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Question about Door Tracks


Zulk RS

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So this is less of a technical question and more of a question of convention.

 

I know that you need to set the door track lines as "Lower Unpegged" or it causes the textures to move up and down when the door is opened or closed. My question is: Why do we need to do that? Like everyone does it so their door track textures don't move but what is actually the problem if it moves? I personally don't really see the problem with moving door tracks so I was hoping someone could tell me what it is.

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Gonna be honest, I actually prefer the look of... pegged? door tracks. It makes it look like there's machinery moving the door up and down, which makes a lot more sense to me than the door sliding along without any friction or anything. But it's ultimately a matter of choice. You don't *have* to unpeg your door tracks if you don't want to. People can just deal with it.

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It just looks really weird when it moves. Also it's not a track anymore if it's what moves the door, rather than the... track... alongside which the door moves.

 

There are some textures that can make more sense when they move. E.g. some sort of chain texture for a gothic/medieval door, why not. I've also seen levels in which the door track was split in three, with unpegged outer DOORTRACK and a pegged inner slice using a support texture.

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I find an un-unpegged DOORTRAK can look better if it's set back a little bit from the door frame.  Usually they're flush against the frame and somehow it looks off when they move like that, at least to me.  Like Gez says, it's a track, and the mechanism for the door opening probably doesn't involve the entire track moving up and down.  Then again DOORTRAK in general is a fickle texture and there's all kinds of ways it can look dopey and ugly. 

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Well, based on the texture's name, it is a tracks. So, the tracks are the non moving part, and the train, or the door is the thing that is moving. Therefore, making in unpegged makes complete sense. Why should the track move?

The other part mentioned here is that when the track has a chain in it. This preposes that the chain should move. So making it u pegged here makes no sense. In fact, i like Gez's solution.

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5 hours ago, Zulk RS said:

I personally don't really see the problem with moving door tracks so I was hoping someone could tell me what it is.

 

I always notice pegged door tracks, probably from years of playing, but I don't think its a major deal breaker. It is like reading longhand where the i's aren't dotted. I don't dot my i's either. But it can vex some people. So I try to unpeg all my door tracks to err on the safe side. Just my naïve opinion.

 

I am playing through all Doom I Episodes and today noticed the first door in E3M1 (sector 36) has them pegged. They move with the door. All other doors on the level are unpegged, so this was probably an oversight by Sandy.

 

4 hours ago, Gez said:

E.g. some sort of chain texture for a gothic/medieval door

 

That makes sense and would be a great use of pegged lines. Is a shame none of the stock textures has anything like this.

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34 minutes ago, beast said:

I don't dot my i's either. But it can vex some people.

That's fine as you as you don't start writing in Turkish. ;)

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4 hours ago, beast said:

 

8 hours ago, Gez said:

E.g. some sort of chain texture for a gothic/medieval door

 

That makes sense and would be a great use of pegged lines. Is a shame none of the stock textures has anything like this.

 

Map 04 in Tangerine Nightmare has this sort of door track and it does look like the chain is moving as the door moves (possibly lifts, too, with the proper pegging, but I don't remember). I'm not sure if any of the other maps in that mapset do that with the chain door tracks.

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10 hours ago, Zulk RS said:

what is actually the problem if it moves?

There's no problem. But personally, it's a great detail choice, I don't find moving door-tracks satisfying. I'm glad it's a design choice in the classic Doom games.
 

9 hours ago, Gez said:

E.g. some sort of chain texture for a gothic/medieval door, why not.

Nice idea, very fitting for gothic/medieval doors. Somewhat unrelated addition to this example is tech-styled lift-tracks. I know we are talking about door-tracks and not lift-tracks.

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