TimeOfDeath666 Posted October 24, 2022 Quote no viruses, malicious files, inappropriate files, etc. (ask in thread if you have questions) I'm going to file the submissions under "etc." and if @Rykz wants to resubmit the files without password protection then I'll accept them. 2 Quote Share this post Link to post
TimeOfDeath666 Posted November 1, 2022 NEW DEADLINE IS NOVEMBER 11th Sorry for the super short notice, but I've bumped up the deadline to next week. The reason for this is because I recently got another warning from a mod and it's making hosting the DMP on doomworld to be too much of a hassle. If it was one of my own projects then it wouldn't matter, but DMP is a community project and I have to be available on the forums to run it. I've been on doomworld for 18 years and started getting warnings last year (from which mod I don't know). So I've decided to end DMP2022 early and take DMP2023 over to Doomer Boards. Thanks to all the submitters and people who have stayed with the project over the years. I'm not leaving doomworld, only DMP is. 5 Quote Share this post Link to post
DoctorNuriel Posted November 1, 2022 I won't have enough time to make deadline I'm afraid, I'll need to drop out. Maybe next time! 0 Quote Share this post Link to post
Walter confetti Posted November 1, 2022 That's pretty unfortunate to hear! You can also try to take a shot in Doom Universe forums... 1 Quote Share this post Link to post
Scypek2 Posted November 1, 2022 Well, at least now I can't procrastinate until December 29th to submit something. 0 Quote Share this post Link to post
Stabbey Posted November 1, 2022 I've only made one map this year, but I think it's pretty good. I just need to get the animated textures working. It also hasn't been playtested yet, so there might need to be tweaks made. 0 Quote Share this post Link to post
Philnemba Posted November 2, 2022 Welp I better get start on making at least one more map before the deadline. 0 Quote Share this post Link to post
Scypek2 Posted November 2, 2022 You guys are submitting maps to this project? 1 Quote Share this post Link to post
TimeOfDeath666 Posted November 2, 2022 I'm going to try to make one more really small map. 0 Quote Share this post Link to post
SilverMiner Posted November 3, 2022 https://www.dropbox.com/s/154rfdztfio92dl/SilverMinersub03112022.zip?dl=1 Here's my new submission containing: A source pic for dbp53 titlepic, a related archvile sprite edit. An unfinished zdoom wad that's meant to mix stuff from 3 iwads 0 Quote Share this post Link to post
Walter confetti Posted November 4, 2022 (edited) Ok, another one before the deadline approaches. This one is kinda oid, actually. I begin these maps back in January, after my first release for this project. whacks.zip Title: World Hacks Author: Walter Game: HACX: Twitch 'n' Kill (1996, Banjo Software) Editor(s) Used: Ultimate Doom Builder, Slade3 Port: Vanilla HACX exe 1.0 Slot: MAP01, MAP33 Files: whacks.wad Zip file size: 35 kb Build time: 2 hours for MAP01, 1 hour/ 1 hour and half for MAP33 Tested with: chocorenderlimits, Crispy Doom 5.10.1, HACX exe using DosBox Bugs: None Description: A couple of speedmaps made for HACX, that old fan-made Doom clone, MAP01 is the proper map and MAP33 is a arena made for testing out the various monsters. making maps for this game is a fucking mess. Screenshots in spoilers (MAP01): Spoiler Edited November 4, 2022 by Walter confetti 4 Quote Share this post Link to post
Moustachio Posted November 6, 2022 (edited) I got a map to submit! moustachio22.zip One short Doom II map that takes place in a city under siege. As the city PD's sole surviving deputy, it's up to you to put an end to this tomfoolery. It's a fairly short map, maybe 3 minutes long. It's difficult though, so to take a few attempts to it all down. Hope you enjoy! Title: Burn Baby Burn Author: Moustachio Game: DOOM II: Hell on Earth Editor(s) Used: Ultimate Doom Builder, Slade 3.1.2 Port: Limit-Removing Slot: MAP01 Files: moustachio22.wad, moustachio22.txt, moustachio22.deh Zip file size: 69 KB Build time: 4 hours over 3 days Tested with: Crispy Doom 5.11.1, DSDA-Doom 0.24.3, GZDoom 4.8.2 Screenshot: Spoiler Edited November 6, 2022 by Moustachio 0 Quote Share this post Link to post
Scypek2 Posted November 7, 2022 (edited) I've got 111 files and 10 megabytes in my folder so far, but it's missing a little something. I wonder how many Tastes Like Spelunky levels I can make in 4 days? Edited November 7, 2022 by Scypek2 2 Quote Share this post Link to post
General Roasterock Posted November 9, 2022 (edited) In light of the new deadline, I threw together something in a much shorter time period than I would've liked. Title: Wash Away Game: DOOM II Comp: Boom (complevel 9) Files: DMP22.wad, README.txt Size: 28KB DMP22.zip The map isn't big enough to warrant a screenshot, but I promise it's hot hot gameplay for its size. Also, kinda hard to call it a DMP if it's not on DoomWorld, but I understand the choice. Edited November 9, 2022 by General Roasterock 2 Quote Share this post Link to post
Scypek2 Posted November 9, 2022 No joke, my eyes once again glossed over the "they created" and "during 2022" in the project rules. I'll have to do some last minute changes... on the plus side, the download is now much more lightweight. He sings the songs that remind him of the rhythm that divides you This folder now contains a set of wolf3d levels, three screenshots and a text file that doesn't describe the contents of the folder. It seems about right, everyone else submitted reasonably-sized things and so will I. 3 Quote Share this post Link to post
Rykzeon Posted November 10, 2022 On 10/21/2022 at 6:54 PM, Rykz said: Hell Cartel 2 Work Progress (Part 1) File amount: 19 ZIP (I use 7z actually) size: 531KB No wad.backup nor .dbs>> Download Here << Removed Password Hell Cartel 2 Work Progress (Part 2) 10 Folders Size: 593kb>> Download << 0 Quote Share this post Link to post
Philnemba Posted November 11, 2022 On 11/1/2022 at 9:26 PM, Philnemba said: Welp I better get start on making at least one more map before the deadline. Well sadly due to IRL busy stuff for the past few days, I was unable to have time to make at least one more map(was going to make a vanilla Strife map but will save that idea for another time) but I did had fun making that bizarre Sorrow mapset this past July and it was a good GZDoom mapping exercise. I look forward on trying all of the submissions including Walter's Hovertank 3D mapset and Scypek's Wolfenstein 3D levels when I have the time :) 0 Quote Share this post Link to post
DoomTheRobot Posted November 11, 2022 Throwing in one more thing before the deadline: The_Boys_Are_Back_In_Tech.zip Originally made for a community project. Play it with DOOM 1, not DOOM 2. Should work just fine with doom.exe. 2 Quote Share this post Link to post
Jjp Posted November 11, 2022 Just heard about the new deadline two hours ago, so here's a mediocre speedmap: dmp2022_jjp.zip Title: Some Hell Cavern Iwad: Doom II Port: vanilla (in theory; only tested with Woof) Difficulty settings: yes 0 Quote Share this post Link to post
TimeOfDeath666 Posted November 11, 2022 Didn't get a chance to make another map, but I recorded a half-hour drum solo: Violations (secret song).mp3 2 Quote Share this post Link to post
TimeOfDeath666 Posted November 13, 2022 >>> Download: DMP2022v1.zip (98MB) <<< Congratulations guys, you completed yet another chapter of the Doomworld Mega Project. You made another megawad's worth of maps and should be proud of yourselves. I was expecting a bit more non-wad content, but I think the lack of structure I brought to this year's rules spooked some people. Well, it was an experiment at least. Next year's project will have some very harsh rules where you or anyone else won't be allowed to test your map AT ALL. You will be completely prohibited from loading your map in-game before submitting it. What's the point of that, you might ask? It's just a humorous take on "professional mappers" who build a map and give it to playtesters who fix their mistakes. Don't take it personally, it's just a joke. But I think it'll be another fun experiment. You can join DMP2023 in the new year over on "Doomer Boards". 7 Quote Share this post Link to post
Scypek2 Posted November 13, 2022 Sounds too easy. I'll try to not even load it in a map editor either. Looking forward to see how Doom🅱️ord Mega Project 2023 pans out. 0 Quote Share this post Link to post
Walter confetti Posted November 13, 2022 Oh boy, this sounds like a great way to start the most trollish megawad in existence. I'm curious too how the boards will take the DMP (or is better say, DBMP) formula... 0 Quote Share this post Link to post
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