eltiolavara9 Posted January 9, 2022 (edited) Spoiler https://youtu.be/50s4vwUh60o ^ trailer!!! https://forum.zdoom.org/viewtopic.php?f=42&t=74494 < zdoom forums thread for some reason first of all, mouselook jumping and crouching are required, pistol starts are very heavily recommended and are the only way the levels were tested. also all compatibility settings should be set to default or things like rocket-jumping might break this wad is a lot of things: it's pretty inspired by cruelty squad and weird 2000s stuff and its style (and in places, mock2 and other jokewads, despite this not being a jokewad), it's something i made (or at least began) when i was frustrated with doom modding and mapping, basically just going "you know what? why attempt to make what everyone else is already making, why don't i just go apeshit on the editor" also, since i'm very burned out on vanilla doom the maps are built on a cocktail of gameplay mods: supercharge (with fucked up sprites and sounds), nashmove and mario agility are the main ones (stomping on mario agility is recommended but doesn't matter much, just makes pinkies less annoying) (also theres otex) screenshots should be on the bottom? also theres 2 secret maps difficutly settings are implemented, but like 3 things change in the whole wad (i may implement them more in a update but idk im pretty tired of working on this) i made the level entry + cast roll graphics and OST, as well as all the weapon sprites and some sound effects & textures (mostly the face ones, the other ones are either tiled wallpapers or OTEX), i DID NOT make the base of map06 (it's a slige map i fucked up in the editor, idk if its allowed) and the custom monsters that are used, even if they're all edited, are from realm667 and belong to their authors and all that i hope thats everything DOWNLOAD LINKS: main https://www.moddb.com/mods/doom-14-supreme-adventure-the mirror https://drive.google.com/file/d/1pxqYQx2CLRIkoC7XOvQQG_qb04jLPJtY/view?usp=share_link OST https://lavara9.bandcamp.com/album/doom-14-supreme-adventure-ost Edited February 26, 2023 by eltiolavara9 new big hud 18 Quote Share this post Link to post
Scuba Steve Posted January 10, 2022 What the fuck did I just play? 6 Quote Share this post Link to post
eltiolavara9 Posted January 10, 2022 1 hour ago, Scuba Steve said: What the fuck did I just play? a mod (seriously tho i hope you enjoyed it, thanks for playing) 3 Quote Share this post Link to post
LadyMistDragon Posted January 11, 2022 It was cool, though I should say some of the jumping almost feels a little too precise, like it's almost like you need the exact right timing to get out of those platforms going up/down near the end of level 2 because of the low-ceilings on a few of them. 1 Quote Share this post Link to post
msx2plus Posted January 12, 2022 actually pretty dope - i got stuck at the part in map02 with the up arrows since i have no idea how to advance. i'll skip ahead to see the rest. up until that point, map02 has had a strong emotional affect on me that i'm having a hard time putting into words. the overwhelming noise and reflections are a lot to parse and it has a heavy atmosphere. i like it a lot. appreciate some of the goofball weapon graphics and sloppy 1995-idgames-ftp map structure. it's clear that despite appearances, it's not a joke, you're just creating in a non-critical way, letting things happen regardless of where it goes. the more you are willing to let go and create freely, the more you really dig into yourself and realize something that only you can create at only that point in time. it's always nice to see that in the world of doom. i'll take a "bad" interesting, freewheeling piece of work over a "good" generic techbase any day of the week. making garbage for the sake of making anything at all in difficult times can often have pretty amazing outcomes. cheers! 5 Quote Share this post Link to post
msx2plus Posted January 12, 2022 wanted to double-post because i feel it's worth it: i played through this tonight (admittedly i cheated a couple times, i was more invested in seeing the rest than actually playing some of the parts, i'm sure the misery and hostility of some of the encounters is fully intentional. still couldn't figure out how to advance past the arrows in map02 tho) and really enjoyed it. i encourage a soundtrack release via bandcamp or something. there are a lot of cool ideas and neat set pieces here. it definitely leans heavily on cruelty squad, but it's appreciable in its own right. for those that lack that point of reference, you could also see it as "lilith.pk3 meets benjogami feat. every custom monster dialed up to 11". the uneasy undertones are always appreciated and there's a keen sense of humor and grandeur throughout. 1 Quote Share this post Link to post
eltiolavara9 Posted January 12, 2022 (edited) thank you so much for your feedback! yeah, in a lot of maps you're not supposed to kill everything, just rush past things before they get worse and in that part at map02 you're supposed to rocket-jump up (admittedly i could have made that more clear, but idk how) (also yeah the platforming in map02 scales pretty suddenly, sorry about that) anyways i'm glad it's not JUST cruelty squad and about the ost i wanted to release it by itself in a video & bandcamp format thanks for playing! i'm really happy to see people like something this weird :D and yeah the whole "strong emotional effect that's hard to put into words" i think was something i wanted to do for every map as well Edited January 12, 2022 by eltiolavara9 4 Quote Share this post Link to post
msx2plus Posted January 13, 2022 (edited) 13 hours ago, eltiolavara9 said: in that part at map02 you're supposed to rocket-jump up wait, really? i tried it every which way. tried it off the ground, off the arrows, off the wall, everything. was i supposed to change the jump physics in the options or something? i was sure that was the solution but couldn't line it up, even running backwards off the second platform up before jumping and firing. i need a vid!! hahaha - i love first person platforming (especially classic doom, though this is a far cry from that!) so i'm keen on learning it. Edited January 13, 2022 by msx2plus 1 Quote Share this post Link to post
eltiolavara9 Posted January 13, 2022 (edited) huh ok then i'll make a video (also hell yeah fellow fps platforming enjoyer) update: havent made the video yet, but... https://eltiolavara9realwtfevilform.bandcamp.com/album/doom-14-supreme-adventure-ost Edited January 14, 2022 by eltiolavara9 0 Quote Share this post Link to post
eltiolavara9 Posted February 2, 2022 (abhorrent video quality 100% a feature i SWEAR) sorry for taking so long and also bumping but here it is 0 Quote Share this post Link to post
eltiolavara9 Posted April 11, 2022 updated the wad! its still uploading to moddb as i type this but google drive should have the file already new map10 sky and music, map tweaks (mostly aesthetic), new map05 music and entry screen, made custom enemies more distinct and interesting to look at and hear, made map05 boss not completely bullshit to hit pictured here: somewhere in map10 0 Quote Share this post Link to post
pcorf Posted April 11, 2022 On 1/11/2022 at 2:23 AM, Scuba Steve said: What the fuck did I just play? Some kind of unknown drugs. 1 Quote Share this post Link to post
eltiolavara9 Posted April 11, 2022 (edited) On 4/11/2022 at 8:25 AM, pcorf said: Some kind of unknown drugs. nah just sleep deprivation Edited August 7, 2022 by eltiolavara9 made it more true 0 Quote Share this post Link to post
eltiolavara9 Posted April 12, 2022 fuck it another update more map changes and other tweaks, i tried to make every weapon feel beefy and satisfying to use also new secret map! also there's a trailer now! updated the drive link, moddb link should follow 2 Quote Share this post Link to post
msx2plus Posted May 5, 2022 i found the issue re: rocket jumps - there's a gzdoom option that changes whether or not explosions launch the player vertically, which i usually have off. probably worth noting in the readme maybe, in case other folks have the same issue. excited to check out the update when i have a moment, keep up the awesome. 0 Quote Share this post Link to post
pampoo79 Posted May 5, 2022 (edited) I'd love to play this but I lack patience to get even past map01. why must this be so hard? "go back up"? how?! ok Im supposed to jump, why didnt u say so. Gonna have some fun with this for sure Edited May 5, 2022 by pampoo79 0 Quote Share this post Link to post
brick Posted May 6, 2022 8 hours ago, msx2plus said: i found the issue re: rocket jumps - there's a gzdoom option that changes whether or not explosions launch the player vertically, which i usually have off. probably worth noting in the readme maybe, in case other folks have the same issue. excited to check out the update when i have a moment, keep up the awesome. Is this option one of the compatibility flags? If that's the case, since this is a GZDoom mod anyway, the best solution would be to force this particular compatibility flag on in the ZMAPINFO lump. I think that tends to override player-selected compat flags, so there's no risk of anyone accidentally getting stuck because they have the wrong one. 1 Quote Share this post Link to post
pampoo79 Posted May 6, 2022 so "the hole" was not fun, the music is horrible (I get it, it's sort of the purpose) and I just cheated at one point. Maybe take away the need to constant jumping in most of the areas... 0 Quote Share this post Link to post
pampoo79 Posted May 6, 2022 (edited) you have this pistol start option in there, is that available as a standalone mod? couldnt quite find it e: nvm, I use this now Edited May 6, 2022 by pampoo79 0 Quote Share this post Link to post
eltiolavara9 Posted May 7, 2022 (edited) On 5/5/2022 at 7:07 PM, msx2plus said: i found the issue re: rocket jumps - there's a gzdoom option that changes whether or not explosions launch the player vertically, which i usually have off. probably worth noting in the readme maybe, in case other folks have the same issue. excited to check out the update when i have a moment, keep up the awesome. i'll note it on that (and probably use it as an excuse to make some more small tweaks) and on the thread, thanks! hope the update is good :) for now im working on something else too, also using modified supercharge if it gets big too i'll make a thread for it Edited May 7, 2022 by eltiolavara9 1 Quote Share this post Link to post
eltiolavara9 Posted May 7, 2022 On 5/6/2022 at 8:04 PM, pampoo79 said: so "the hole" was not fun, the music is horrible (I get it, it's sort of the purpose) and I just cheated at one point. Maybe take away the need to constant jumping in most of the areas... yeah ok good point i could make the music slightly less grating, maybe make it more muffled or ambient also about the constant jumping you can just hold spacebar to bhop automatically but i'll see what i can do that doesnt involve doing that that keeps the area stressful 1 Quote Share this post Link to post
eltiolavara9 Posted May 7, 2022 (edited) On 5/6/2022 at 3:38 AM, brick said: Is this option one of the compatibility flags? If that's the case, since this is a GZDoom mod anyway, the best solution would be to force this particular compatibility flag on in the ZMAPINFO lump. I think that tends to override player-selected compat flags, so there's no risk of anyone accidentally getting stuck because they have the wrong one. oh whoops actually yeah that'd be way better i didnt see this reply before my bad update: apparently that's not possible with mapinfo yet so i just put it on the post, good enough Edited May 8, 2022 by eltiolavara9 udpdate 0 Quote Share this post Link to post
eltiolavara9 Posted May 8, 2022 (edited) alright updated the wad again, took the readme change as an excuse to update some music (THE HOLE, map05 and ending), add exactly 1 hint and make some other tweaks (most notably the second part of map04 being less annoying and more skill-based) bandcamp update soon (edit: its done) Edited May 8, 2022 by eltiolavara9 1 Quote Share this post Link to post
Lt.Gonflette Posted June 9, 2022 Sorry for the bump... Are you supposed to keep the flying ability after finding the secret object in MAP02? I have a hunch that I shouldn't, but I'm asking regardless. Thanks 1 Quote Share this post Link to post
eltiolavara9 Posted June 9, 2022 4 hours ago, Lt.Gonflette said: Sorry for the bump... Are you supposed to keep the flying ability after finding the secret object in MAP02? I have a hunch that I shouldn't, but I'm asking regardless. Thanks oh damn someone found it! you're indeed not supposed to keep it, i'll add something that resets it at the start of map03 later also dw about the bump 0 Quote Share this post Link to post
eltiolavara9 Posted June 18, 2022 alright, fixed the flight thing and also added the readme to the google drive upload cause idk why it wasnt there in the first place lol 0 Quote Share this post Link to post
eltiolavara9 Posted August 20, 2022 (edited) final update for now, overhauling map09 and also some other stuff Edited August 20, 2022 by eltiolavara9 3 Quote Share this post Link to post
eltiolavara9 Posted January 3, 2023 On 5/8/2022 at 12:54 AM, eltiolavara9 said: i'll note it on that (and probably use it as an excuse to make some more small tweaks) and on the thread, thanks! hope the update is good :) for now im working on something else too, also using modified supercharge if it gets big too i'll make a thread for it ok i did take my sweet ass time but it did get big too 0 Quote Share this post Link to post
eltiolavara9 Posted February 23, 2023 (edited) small update, added a big version of the hud with doomguy face resprites playing with it might give you a stroke but its worth it for this one face alone also made the ending better Edited August 10, 2023 by eltiolavara9 1 Quote Share this post Link to post
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