Radial Posted January 9, 2022 It seems odd, considering that the source code for D3 is under gpl, and source ports exist, that no one has bothered to port the ui over. Then again, subtitles have been missing in every possible version of doom 3, official or not, so maybe this is a case of laziness and/or not seeing it as a problem. 0 Quote Share this post Link to post
Edward850 Posted January 9, 2022 (edited) It's not straightforward to port over, as all the BFG UIs (including the HUD) are made in Flash, something the original engine lacked. This seems to be a residual aspect of BFG itself being augmented with idTech5 code. Edited January 9, 2022 by Edward850 0 Quote Share this post Link to post
snapshot Posted January 10, 2022 (edited) there is a subtitles mod, just look for doom 3 cc or doom 3 closed captions. as for widescreen ui, d3ee or doom 3 redux or any mod that uses 6th venom's hq menu as a base basically has one. Edited January 10, 2022 by sluggard 0 Quote Share this post Link to post
Radial Posted January 14, 2022 On 1/10/2022 at 9:08 PM, sluggard said: there is a subtitles mod, just look for doom 3 cc or doom 3 closed captions. I have tried that mod, unfortunately it seems to be broken and development on it has died. 0 Quote Share this post Link to post
Wadmodder Shalton Posted March 12, 2022 On 1/9/2022 at 4:20 AM, Edward850 said: It's not straightforward to port over, as all the BFG UIs (including the HUD) are made in Flash, something the original engine lacked. This seems to be a residual aspect of BFG itself being augmented with idTech5 code. The HUD probably uses Autodesk's now discontinued Scaleform GFx which will be impossible to backport to the original 2004 version of Doom 3. 0 Quote Share this post Link to post
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