exl Posted January 5, 2022 (edited) I prefer hardware accelerated rendering configured to look almost like software rendering. Comparing it to software rendering and true color software rendering in GZDoom, the differences are small. Mostly in how the sky is rendered. You also get better performance and no more fugly Y-shearing. Edit: you can even apply palette tonemapping in hardware accelerated mode to get that banded software look, though it is not 100% the same color-wise. Edited January 5, 2022 by exl Tonemap 9 Quote Share this post Link to post
RetroAkaMe Posted January 5, 2022 i definitely like more software. i like that crispy retro feel. On 1/5/2022 at 5:28 AM, Cilian said: opengl renderer is much faster but it also looks differently. Expand Also, I don't really think so, doesn't make sense to me. 1 Quote Share this post Link to post
BoxY Posted January 5, 2022 I love software visuals, but I end up using GL when I'm recording because the performance difference is just too much to leave on the table when I actually need it. 2 Quote Share this post Link to post
ax34 Posted January 5, 2022 (edited) OpenGL/Vulkan for power efficiency and modern graphics features, but sometimes i switch to Software when playing vanilla/Boom wads. Edited January 5, 2022 by ax34 1 Quote Share this post Link to post
maxmanium Posted January 5, 2022 (edited) Software, 100%. I wish I could get used to OpenGL but it's just not the same. Edited January 5, 2022 by maxmanium 2 Quote Share this post Link to post
Erick Posted January 5, 2022 Hardware rendering that can be tweaked to come close to looking like the software renderer. I can have the performance of the hardware renderer while not losing too much of nice visuals of the software renderer. That said, I do not also mind some extra things like lighting and trails on projectiles and Things. 2 Quote Share this post Link to post
Maribo Posted January 5, 2022 Preferably Software, unless there is some area within the map that plays horribly with the way it renders. OpenGL for maps that Software's limitations can't handle. I have actually come across maps where OpenGL seems to perform worse... not in the frame rate department, but rather it introduces what feels like stuttering that doesn't show up in something like PrBoom or DSDA-Doom's info outputs. MAP32 of 1k Lines 1 is the most recent I can remember. 1 Quote Share this post Link to post
ReaperAA Posted January 5, 2022 Definitely Hardware rendering because Software renderer's performance sucks ass on my laptop CPU. 3 Quote Share this post Link to post
Edward850 Posted January 5, 2022 On 1/5/2022 at 4:26 PM, AlexMax said: and for whatever reason in 2022 I can't think of an OpenGL renderer that comes correctly configured out of the box. Expand Strife:VEs. :P 3 Quote Share this post Link to post
Bri Posted January 5, 2022 I prefer hardware but tinkered with so sprites and textures are not blurry and still retains the pixel aesthetic. 2 Quote Share this post Link to post
Biz! Posted January 5, 2022 Honestly I like that gzdoom setting that makes it use the colormap 1 Quote Share this post Link to post
hawkwind Posted January 5, 2022 I prefer Opengl/Vulkan. I'm not a fan of squared pixels and jagged sprite edges. But each to their own. 2 Quote Share this post Link to post
Skittle Posted January 6, 2022 I can go both ways. For the most part, I'll go with software rendering, since I feel like the soft lighting of software is really pleasing to look at, but OpenGL rendering can help a lot with some maps that're meant to be run on GZDoom, like said by Breezeep. 1 Quote Share this post Link to post
Rei is now real Posted January 6, 2022 neither I play Doom via ascii art /j jokes aside, I don't really have a preference though, when I do get the chance, I use opengl 0 Quote Share this post Link to post
ducon Posted January 6, 2022 On 1/6/2022 at 5:33 AM, HEVSoldier_nova said: neither I play Doom via ascii art /j Expand Yay: 3 Quote Share this post Link to post
Yandere_Doomer Posted January 6, 2022 I only use software rendering if my pc cant handle a certain wad. but a lot of the time even that wont work. but other than that i solely use OpenGL 0 Quote Share this post Link to post
Nikku4211 Posted January 8, 2022 I prefer to use software rendering. Sure, the lighting of software rendering fits Doom's atmosphere, but I especially like it because of all the tricks that are done best in Doom's software renderer, especially HOM tricks. In LZDoom and GZDoom, I prefer truecolour software rendering, at 320x200 of course for aesthetic reasons. I had no idea lower resolutions would still be a factor even in 2022 for improving performance. I even prefer the Y-shearing of software rendering, as it really goes well with the 90s column-based aesthetic of the Doom engine and it doesn't make the sprites look flat when you look down. 0 Quote Share this post Link to post
ReaperAA Posted January 8, 2022 On 1/8/2022 at 9:54 AM, Nikku4211 said: In LZDoom and GZDoom, I prefer truecolour software rendering, at 320x200 of course for aesthetic reasons. I had no idea lower resolutions would still be a factor even in 2022 for improving performance. Expand True color software renderer is quite demanding whenever I used it. For a change, I would recommend giving a shot to hardware renderer (using OpenGL ES renderer for GZDoom if you have old hardware) and sector lighting mode set to either "Doom" or "Software". You would get similar lighting and colors with likely much better performance such that you won't need to lower the resolution. Though with that said, you won't get Y-shearing and sprites would look flat when looking up/down. So its a give and take situation 0 Quote Share this post Link to post
Kute Posted January 8, 2022 When I play Doom I always choose software... because I don't want anything to slow down any of my graphics cards which are always mining ethereum. It's actually one of the things that brought me back into the Doom fold. 0 Quote Share this post Link to post
Nikku4211 Posted January 8, 2022 On 1/8/2022 at 12:20 PM, ReaperAA said: True color software renderer is quite demanding whenever I used it. For a change, I would recommend giving a shot to hardware renderer (using OpenGL ES renderer for GZDoom if you have old hardware) and sector lighting mode set to either "Doom" or "Software". You would get similar lighting and colors with likely much better performance such that you won't need to lower the resolution. Though with that said, you won't get Y-shearing and sprites would look flat when looking up/down. So its a give and take situation Expand I have tried that hardware renderer before under those settings. It still didn't look right to me. 0 Quote Share this post Link to post
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