Deadwing Posted January 18, 2022 Should they reflect UV-max or UV-fast routes? Or maybe something else, like a regular playthrough of the map? Or maybe people don't at all about it? What do you think about this? If possible, give examples of wads that you think that deals well with partimes (or maybe even some creative approach, idk) 0 Quote Share this post Link to post
TuomasGaming Posted January 18, 2022 "John Romero generated the par times by completing each level as fast as possible, rounding off the resulting time and adding 30 seconds" - DOOM Fandom Since it doesn't take THAT much skill to beat the PAR times in the original DOOM, any custom ones should do the same thing. Complete the level fast-paced (but not too fast), and then add or minus 30 seconds from the time. idk. 2 Quote Share this post Link to post
El Inferno Posted January 18, 2022 No, the par time should be 1:09 on every map (as it is for example in sd20x7 and other ribbiks sets). 4 Quote Share this post Link to post
RHhe82 Posted January 18, 2022 Personally I don’t pay much attention to par times, but if I had to choose, I’d vote for ”UV-quitefast”, ie. UV-fast minus some reasonable buffer to make it viable for good players. World record pros are playing in their own league anyway. Another approach would be to set it to a time in which a good player (not a doomgod) would ideally complete the level. But I don’t know, I still wouldn’t pay much attention to them. Most ideally par time would be set to my own personal best for each map. 1 Quote Share this post Link to post
Andromeda Posted January 18, 2022 1 hour ago, El Inferno said: No, the par time should be 1:09 on every map (as it is for example in sd20x7 and other ribbiks sets). Or 1:56:09 for very long levels. 2 Quote Share this post Link to post
Jacek Bourne Posted January 18, 2022 (edited) The par time should be the 64 bit integer limit seconds or 1*10^-64bit integer limit seconds. Edited January 18, 2022 by Jacek Bourne 0 Quote Share this post Link to post
GarrettChan Posted January 18, 2022 TBH, I don't think anybody really pays attention to partimes, and I don't know whether you should take time to deal with it. 4 Quote Share this post Link to post
HAK3180 Posted January 18, 2022 I like to know what it reflects, so I would advise putting it in the text file either way. As for what it should be, I like the idea of as fast as possible, but does that include speedrunner tricks or no? Some tricks are much more accessible than others. Should the par time reflect a perfect rocket jump or a bar glide? I would say no, but I don't really like the idea of someone coming in at two minutes under the par time that was supposed to be "as fast as possible." So in the end, I tend to prefer par times to reflect an efficient maximum run, or at least a 100% kills run. 1 Quote Share this post Link to post
7Mahonin Posted January 18, 2022 (edited) I think par times should always be how fast the author can get through the map, but it can be on their own standards. Either how fast you can beat it from start to exit like a speed run or your personal best time for 100% completing the level. They should be rounded up, not down, though, when applicable. Edited January 18, 2022 by TelicAx7 0 Quote Share this post Link to post
Faceman2000 Posted January 18, 2022 I beat my map as fast as possible for me (a pretty average player with little talent for speedrunning) and then round it up to the nearest fifteen seconds. Kind of the same as Romero’s system. 0 Quote Share this post Link to post
Crusader No Regret Posted January 20, 2022 My suggestion is to scale the par time around reaching the exit in UV on the intended route: no shortcuts or exploits (this includes straferunning) I don't really pay attention to par times in Doom though ever since the days of DHT and the topic never entered my mind until I saw it on the forum. So do what you will. 1 Quote Share this post Link to post
The Almighty Egg Posted January 20, 2022 On 1/18/2022 at 2:06 PM, TuomasGaming said: "John Romero generated the par times by completing each level as fast as possible, rounding off the resulting time and adding 30 seconds" - DOOM Fandom Since it doesn't take THAT much skill to beat the PAR times in the original DOOM, any custom ones should do the same thing. Complete the level fast-paced (but not too fast), and then add or minus 30 seconds from the time. idk. > DOOM Fandom 1 Quote Share this post Link to post
TheMagicMushroomMan Posted January 20, 2022 It depends on a lot of things like distance to the hole, sand traps, wind speed and direction, etc. I'd say a good player should be able to make par in no more than three putts! 2 Quote Share this post Link to post
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