Dusty_Rhodes Posted January 2, 2022 (edited) Hello all, Dusty here, A little while ago I posted a thread about a mystery of an obscure texture pack. Well, @Morpheus666 and I solved the mystery! These are really nice, they have a dingy tech feel, like Final Doom and Quake 2. Very cool stuff. I'll past the text file below: Spoiler || |||||||||||||||||| ||| ||| ||||||||| || || |||||||||||||||||||| ||| ||| ||| ||||| || || |||| ||| || ||| ||| ||| || || |||| ||| || || ||| ||| ||||| || |||| ||| || || ||| ||| ||| || || |||| ||| ||| ||| ||| || || |||| |||||||| || || |||| ||| ||| || || |||| ||| |||| || || |||||||||||||||||| ||| ||||| || || |||||||||||||||| ||||||||| || -------------------------------------------------------------------- -------------------------------------------------------------------- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ -------------------------------------------------------------------- -------------------------------------------------------------------- Textures by Chris Buecheler File Name: CWB Mega Texture Pack CWB 1 - 6 Compilation by Derek Mac Donald, alias Afterglow CWB 7 and 8 compilation by Morpheus666 and Dusty_Rhodes Text file and wad submission by Dusty_Rhodes Levels: none Bugs: none Editors used: Paint and Slade3 Extra notes: should work just fine in vanilla, all textures are in Doom's color palette and there are no new switches or animated textures. CWB is a series of texture packs by Chris Beucheler, who is also known as shaithis. This compilation actually sprung from a mystery. While chatting, Morph mentioned his new map. I liked the textures and asked what they from. He replied some texture wad he'd never heard of called "CWB5.wad". This was pretty intriguing and we decided to hunt down the first four. Many, many websites later, we found some leads. The guy's name was Christopher and he had at least six of these. I ended up trying some of the links in the text files the wads came in (my incorrect assumption was that they had been long gone, these wads were from 1999 - 2005). https://www.doomworld.com/afterglow was still up! The text files all said that Afterglow himself compiled the wads. We excitedly explored the site and it's many wads. We even got idgames sources for CWB 1 - 5. Mystery solved, right? Wrong. In a sketchy FilePlanet.com download I had found a CWB 8! If there was a CWB8, there had to be a CWB7. The search was back on. Well after getting the .BMP files for CWB 8, we were stuck. No leads on CWB 7, so I made a Doomworld thread. Some kind users found Christopher's website and were able to get some contact information. Morph sent him an email asking for the story behind the CWB series and if CWB 7 was still out there. Turns out, Christopher wasn't actually all that interested in Doom. In fact, he just liked digitzing photos and making textures. It was Afterglow that actually saw their potential for Doom and decided to convert and upload them. Even better, just that week, Christopher had been considering clearing his external hard drives. These kept the only copy of CWB 7 we knew of. Luckily, he gladly sent them over in .BMP format, where they converted to Doom palette nicely. This was a surprisingly labor instensive compilation too. I had to resize all the textures from 256x256 to 128x128 to fit with Afterglow's upload, as well as recolor all of them to Doom's color palette. This was done with Paint and Slade3. So mystery solved and now we have a rediscovered, obscure texture pack full of beautiful patches and flats. All of the wads text files had the same description and compyright permissions: which are repeated below: * Play Information * Game : DOOM II Episode and Level # : N/A Single Player : N/A Cooperative 2-4 Player : N/A Deathmatch 2-4 Player : N/A Difficulty Settings : N/A New Sounds : N/A New Graphics : Yes New Music : N/A Demos Replaced : None * Construction * Base : Textures converted to Doom2 from CWB texture pak 4 Editor(s) used : Paint Shop Pro 5.01, Wintex 4.3 Known Bugs : Um, None * Copyright / Permissions * All textures in this pak are copyright 1998 Christopher Buecheler. They are 100% Public Domain. You may use them in any way you see fit, providing the following conditions are met: 1. At no point will any money be charged for these textures, or any use of these textures within another product. Walnut Creek is excepted from this rule. They may reproduce the textures on a commercial cd if they wish 2. If you use these textures, you must give me credit in a txt file included with your zip. * Where to get this WAD * http://www.doomworld.com/afterglow/ftp://ftp.cdrom.com/pub/idgames/graphics/cwbdoom4.zip Here's a screenshot of some textures in the editor: I'd like to get an upload in Idgames, but I'm not sure how the copyright permissions would work. I'm tagging @Doomkid, since he seems to know about this kind of thing. Any thoughts? Also big thanks to shaithis for the textures, @Afterglow for compiling the earlier wads, to @Morpheus666 for starting us on this journey and helping solve the mystery DOWNLOAD: CWB_TEX.zip Hope you enjoy my compilation, Happy Mapping! Edited January 2, 2022 by Dusty_Rhodes 9 Quote Share this post Link to post
Astronomical Posted January 2, 2022 Does the texture pack work in vanilla or does it use boom switches and animation lumps? 1 Quote Share this post Link to post
Dusty_Rhodes Posted January 2, 2022 13 minutes ago, Astronomical said: Does the texture pack work in vanilla or does it use boom switches and animation lumps? Check the text file. No new switches or animations. 2 Quote Share this post Link to post
Gez Posted January 2, 2022 1 hour ago, Dusty_Rhodes said: CWB is a series of texture packs by Chris Beucheler Buecheler. Also the "where to get this wad" part at the end links to CWB4. 1 hour ago, Dusty_Rhodes said: Turns out, Christopher wasn't actually all that interested in Doom. In fact, he just liked digitzing photos and making textures. It was Afterglow that actually saw their potential for Doom and decided to convert and upload them. Even better, just that week, Christopher had been considering clearing his external hard drives. These kept the only copy of CWB 7 we knew of. Luckily, he gladly sent them over in .BMP format, where they converted to Doom palette nicely. This was a surprisingly labor instensive compilation too. I had to resize all the textures from 256x256 to 128x128 to fit with Afterglow's upload, as well as recolor all of them to Doom's color palette. This was done with Paint and Slade3. Have you kept the original, full-size truecolor versions? They'd be an interesting pack in their own right. 3 Quote Share this post Link to post
Dusty_Rhodes Posted January 2, 2022 26 minutes ago, Gez said: Buecheler. Also the "where to get this wad" part at the end links to CWB4. Have you kept the original, full-size truecolor versions? They'd be an interesting pack in their own right. Thanks for the corrections. Also I only have the true color, full - size versions from CWB 7 and 8, I can send them over, if you'd like. 1 Quote Share this post Link to post
Doomkid Posted January 2, 2022 As far as getting this on idgames is concerned, since the author expressly made them public domain, it should be as simple as re-formatting the text file a touch using the .TXT generator on the idgames front end. Make sure to include a copy of his original text in the zip too, and copy the copyright stuff at the bottom of his over to yours as well, so there’s no question about the license for these textures. Beyond that it should just be the same process as uploading anything else! 2 Quote Share this post Link to post
Dusty_Rhodes Posted January 2, 2022 3 minutes ago, Doomkid said: As far as getting this on idgames is concerned, since the author expressly made them public domain, it should be as simple as re-formatting the text file a touch using the .TXT generator on the idgames front end. Make sure to include a copy of his original text in the zip too, and copy the copyright stuff at the bottom of his over to yours as well, so there’s no question about the license for these textures. Beyond that it should just be the same process as uploading anything else! Well the problem is there's eight different text files. Do I specify all of them (ie: change "Base : Textures converted to Doom2 from CWB texture pak 4" to "Base : Textures converted to Doom2 from CWB texture pak 1 - 8"?) Anyway, thanks for the help. These are really nice and Morph and I put in a lot of work for them. I'll gladly see them preserved idgames. 0 Quote Share this post Link to post
kwc Posted January 2, 2022 (edited) I'm a little confused here, there seems to be a conflict of copyright/permissions/licensing between what is included in your proposed .txt and the content descriptions from (what I believe to be) said sketchy fileplanet downloads (first result google CWB TEXTURE PACK): All textures in this pack are copyright 1998 - 2001 Christopher Buecheler. License to use these textures is granted under the following explicit specifications: 1. The project in which the textures are to be used is 100% non-commercial. No money will be charged for its creation or distribution. 2. Christopher Buecheler is credited in a text document included in the distribution. GameSpy Industries is exempt from these conditions, and may publish these textures on CD or other media to be sold commercially. Judging by the way the text is written in your .txt, yours a copy straight from the source. Perhaps what was on fileplanet was written by someone else, or our Christopher Buecheler either had differing intentions on licensing between packs or simply an error. Either way, I'm pretty sure these don't constitute as public domain if there are explicit specifications to credit the author or restrict $$$ regardless. Edited January 2, 2022 by kwc 1 Quote Share this post Link to post
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