memeboi Posted January 19, 2022 I'm trying to substitute the texture for the red key with a custom texture, but I can't find the name for the textures, so I can't substitute them. Can someone help me? 0 Quote Share this post Link to post
Gez Posted January 19, 2022 You mean the sprites? RKEYA0 and RKEYB0. (RSKUA0 and RSKUB0 for the red skull key.) You can find this kind of information on the wiki. https://doomwiki.org/wiki/Key 2 Quote Share this post Link to post
memeboi Posted January 19, 2022 On 1/19/2022 at 5:13 PM, Gez said: You mean the sprites? RKEYA0 and RKEYB0. (RSKUA0 and RSKUB0 for the red skull key.) You can find this kind of information on the wiki. https://doomwiki.org/wiki/Key Expand I inserted into slade the custom textures while giving them those names, but I still can't substitute the textures. They remain the same in-game 0 Quote Share this post Link to post
Gez Posted January 19, 2022 Since you keep talking about textures, are you inserting them as textures? In Doom there's a distinction between three types of in-game graphics. Textures are put on walls Flats are put on floors and ceilings Sprites are the monsters and items and other objects you see in the map You cannot replace a sprite with a texture (or a flat), it has to be replaced with a sprite. 1 Quote Share this post Link to post
memeboi Posted January 19, 2022 On 1/19/2022 at 7:07 PM, Gez said: Since you keep talking about textures, are you inserting them as textures? In Doom there's a distinction between three types of in-game graphics. Textures are put on walls Flats are put on floors and ceilings Sprites are the monsters and items and other objects you see in the map You cannot replace a sprite with a texture (or a flat), it has to be replaced with a sprite. Expand Ok thank you, I inserted them in the SS_START/SS_END window, but how do I change the little icon that appears in the corner of the screen? 0 Quote Share this post Link to post
Darch Posted January 19, 2022 On 1/19/2022 at 7:20 PM, memeboi said: Ok thank you, I inserted them in the SS_START/SS_END window, but how do I change the little icon that appears in the corner of the screen? Expand The red skull key graphic is STKEYS5 and the red card is STKEYS2. Just replace them with your custom graphic. 1 Quote Share this post Link to post
memeboi Posted January 20, 2022 On 1/19/2022 at 8:30 PM, Darch said: The red skull key graphic is STKEYS5 and the red card is STKEYS2. Just replace them with your custom graphic. Expand Should I put them in the SS_START/SS_END window? 0 Quote Share this post Link to post
Gez Posted January 20, 2022 No, interface graphics are outside of the other namespaces. 1 Quote Share this post Link to post
memeboi Posted January 20, 2022 On 1/20/2022 at 6:44 PM, Gez said: No, interface graphics are outside of the other namespaces. Expand What's the namespace for them? 0 Quote Share this post Link to post
thiccyosh Posted January 20, 2022 On 1/20/2022 at 8:59 PM, memeboi said: What's the namespace for them? Expand None, just put them outside the SS_START and SS_END window. 1 Quote Share this post Link to post
CblBOPOTKA Posted May 19, 2023 I'd rather resurrect this post than create a new one, so. The thing is that i redrawn all skull keys in key-cards manner (with other colors) and then realized that there are only individual keys sprites in status bar - STKEYS[0-5]. Is there any way to override double keys (when player collect both say yellow key card and skull)? 1 Quote Share this post Link to post
CblBOPOTKA Posted May 19, 2023 (edited) Oh, i found the answer in Miasma: there are utilized STKEYS6-8 lumps for key combinations UPD: this works at least in Boom, according to reference https://github.com/fragglet/mbf/blob/master/boomref.txt Edited May 19, 2023 by CblBOPOTKA 1 Quote Share this post Link to post
ViolentBeetle Posted May 19, 2023 (edited) Yes, it's a boom thing. Original Doom didn't need an icon for two keys because there was no mechanic to separate them. The two-keys status bar icon was put in wads bundled with boom source ports. Edited May 19, 2023 by ViolentBeetle 1 Quote Share this post Link to post
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