robocaco Posted January 13, 2022 - Playing good maps - Playing multiplayer servers - Being able to spend hours playing Doom and not feeling guilty about it 0 Quote Share this post Link to post
Somniac Posted January 13, 2022 Being genuinely scared by the original games with how realistic they looked when they were still relatively new. Playing Armageddon Invasion on busy servers on Skulltag. I also really miss the first experiences I had with legendary WADs like Alien Vendetta and Scythe 2, although that is also because I have nostalgia for that part of my life where they were present. 1 Quote Share this post Link to post
ZethXM Posted January 13, 2022 5 hours ago, Thelokk said: As good as some Youtubers we all know are good for getting people to play Doom, I feel their gymnastics foster a 'omg 2 empty squares, where are my 10000 revs' mentality that a lot of mappers cater to just to get some scrap of visiblity. I don't know the people here enough to comment on their general attitudes, yet. I do know that design in general has moved away from "dead air" as the sheer volume of quality content easily available to players has exploded over the years, and also it's just harder to actually have secrets now. There's a host of associated concepts there: being averse to confusing new players ("respect the player's time"), touting interactivity and functionality ("everything has a purpose"), needing someone with less time for you than ever before to experience every last piece of your hard work before moving on forever, so on. It almost feels desperate. That shift in mentality and general preference informs a lot of the nuts and bolts, and it's not up to me to say if that's better, just that I miss it. 4 Quote Share this post Link to post
Jimmy Posted January 14, 2022 18 hours ago, Bridgeburner56 said: The good thing is, you can still play these wads but if they were made now? Probably would not be well received. Nostalgia is a hell of a drug I think the mapping philosophy is what I miss. Mappers these days who target the ZDoom family of ports do things a certain way now, and certainly don't make maps with cutesy use of stock textures mixed with Quake 2 and Half-Life textures, plus gratuitous slopes, particle fountains and fully saturated colored lighting. Nor do they feature a whole bunch of crudely-tacked-on narrative told through cutscenes and print messages instructing you to disable a laser force field and then blow up a big spinning polyobject reactor, opening a portal to a mirror dimension where you fight an evil recolored version of Doomguy in a floaty flesh void. They don't make 'em like they used to. 12 Quote Share this post Link to post
Hawk of The Crystals Posted January 14, 2022 I miss when the mere sight of entryway wouldn't fill me with rage. I also miss the feeling I got when I played the PC versions of the DOOM duology for the first time. 1 Quote Share this post Link to post
Fletcher` Posted January 14, 2022 14 hours ago, Jimmy said: I think the mapping philosophy is what I miss. Mappers these days who target the ZDoom family of ports do things a certain way now, and certainly don't make maps with cutesy use of stock textures mixed with Quake 2 and Half-Life textures, plus gratuitous slopes, particle fountains and fully saturated colored lighting. Nor do they feature a whole bunch of crudely-tacked-on narrative told through cutscenes and print messages instructing you to disable a laser force field and then blow up a big spinning polyobject reactor, opening a portal to a mirror dimension where you fight an evil recolored version of Doomguy in a floaty flesh void. They don't make 'em like they used to. Be the nostalgia you want to see in the world. 6 Quote Share this post Link to post
BladeWolf Posted January 14, 2022 It's the nostalgia factor for me. From playing the shareware on dad's old Compaq when I was 6, then discovering the Doom Wiki, getting to play Hell Revealed, learning about Source Ports instead of doing math homework, all at the age of 9. Ten years later, I still don't regret every moment of it. I don't think I'll ever "miss" Doom in any way. I still love plowing through custom wads, playing the game vanilla, just messing with its engine in general. 0 Quote Share this post Link to post
RonLivingston Posted January 15, 2022 Some of those maps that I miss were the knee deep in the dead style of downtown, the sillywar wads, that climax midi soundtrack that was remixed with hideout helm on donkey kong 64, and that custom graphics and sound mod that had Howard Sterns head in it. 0 Quote Share this post Link to post
Kute Posted January 15, 2022 On 1/10/2022 at 4:20 PM, NoOne said: The guys that made it....that HM guy is right up his own **** imho, pandering to the minority that shout the loudest. id isn't what it used to be. I don't care how fancy the new GFX are. The new Doom was sh1t. Contraversial I know, but you did ask :) The new game is incredible. You can't just remake Doom 2 over and over. Doom 2 is great at being Doom 2. The new games are their best work since the early 90's. You should be glad that the franchise has been reinvigorated, and more importantly, that such an incredible videogame exists. But you probably couldn't figure out how to play it, so instead of learning, you retreated. There is no FPS experience like Doom Eternal, and I'm sorry for you that you miss out on that. 0 Quote Share this post Link to post
Andromeda Posted January 15, 2022 14 hours ago, Kute said: The new game is incredible. You can't just remake Doom 2 over and over. Doom 2 is great at being Doom 2. The new games are their best work since the early 90's. You should be glad that the franchise has been reinvigorated, and more importantly, that such an incredible videogame exists. But you probably couldn't figure out how to play it, so instead of learning, you retreated. There is no FPS experience like Doom Eternal, and I'm sorry for you that you miss out on that. I'm full already so I'll decline this delicious pasta, thanks anyway. 3 Quote Share this post Link to post
Angry Saint Posted January 15, 2022 I miss: when Doom pwads were not hires, hi special effects new games but only additional adventures in the same doom styles. the time had to play and map the sense of exploration and discovery from the original games and from and older generation of pwads. Pwads today are too much focused on combat tricks and such 2 Quote Share this post Link to post
Xaser Posted January 16, 2022 Not gonna quote anyone in particular 'cause the point isn't to shame, but several of y'all are "missing" things that absolutely are still being made by the Doom community today. If you're having trouble finding a particular wad that suits your tastes, try making a thread to ask about it -- you may be pleasantly surprised. 8 Quote Share this post Link to post
Doomkid Posted January 16, 2022 I miss Memento Mori, it's a shame people aren't making Memento Mori these days :( 7 Quote Share this post Link to post
BigBoy91 Posted January 16, 2022 (edited) I kinda miss everything turning into a discussion about Brutal Doom. It was like Godwin's law, but for Doom. Edited January 16, 2022 by CleaverHeaver 4 Quote Share this post Link to post
Cursed Lemon Posted January 16, 2022 I miss when people actually played ZDaemon :B 1 Quote Share this post Link to post
Shibainumaster Posted January 16, 2022 I miss the frist time i played The Ultimate Doom, and the feelings of dread and excitement it made me feel at the time. 0 Quote Share this post Link to post
Sena Posted January 17, 2022 This one's hardly Doom's fault, but I miss the days where I'd play something for the first time, and to me, it was entirely original, entirely unlike anything I'd seen or experienced before. Now I play something, and it can be great, but my dumbass monkey brain will still be unable to resist the urge to look around for 2 minutes and say "oh yeah this is just like that one" 3 Quote Share this post Link to post
Altazimuth Posted January 18, 2022 There's really not a great deal I miss in terms of wider community trends. I think the community is in a terrific place now, possibly better than it's ever been in a variety of ways. The one wider community thing I really miss from when I first started playing online in 2008 or so, that immediately comes to mind at least, is there being populated casual CTF servers. Most of what I miss is more personal: people who have since left the wider Doom community, sub-communities that have dissolved, people no longer filling roles, etc. 3 Quote Share this post Link to post
VoanHead Posted January 18, 2022 (edited) The wonder and mysteriousness of discovering all the game and the community behind it had to offer when I first began exploring more and more w/ my introduction to the series from Doom 2016. decino’s analysis videos further gave me an understanding of the quirks Doom had and ways I could manipulate it during my gameplay to improve my own personal skill, the gist of the differences between the complevels. Reading Masters of Doom was such a treat (literally if you haven’t read it by now I suggest you do) b/c you got to learn the history of id software and how much of a crazy impact this lil game had on the industry. I’m not saying Doom doesn’t still feel all that exciting to me anymore, every time I jump into a new megawad or try out a mod it’s a tiny adventure in of itself, but just seeing how much there is to learn about the community is pretty cool when I do my own little investigation and backread some older threads of significance, whether it be the ZDoom or DW threads and realize that all of this was going on while I was growing up. It was like looking at history, it’s crazy. Edited January 18, 2022 by VoanHead 0 Quote Share this post Link to post
Senor Cacodemon Posted January 18, 2022 I miss still not knowing what would be ahead of me in the doom episodes and I miss not knowing where all of the secrets are. 0 Quote Share this post Link to post
Biodegradable Posted January 18, 2022 On 1/14/2022 at 11:10 AM, Jimmy said: I think the mapping philosophy is what I miss. Mappers these days who target the ZDoom family of ports do things a certain way now, and certainly don't make maps with cutesy use of stock textures mixed with Quake 2 and Half-Life textures, plus gratuitous slopes, particle fountains and fully saturated colored lighting. Nor do they feature a whole bunch of crudely-tacked-on narrative told through cutscenes and print messages instructing you to disable a laser force field and then blow up a big spinning polyobject reactor, opening a portal to a mirror dimension where you fight an evil recolored version of Doomguy in a floaty flesh void. I smell an idea for a future community mapping project. ;^) 2 Quote Share this post Link to post
mrthejoshmon Posted January 18, 2022 (edited) I would genuinely love to take part in a community project in either that juicy old 90's wad style, like full commitment with wack custom textures and underdetailed "realistic" environments like houses, bunkers and castles. Or On 1/14/2022 at 12:10 AM, Jimmy said: 2000's ZDoom This, I would contribute to this. Edited January 18, 2022 by mrthejoshmon 4 Quote Share this post Link to post
Boyes1989 Posted January 18, 2022 On 1/10/2022 at 10:20 PM, NoOne said: The guys that made it....that HM guy is right up his own **** imho, pandering to the minority that shout the loudest. id isn't what it used to be. I don't care how fancy the new GFX are. The new Doom was sh1t. Contraversial I know, but you did ask :) I think this the reason I'm not too fussed about playing Doom 2016, Eternal, etc. That and buying the hardware to run it. I like what the original id Software team put into the game, their inspiration and legacy. For me it's tied to when games in general were much simpler. When a game this good and innovative could be made by a small team of friends just wanting to make something cool and fun. The video game industry has passed me by, and I really don't mind, because of the original Doom trilogy and all it has to offer. 0 Quote Share this post Link to post
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