SilverHurling Posted February 7, 2022 On 2/6/2022 at 3:48 AM, HydroFS02 said: Inspired by Quake somewhat Dude, thought that WAS Quake! impressive 0 Share this post Link to post
Sneezy McGlassFace Posted February 7, 2022 Alright, how about we have some ruins. Climable too 18 Share this post Link to post
Roofi Posted February 7, 2022 (edited) Going seriously back to mapping after severe mapping block. Nothing too fancy here , a bungalow and its surroundings made with vanilla textures. Very wip for now. Vanilla compatibilty is aimed here. :) (Removed outdated screens) See the new ones here Edited February 19, 2022 by Roofi 22 Share this post Link to post
valkiriforce Posted February 7, 2022 Inspired from Quake III Arena's void maps. 25 Share this post Link to post
Walter confetti Posted February 7, 2022 New Speedmapping thing made in these days 9 Share this post Link to post
Skronkidonk Posted February 7, 2022 2 hours ago, Yumheart said: blue BlueAge would be proud 1 Share this post Link to post
thestupidmeddy Posted February 7, 2022 On 2/4/2022 at 3:22 AM, Velvetic said: Like what I see so far. 2 Share this post Link to post
thestupidmeddy Posted February 7, 2022 On 2/6/2022 at 5:20 AM, Lutz said: Very W.I.P. (mostly because I am worried that everything is looking too much alike...) Even if all it's samey, the lighting sells it. 2 Share this post Link to post
thestupidmeddy Posted February 7, 2022 On 1/29/2022 at 6:04 PM, Roofi said: Some "Hereticute" from the excellent episode Heretic Episode by Azany : Nice to see some love for Heretic. 3 Share this post Link to post
thestupidmeddy Posted February 7, 2022 On 1/31/2022 at 6:43 PM, MattFright said: Might still need some polish and work on backdrops, but here's what i've been working on for the past two weeks!! Quite breathtaking. 4 Share this post Link to post
thestupidmeddy Posted February 7, 2022 (edited) On 1/26/2022 at 4:10 AM, Velvetic said: It feels so like Antaresian Struggle. Edited February 7, 2022 by thestupidmeddy 6 Share this post Link to post
thestupidmeddy Posted February 7, 2022 On 1/22/2022 at 1:14 AM, Remmirath said: I like Dark Souls. Praise the sun! Beautiful! 4 Share this post Link to post
Lutz Posted February 8, 2022 16 hours ago, thestupidmeddy said: Even if all it's samey, the lighting sells it. Thanks! 1 Share this post Link to post
exl Posted February 8, 2022 This map basically turned into a maze. Damnit. 13 Share this post Link to post
Denim Destroyer Posted February 9, 2022 23 hours ago, exl said: This map basically turned into a maze. Damnit. Adding a few more connections between rooms could alleviate this problem. 0 Share this post Link to post
Katamori Posted February 10, 2022 More screenshots from Forest Fever, my jungle-themed attempt at returning to mapping. Not the most interesting ones but contain some interesting ideas. Thread: 9 Share this post Link to post
Doom_Dude Posted February 10, 2022 Courtyard of a map I started for the latest Wadazine Project. Then some Vilecore Remaster screens. 25 Share this post Link to post
cannonball Posted February 10, 2022 Hopefully this looks imposing enough. 20 Share this post Link to post
jazzmaster9 Posted February 13, 2022 Started working on "The Legacy" and reworked one of the older maps. 11 Share this post Link to post
OniriA Posted February 13, 2022 (edited) Edited February 13, 2022 by OniriA 18 Share this post Link to post
Katamori Posted February 14, 2022 (edited) Putting the "Spa" back into D'Sparil. Edited February 14, 2022 by Katamori 23 Share this post Link to post
DynamiteKaitorn Posted February 14, 2022 Decided to re-work TMoD 7 to use a very flat texture system and so far, this is what I have: Forest: Not too far away from spawn Getting a bit bumpy! Going down an alternate route leads to a cave. :o Canyon: This is just the spawn area so far, the red building separates areas of the canyon. Normally you can't get here but this is what the spawn looks like from the minecart cliff. 9 Share this post Link to post
Lutz Posted February 14, 2022 1 hour ago, exl said: [ Awesomeness ] Are those light-boxes 3D models, sprites, or textures? That's a great little detail that really adds atmosphere. 3 Share this post Link to post
exl Posted February 15, 2022 20 hours ago, Lutz said: Are those light-boxes 3D models, sprites, or textures? That's a great little detail that really adds atmosphere. It's a simple sprite with additive translucency: The offset isn't set in the PNG, but should be 32 x 67 for the right effect. And the Decorate for completeness sake (too lazy to convert it to ZScript): Spoiler Actor GradA 6890 { //$Title Grad A //$Category Gradients Height 64 Radius 32 RenderStyle Add Alpha 0.125 Scale 1 +NOBLOCKMAP +SPAWNCEILING +NOGRAVITY +DONTFALL +NOINTERACTION States { Spawn: GRAD A -1 Stop } } 6 Share this post Link to post
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