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CWB Mega Texture Pack! (800 Textures!)


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Hello all,

 

Dusty here,

 

A little while ago I posted a thread about a mystery of an obscure texture pack. Well, @Morpheus666 and I solved the mystery! These are really nice, they have a dingy tech feel, like Final Doom and Quake 2. Very cool stuff. I'll past the text file below:

 

Spoiler

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--------------------------------------------------------------------
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Textures by Chris Buecheler

File Name: CWB Mega Texture Pack

CWB 1 - 6 Compilation by Derek Mac Donald, alias Afterglow

CWB 7 and 8 compilation by Morpheus666 and Dusty_Rhodes

Text file and wad submission by Dusty_Rhodes

Levels: none

Bugs: none

Editors used: Paint and Slade3

Extra notes: should work just fine in vanilla, all textures are in Doom's color
palette and there are no new switches or animated textures.


CWB is a series of texture packs by Chris Beucheler, who is also known as
shaithis. This compilation actually sprung from a mystery. While chatting,
Morph mentioned his new map. I liked the textures and asked what they from.
He replied some texture wad he'd never heard of called "CWB5.wad".

This was pretty intriguing and we decided to hunt down the first four. Many,
many websites later, we found some leads. The guy's name was Christopher and
he had at least six of these. I ended up trying some of the links in the text
files the wads came in (my incorrect assumption was that they had been long gone,
these wads were from 1999 - 2005). https://www.doomworld.com/afterglow was still
up! The text files all said that Afterglow himself compiled the wads.

We excitedly explored the site and it's many wads. We even got idgames sources
for CWB 1 - 5. Mystery solved, right?

Wrong.

In a sketchy FilePlanet.com download I had found a CWB 8! If there was a CWB8,
there had to be a CWB7. The search was back on. Well after getting the .BMP files
for CWB 8, we were stuck. No leads on CWB 7, so I made a Doomworld thread.
Some kind users found Christopher's website and were able to get some contact
information. Morph sent him an email asking for the story behind the CWB series
and if CWB 7 was still out there.

Turns out, Christopher wasn't actually all that interested in Doom. In fact,
he just liked digitzing photos and making textures. It was Afterglow that actually
saw their potential for Doom and decided to convert and upload them.

Even better, just that week, Christopher had been considering clearing his
external hard drives. These kept the only copy of CWB 7 we knew of.
Luckily, he gladly sent them over in .BMP format, where they converted
to Doom palette nicely.

This was a surprisingly labor instensive compilation too. I had to resize all
the textures from 256x256 to 128x128 to fit with Afterglow's upload, as well
as recolor all of them to Doom's color palette. This was done with Paint and
Slade3.

So mystery solved and now we have a rediscovered, obscure texture pack full
of beautiful patches and flats. All of the wads text files had the same description
and compyright permissions: which are repeated below:

 * Play Information *

Game                    : DOOM II
Episode and Level #     : N/A
Single Player           : N/A
Cooperative 2-4 Player  : N/A
Deathmatch 2-4 Player   : N/A
Difficulty Settings     : N/A
New Sounds              : N/A
New Graphics            : Yes
New Music               : N/A
Demos Replaced          : None

* Construction *

Base                    : Textures converted to Doom2 from CWB texture pak 4
Editor(s) used          : Paint Shop Pro 5.01, Wintex 4.3
Known Bugs              : Um, None

* Copyright / Permissions *

All textures in this pak are copyright 1998 Christopher Buecheler.
They are 100% Public Domain. You may use them in any way you see
fit, providing the following conditions are met:

1. At no point will any money be charged for these textures, or any
use of these textures within another product. Walnut Creek is
excepted from this rule. They may reproduce the textures on a
commercial cd if they wish

2. If you use these textures, you must give me credit in a txt
file included with your zip.

* Where to get this WAD *

http://www.doomworld.com/afterglow/
ftp://ftp.cdrom.com/pub/idgames/graphics/cwbdoom4.zip

 

Here's a screenshot of some textures in the editor:

 

CWB.png.a2296c346c60fb3a3b139c2aa8a1f130.png

 

I'd like to get an upload in Idgames, but I'm not sure how the copyright permissions would work. I'm tagging @Doomkid, since he seems to know about this kind of thing. Any thoughts?

 

Also big thanks to shaithis for the textures, @Afterglow for compiling the earlier wads, to @Morpheus666 for starting us on this journey and helping solve the mystery

 

DOWNLOAD:

 

CWB_TEX.zip

 

Hope you enjoy my compilation,

 

Happy Mapping!

Edited by Dusty_Rhodes

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13 minutes ago, Astronomical said:

Does the texture pack work in vanilla or does it use boom switches and animation lumps?

Check the text file. No new switches or animations.

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1 hour ago, Dusty_Rhodes said:

CWB is a series of texture packs by Chris Beucheler

Buecheler.

 

Also the "where to get this wad" part at the end links to CWB4.

 

 

1 hour ago, Dusty_Rhodes said:

Turns out, Christopher wasn't actually all that interested in Doom. In fact,
he just liked digitzing photos and making textures. It was Afterglow that actually
saw their potential for Doom and decided to convert and upload them.

Even better, just that week, Christopher had been considering clearing his
external hard drives. These kept the only copy of CWB 7 we knew of.
Luckily, he gladly sent them over in .BMP format, where they converted
to Doom palette nicely.

This was a surprisingly labor instensive compilation too. I had to resize all
the textures from 256x256 to 128x128 to fit with Afterglow's upload, as well
as recolor all of them to Doom's color palette. This was done with Paint and
Slade3.

Have you kept the original, full-size truecolor versions? They'd be an interesting pack in their own right.

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26 minutes ago, Gez said:

Buecheler.

 

Also the "where to get this wad" part at the end links to CWB4.

 

 

Have you kept the original, full-size truecolor versions? They'd be an interesting pack in their own right.

Thanks for the corrections. 

 

Also I only have the true color, full - size versions from CWB 7 and 8, I can send them over, if you'd like.

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As far as getting this on idgames is concerned, since the author expressly made them public domain, it should be as simple as re-formatting the text file a touch using the .TXT generator on the idgames front end. Make sure to include a copy of his original text in the zip too, and copy the copyright stuff at the bottom of his over to yours as well, so there’s no question about the license for these textures.

 

Beyond that it should just be the same process as uploading anything else!

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3 minutes ago, Doomkid said:

As far as getting this on idgames is concerned, since the author expressly made them public domain, it should be as simple as re-formatting the text file a touch using the .TXT generator on the idgames front end. Make sure to include a copy of his original text in the zip too, and copy the copyright stuff at the bottom of his over to yours as well, so there’s no question about the license for these textures.

 

Beyond that it should just be the same process as uploading anything else!

Well the problem is there's eight different text files. Do I specify all of them (ie: change "Base : Textures converted to Doom2 from CWB texture pak 4" to "Base  : Textures converted to Doom2 from CWB texture pak 1 - 8"?)

Anyway, thanks for the help. These are really nice and Morph and I put in a lot of work for them. I'll gladly see them preserved idgames.

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I'm a little confused here, there seems to be a conflict of copyright/permissions/licensing between what is included in your proposed .txt and the content descriptions from (what I believe to be) said sketchy fileplanet downloads (first result google CWB TEXTURE PACK):

All textures in this pack are copyright 1998 - 2001 Christopher Buecheler.
License to use these textures is granted under the following explicit
specifications:

1. The project in which the textures are to be used is 100%
non-commercial. No money will be charged for its creation or
distribution.

2. Christopher Buecheler is credited in a text document included
in the distribution.
GameSpy Industries is exempt from these conditions, and may publish
these textures on CD or other media to be sold commercially.


Judging by the way the text is written in your .txt, yours a copy straight from the source.
Perhaps what was on fileplanet was written by someone else, or our Christopher Buecheler either had differing intentions on licensing between packs or simply an error. 

Either way, I'm pretty sure these don't constitute as public domain if there are explicit specifications to credit the author or restrict $$$ regardless.

Edited by kwc

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