bemused Posted January 13, 2022 A small collection of challenging maps made by both myself and tourniquet, featuring red textures by franckFRAG. Maps vary in length and complexity, with some harder fights being optional. 3 secret maps full of BS and nonsense for those who like being abused by videogames. Revenants included at no extra cost. Difficulties fully implemented, please use them. UV is not intended for first playthroughs. Complevel 9, tested in Prboom+ 2.5.1.5, other ports may struggle. Software rendering not recommended for map31 Full credits and thanks included in text file Known bugs/issues: inconsistent damaging floor flats. This will be sorted, I promise :P LINK: https://www.dropbox.com/s/ns3fvc5k8q1lp1s/OcculaRC1.zip?dl=0 PICS: 103 Quote Share this post Link to post
Egg Boy Posted January 13, 2022 I doubt I’ll be up to the challenge, but I’m always down for new tourniquet. 3 Quote Share this post Link to post
Nine Inch Heels Posted January 13, 2022 Some of this looks vaguely familiar, and it looks quite appetizing overall... Congrats on the release... I'll go ahead and give it a shot when the weekend's finally arrived. Really looking forward to this... 1 Quote Share this post Link to post
Btyb88 Posted January 13, 2022 25 minutes ago, bemused said: UV is not intended for first playthroughs. Sign me up 2 Quote Share this post Link to post
Yugiboy85 Posted January 13, 2022 (edited) Spoiler I spy with my little eye, something nice ;) (Glad you liked that edit ^^) Grats on the release btw, looks really cool :) Edited January 13, 2022 by Yugiboy85 2 Quote Share this post Link to post
Jacek Bourne Posted January 13, 2022 Excellent. I like the look of those red textures and the revenant slope. 1 Quote Share this post Link to post
franckFRAG Posted January 13, 2022 (edited) Awesome Bemused and Tourniquet! The third screens is incredible! It's curious because I think to finish my wad using my red and black textures for the end of this month :) I think that it could be complementary with your wad :) Congratulations again for the release! Edited January 13, 2022 by franckFRAG 2 Quote Share this post Link to post
Bridgeburner56 Posted January 13, 2022 I recognize some of these maps. I am afraid. 2 Quote Share this post Link to post
TJG1289 Posted January 13, 2022 That 3rd screenshot is awesome looking. That's some really intricate detailing. 1 Quote Share this post Link to post
NoReason Posted January 13, 2022 Nice to see this finally released! Looks sick, hopefully I can play the finished thing Soon(tm). 3 Quote Share this post Link to post
David Asaad Posted January 14, 2022 (edited) Map 32 max with the wad version I played in the zip. Enjoyed this map back when u first sent it to me, and I wanted to run it rq now that it has these sick textures. Hype to play the rest. Spoiler Too bad this isnt called "Back by Dope Demand" anymore, but Ig the new name fits better. Occula32.zip Edited January 14, 2022 by David Asaad 7 Quote Share this post Link to post
msx2plus Posted January 14, 2022 if every map in here is as fun as the first then god damn. i'm a HNTR baby when it comes to this stuff but that was a blast. 1 Quote Share this post Link to post
Nirvana Posted January 14, 2022 Oh nice this got released. I see the LUA memery got put to use for something cool in the end :D 3 Quote Share this post Link to post
sapphics Posted January 14, 2022 Oh frick yeah. So excited to play this one. Looks gorgeous! 2 Quote Share this post Link to post
Btyb88 Posted January 14, 2022 (edited) Here's my first exit on HMP. I can't quite get a no-death on UV yet Edited January 14, 2022 by Btyb88 3 Quote Share this post Link to post
Thelokk Posted January 14, 2022 (edited) Breezed through this snoozefest... on ITYTD. Only thing I caught is a missing texture in the frame around map1's exit. Edited January 14, 2022 by Thelokk 2 Quote Share this post Link to post
Vile Posted January 14, 2022 This was amazing, great work bemused and tourniquet! I had a blast playing this. Evidently there were many who knew this was in the works but for me, it was an awesome surprise and one that should be remembered come December. 7 Quote Share this post Link to post
Red Recluse Posted January 17, 2022 Space map with red fairy lights resembles noisy disco. 3 Quote Share this post Link to post
David Asaad Posted January 19, 2022 (edited) . Edited May 7, 2023 by David Asaad whining. pls disregard 5 Quote Share this post Link to post
Btyb88 Posted January 19, 2022 1 hour ago, David Asaad said: I am sure you remember I was unhappy with the bfg secret. You have to yolo that cyber, or you are dead. You also have mancs spawning in constantly with sniper revs, which would be ok if there was enough ammo to spam the mancs and prevent the room from getting flooded with fireballs. 300 more cells would be great for this encounter because then I could just hug the wall underneath the revs, and the fight would be about keeping the mancs at bay to prevent a lot of fireballs while watching the cyber and choosing when to step forward for better tracers minding the rev balls behind you. More cells would allow the player to take down everything in that first part before the walls open up and still have some ammo to push for the archvile. The second phase of that bfg fight has a lot of projectiles flying around, and all we get is 2 soul spheres and some medikits. I think it needs at least 1 mega armor especially because that spider mastermind can do whatever she wants. If I need the cells next to her, and she is not infighting, Im dead. Overall, you give one berserk and one green armor before entering the bfg secret, and I do not think a megasphere is even overkill for that. I know you said we can bring a mega there, but if you want the player to bring that health to the fight, why not just give it at the fight? The finale is bs. The cybers just do whatever they want, and there is no space to go. If there were not imps and pigs spawning in at the far ends, then maybe the fight would be ok after yoloing one cyber but still awful. The one megasphere we get there can either carry throughout the whole fight or get completely obliterated in the first 5 seconds. If they all shoot you when the fight starts, youre dead. I honestly dont know what you want us to do in that fight. If I yolo a cyber, anything can happen. If I run around and start up the infighting before shooting, the cybers can just choose to block my strafe at any time. and the rev missiles pile up while everything is blocking my movement. Basically, to win that fight, the cybers need to all group up in some spot where they are perfectly distracting all the revs and hks while you kill imps and pigs to keep space. That or you somehow kill at least 2/3 of the cybers early on and somehow have enough cells to clean up. That is another issue I will discuss when I address the last secret. Also, the fight usually ends with a minute or 2 of just rocketing goats (possibly revs too if there are any left). For what it's worth I somewhat agree with these thoughts. Both of these fights feel like they could benefit from a little more space to run around or just a few less monsters in your way. 2 Quote Share this post Link to post
Arbys550 Posted January 19, 2022 I recently finished this WAD, and I enjoyed it quite a bit. I feel about the same as David about the map03 finale, but honestly I don't think it's a big deal, unless you plan on making the map friendly to max. I had the same experience with cybers constantly deciding to shoot right away and ruining all chances of survival. 4 Quote Share this post Link to post
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