Skronkidonk Posted January 3, 2022 (edited) BlueAge is a brand new 32 map limit removing megawad made by me and @DCGRetrowave. This is made with Ultimate Doom Builder in Doom 2 format and also made with Slade3. This megawad was made in 1 1/2 years on and off & was tested on DSDADoom. Pistol start was made in mind and is designed for UV, but lower difficulties are implemented as well. It has no custom sprites but does have custom music + textures. Lastly the compatibility should be Doom 2 1.9.https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/blueagef ---------------------------------------------------------------------------------- BlueAgeF.zip Edited December 31, 2022 by Skronkidonk 57 Quote Share this post Link to post
phoo Posted January 3, 2022 Looks really interesting! I'll check it out when I get a chance 1 Quote Share this post Link to post
E.M. Posted January 3, 2022 If the compatibility is Doom 2 1.9, does that mean they're limit-removing or Boom-compatible? I just want to make sure I don't set the wrong compatibility mode when I play them. 1 Quote Share this post Link to post
General Rainbow Bacon Posted January 3, 2022 This looks really good. 4th shot down is pretty intimidating. 1 Quote Share this post Link to post
Dusty_Rhodes Posted January 3, 2022 This looks incredible! Can't wait to play. 1 Quote Share this post Link to post
Skronkidonk Posted January 3, 2022 6 minutes ago, E.M. said: If the compatibility is Doom 2 1.9, does that mean they're limit-removing or Boom-compatible? I just want to make sure I don't set the wrong compatibility mode when I play them. Forgot to mention that. It's Limit removing =) 0 Quote Share this post Link to post
ZeMystic Posted January 3, 2022 LETS FUCKING GOOOOO!!! CONGRATS! 2 Quote Share this post Link to post
OpenRift Posted January 3, 2022 @DCG Retrowave you did not tell me of this!! Is this Doom2-plus-compatible or is it more demanding? 2 Quote Share this post Link to post
adamastor Posted January 3, 2022 Looks great! Looking forward to play it. 1 Quote Share this post Link to post
eharper256 Posted January 3, 2022 Here's me checking out the first map in Walpurgis: Pretty fun little opener, and I quite like the asthetic so far. 1 Quote Share this post Link to post
Skronkidonk Posted January 3, 2022 12 minutes ago, eharper256 said: Here's me checking out the first map in Walpurgis: Pretty fun little opener, and I quite like the asthetic so far. This was really fun to watch! The mod really changes the gameplay up a bit which is a nice change of pace. =) thank you 1 Quote Share this post Link to post
Firedust Posted January 3, 2022 On map 2, there's a HOM in red key room by the first chaingunner pillar on the left. 1 Quote Share this post Link to post
IRod54 Posted January 3, 2022 (edited) This looks great, one thing though, when you're making sectors that look like walls within a sector that aren't intended to have linedef actions make sure to delete them 1st Edited January 3, 2022 by IRod54 1 Quote Share this post Link to post
Skronkidonk Posted January 3, 2022 58 minutes ago, Firedust said: On map 2, there's a HOM in red key room by the first chaingunner pillar on the left. Can you send a screenshot so I can see this? 0 Quote Share this post Link to post
Rudolph Posted January 3, 2022 Is a tracklist included in the WAD? I am unable to use SLADE on this computer. If not, can you provide us with a tracklist? 1 Quote Share this post Link to post
DCG Retrowave Posted January 3, 2022 12 hours ago, OpenRift said: @DCG Retrowave you did not tell me of this!! Is this Doom2-plus-compatible or is it more demanding? I should clarify that I was only responsible for MAP26, the status bar, and some bug fixing. The original post does make it sound like I worked on much more than that :O My map is compatible with DOOM2P, but several of Skronk's maps aren't due to large blockmaps. You could play it in a port like MBF with vanilla compatibility for DOS gaming though :D 1 Quote Share this post Link to post
Rudolph Posted January 3, 2022 (edited) In MAP01 (playing with Freedoom, btw), I cannot return to the area beyond the fence; the door appears to be stuck and as you can see, the texture looks like that when I try to revisit the area. Edited January 3, 2022 by Rudolph 1 Quote Share this post Link to post
Skronkidonk Posted January 3, 2022 2 hours ago, Rudolph said: In MAP01 (playing with Freedoom, btw), I cannot return to the area beyond the fence; the door appears to be stuck and as you can see, the texture looks like that when I try to revisit the area. I'm not sure why this happens Does Freedoom change how the game works cause if so this may be the reason behind it. I've never really played Freedoom so I'm not sure how it works. Also by tracklist do you mean a list of the maps? 0 Quote Share this post Link to post
Rudolph Posted January 3, 2022 56 minutes ago, Skronkidonk said: Also by tracklist do you mean a list of the maps? No, the list of music tracks used in the mapset. 1 Quote Share this post Link to post
xvertigox Posted January 3, 2022 (edited) Holy shit, this is well unexpected. It's always good to see a megawad release and I'm guessing after 1.5 years you guys feel the same. I'll give it a jam and let you know what I think. Here's just running commentary/notes as I play: Spoiler map01: Nice opening shot. Classic tech base map01 style of level but with surprisingly beefier enemies (the red key chaingunners fucked me up/killed me...). I like the extra long door when going outside lol. I like the barracks ambush, very doomcute. Barracks ambush just killed me because I didn't have a chaingun lol Two deaths on map01!! What a fuckin noob, and to think, I just made a thread "what wads to record to show off how doom pro i am" what a fuckin buffoon lmao I think the balancing could be a bit better. I would replace some of the shotgunners with imps, namely in the berserk ambush. Giving berserk and then sending hitscanners in means that you can't use the berserk without losing a lot of health :( Edited January 3, 2022 by xvertigox 2 Quote Share this post Link to post
Skronkidonk Posted January 3, 2022 2 hours ago, Rudolph said: No, the list of music tracks used in the mapset. BlueAge.zip is updated and the text document now comes with a tracklist. 1 Quote Share this post Link to post
ScrappyMcDoogerton Posted January 4, 2022 Just streamed the first 5 maps on my youtube channel and really enjoyed them. I will likely stream the entire wad over the next few weeks. This was my first stream so there are a few minor audio issues sorry about that. This was recorded using the first release of the wad so there are a few bugs that may not be present in current releases. Future streams will be recorded using whichever is the most current release at the time of the stream. 1 Quote Share this post Link to post
Skronkidonk Posted January 4, 2022 1 hour ago, ScrappyMcDoogerton said: Just streamed the first 5 maps on my youtube channel and really enjoyed them. I will likely stream the entire wad over the next few weeks. This was my first stream so there are a few minor audio issues sorry about that. This was recorded using the first release of the wad so there are a few bugs that may not be present in current releases. Future streams will be recorded using whichever is the most current release at the time of the stream. I enjoyed watching this! I love watching people play my maps and see how they handle the game play. Please keep playing more if you would like. The wad gets much much better after I would say MAP07 2 Quote Share this post Link to post
Skronkidonk Posted January 8, 2022 BlueAge has been updated If you could please download this to better the playing experience. 1 Quote Share this post Link to post
DOEL Posted January 9, 2022 (edited) great wad, added some maps to my demo list 😎 i assume it's complevel 2? Edited January 9, 2022 by DOEL 1 Quote Share this post Link to post
Skronkidonk Posted January 9, 2022 11 hours ago, DOEL said: great wad, added some maps to my demo list 😎 i assume it's complevel 2? Yes it is! Thank you very much 1 Quote Share this post Link to post
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