Jimmy Posted January 5, 2022 (edited) Happy New Year! Here is a new single map for GZDoom, inspired an inordinate amount by Cyb's "Void". Ambition outgrew the time allotted before @Fuzzball's birthday, so here it is precisely... 2 weeks late. Whoopsie! Download "Exquisite Amethyst" (22.2MB): GZDoom 4.7.0+ required. Only tested in this port/build. /idgames Mirror Powerhouse Mirror Software renderer somewhat supported - hardware preferred. Dynamic lights encouraged but not required. Please load lights.pk3 as well if you wish to use them. Name: Exquisite Amethyst Game: Doom 2 Ports Tested: GZDoom 4.7.0 Map: MAP01 Music: "RuhrStadt" by Olof Gustaffson Gameplay: Single play/co-op Difficulty Settings: No Multiplayer Placement: No Build Time: 2 and a bit weeks Textures: Gothic textures, Nightmare textures, Zoontex, Jimmytex. Requirements: Jumping/crouching/freelook all permitted. Thanks to: @Bridgeburner56, @Major Arlene, @Alfredo, @CyanoBlugron, @Guardsoul - playtesting @Kaapeli47 - code and sound design for the new weapon @TheEvilGrin - for the in-game title graphic @Fuzzball - sky texture, additional resources, inspiration, and support over the years <3 Screenshots: Spoiler Edited April 12, 2022 by Jimmy /idgames release. 68 Quote Share this post Link to post
Kaapeli47 Posted January 5, 2022 Glad to have worked on the sounds of the new weapon in addition to the code reference from InsanityDM! Especially sound design is what I pay good attention to when making weapons, so I hope the new weapon feels satisfying to use. 2 Quote Share this post Link to post
Bridgeburner56 Posted January 5, 2022 Good map is good. Enjoyed this one a lot. 3 Quote Share this post Link to post
Major Arlene Posted January 5, 2022 Can confirm this map is a banger, go play. 3 Quote Share this post Link to post
Alephany Posted January 5, 2022 That skybox is amazing. I'll try this out! 1 Quote Share this post Link to post
Sapfiar Posted January 5, 2022 funny level, it's a pity that it ends quickly:) 0 Quote Share this post Link to post
Joshy Posted January 5, 2022 Damn fine stuff sir, I really liked the black/white key room bit especially, that was neat. 1 Quote Share this post Link to post
Captain Ventris Posted January 6, 2022 I’m a sucker for anything Void. Will definitely have to play this. 1 Quote Share this post Link to post
Terminus Posted January 6, 2022 This looks right up my alley. Saw it on Bridgeburner's stream and fell in love. Can't wait to try this map out! 1 Quote Share this post Link to post
Biodegradable Posted January 6, 2022 Incredible stuff as always, Jimmy! Or dare I say... Exquisite. The mixture of Doom/Heretic/Hexen stuff worked really well together and the colour palette is also neato on a burrito. The black/white skull fights were admittedly aggravating, but otherwise I had a great time with it. Another gem of a single map release. 1 Quote Share this post Link to post
Pistoolkip Posted January 6, 2022 Awesome stuff! Looks lovely and the gameplay is great. Tight 30 minute Doom adventure. The only thing I really disliked are the monsters guarding the teleporter. No real way to avoid damage, and I had to reload an earlier safe to progress. 1 Quote Share this post Link to post
Alephany Posted January 6, 2022 I had fun! Good map with nice visuals. It might be a bug, when I entered the 1st portal where you get the Super Shotgun, right after going through the silent teleporter for the next room, I couldn't use my SSG whatever I tried, like it got lost or something. There is also the music that threw me off because my first reaction was thinking about a dance party but that's my fault lol. Other than that, great stuff! 1 Quote Share this post Link to post
Jimmy Posted January 7, 2022 @Alephany The problem with the SSG you experienced sounds like you had a mod loaded that replaces weapons. The weapon is given to you in this map via a script, so if a loaded mod replaces the SSG, it will override the player's weapon slots and not allow you to re-select the stock SSG after it's given to you. Even something like Smooth Doom has the ability to break here. I might have to slightly rethink how I do the SSG zombie decoration. Might be a ZScript thing? @Biodegradable Thanks for playing! The bleeding projectile is down to Nashgore, yes - I believe it can be addressed for the proper release, though. Sorry the key fights had you effing and blinding so much. Thinking I might nerf that black key fight in particular. @Pistoolkip Thanks for the video! I'm not sure what's going on with spawned enemies in the main area waking up prematurely and clogging the portal destination before you've even stepped back into it. I have a feeling sound propagation is getting messed up, possibly due to how I've got some line portals set up (there are a few line portals that spit out non-critical errors on map start and I haven't found a way to elegantly address them yet). 1 Quote Share this post Link to post
Pistoolkip Posted January 7, 2022 26 minutes ago, Jimmy said: @Alephany The problem with the SSG you experienced sounds like you had a mod loaded that replaces weapons. The weapon is given to you in this map via a script, so if a loaded mod replaces the SSG, it will override the player's weapon slots and not allow you to re-select the stock SSG after it's given to you. Even something like Smooth Doom has the ability to break here. I might have to slightly rethink how I do the SSG zombie decoration. Might be a ZScript thing? @Biodegradable Thanks for playing! The bleeding projectile is down to Nashgore, yes - I believe it can be addressed for the proper release, though. Sorry the key fights had you effing and blinding so much. Thinking I might nerf that black key fight in particular. @Pistoolkip Thanks for the video! I'm not sure what's going on with spawned enemies in the main area waking up prematurely and clogging the portal destination before you've even stepped back into it. I have a feeling sound propagation is getting messed up, possibly due to how I've got some line portals set up (there are a few line portals that spit out non-critical errors on map start and I haven't found a way to elegantly address them yet). I had the same issue in both my playthroughs, so it's consistent 1 Quote Share this post Link to post
Scuba Steve Posted January 8, 2022 The only thing I felt lacking in an homage to Void, is a few more mind-bending environments. The black/white key pedastals were good, but it would have been nice to see something as memorable as the upsidedown room or the shrinking location. 1 Quote Share this post Link to post
Jimmy Posted January 8, 2022 (edited) 1 hour ago, Scuba Steve said: The only thing I felt lacking in an homage to Void, is a few more mind-bending environments. The black/white key pedastals were good, but it would have been nice to see something as memorable as the upsidedown room or the shrinking location. Yeah it would've been nice to do more high-concept stuff like that, but I think I struggle to come up with things like that. I'm better with plain arenas and organic layouts, I think? Edited January 8, 2022 by Jimmy 0 Quote Share this post Link to post
Alephany Posted January 8, 2022 21 hours ago, Jimmy said: @Alephany The problem with the SSG you experienced sounds like you had a mod loaded that replaces weapons. The weapon is given to you in this map via a script, so if a loaded mod replaces the SSG, it will override the player's weapon slots and not allow you to re-select the stock SSG after it's given to you. Even something like Smooth Doom has the ability to break here. I might have to slightly rethink how I do the SSG zombie decoration. Might be a ZScript thing? I had NeuralUpscale2x_Smooth Weapons so I think this was the problem. 0 Quote Share this post Link to post
Captain Ventris Posted February 4, 2022 Lovely! Was a good homage with some tight fights and an awesome color scheme. I had a good time! 1 Quote Share this post Link to post
Suitepee Posted March 2, 2022 https://youtu.be/h0jBQ1MsekU Playthrough starts at 10:34. This was a fun map. 1 Quote Share this post Link to post
msx2plus Posted March 3, 2022 really solid fun stuff!! the desaturated sectors made it a bit hard to see some projectiles (was blindsided by quite a few revballs), but it was such a lovely time it didn't fuss me too badly. 1 Quote Share this post Link to post
Higo Doragon Posted March 4, 2022 so so so so pretty!!! ^^ i loved, the gameplay is so smooth, it doesn't push me to my limits, but it's really fun to play, both in combat design and level progression! the looks are incredible too! 1 Quote Share this post Link to post
RiviTheWarlock Posted March 4, 2022 Pretty cool map overall, couldn't make it past the desaturated sectors though because the scrolling sky was making me nauseous, so maybe I'd change it up or make it scroll less fast. What I played before that point was nice though. 1 Quote Share this post Link to post
Jimmy Posted April 12, 2022 This is now on /idgames! https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/exquamethyst 2 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.