area with the highest recorded visplanes, and F2 resets that maximum. F4 writes the current coordinates to a log file. (I haven't really used this so it might write more than just coordinates, I'm not sure.) F6 toggles between normal display and a few types of visplane highlighting so you can see how things are getting split. F8 toggles "sneaking" mode, which lets you walk around while only seeing the segs that would be rendered from the position you pressed F8 in. I don't use this often, but it can be useful occasionally for finding out whether a certain distant structure is actually affecting your render budget. F9 toggles between showing all the renderer stats or not. F10 toggles between bright purple or black for HOM. V triggers an archvile jump, since visplanes can be affected by view height. Also, be sure to test with the Doom statusbar hidden since it can make a significant difference in visplanes. 11 Share this post Link to post
yakfak Posted April 14, 2022 ^thanks! didn't think about the status bar thing, I never really go bigger than that and plan to create a replacement set of hud faces. something to think about! 0 Share this post Link to post
TheWatcher041 Posted April 15, 2022 On 1/2/2022 at 9:45 PM, Lutz said: Woah- that looks like quake. Does it use a texture pack? 0 Share this post Link to post
TheWatcher041 Posted April 15, 2022 On 4/9/2022 at 6:38 PM, Dragonfly said: 2hr speedmap for ASS 64, fun resource pack! Second looks like quake 2 0 Share this post Link to post
Lutz Posted April 15, 2022 10 hours ago, TheWatcher041 said: Woah- that looks like quake. Does it use a texture pack? It uses textures from Ancient Aliens: 0 Share this post Link to post
DoomPlayer00 Posted April 15, 2022 Just now, HrnekBezucha said: Worst death on stream so far. Even worse than the one where only 9 cyberdemons were left. 0 Share this post Link to post
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