Jump to content
This Topic

Substituting textures for keys


memeboi

Recommended Posts

I'm trying to substitute the texture for the red key with a custom texture, but I can't find the name for the textures, so I can't substitute them. Can someone help me?

Share this post


Link to post
  On 1/19/2022 at 5:13 PM, Gez said:

You mean the sprites? RKEYA0 and RKEYB0. (RSKUA0 and RSKUB0 for the red skull key.) You can find this kind of information on the wiki.

https://doomwiki.org/wiki/Key

Expand  

I inserted into slade the custom textures while giving them those names, but I still can't substitute the textures. They remain the same in-game

Share this post


Link to post

Since you keep talking about textures, are you inserting them as textures? In Doom there's a distinction between three types of in-game graphics.

  1. Textures are put on walls
  2. Flats are put on floors and ceilings
  3. Sprites are the monsters and items and other objects you see in the map

You cannot replace a sprite with a texture (or a flat), it has to be replaced with a sprite.

Share this post


Link to post
  On 1/19/2022 at 7:07 PM, Gez said:

Since you keep talking about textures, are you inserting them as textures? In Doom there's a distinction between three types of in-game graphics.

  1. Textures are put on walls
  2. Flats are put on floors and ceilings
  3. Sprites are the monsters and items and other objects you see in the map

You cannot replace a sprite with a texture (or a flat), it has to be replaced with a sprite.

Expand  

Ok thank you, I inserted them in the SS_START/SS_END window, but how do I change the little icon that appears in the corner of the screen?

Share this post


Link to post
  On 1/19/2022 at 7:20 PM, memeboi said:

Ok thank you, I inserted them in the SS_START/SS_END window, but how do I change the little icon that appears in the corner of the screen?

Expand  

The red skull key graphic is STKEYS5 and the red card is STKEYS2. Just replace them with your custom graphic. 

Share this post


Link to post
  On 1/19/2022 at 8:30 PM, Darch said:

The red skull key graphic is STKEYS5 and the red card is STKEYS2. Just replace them with your custom graphic. 

Expand  

Should I put them in the SS_START/SS_END window?

 

Share this post


Link to post
  • 1 year later...

I'd rather resurrect this post than create a new one, so. The thing is that i redrawn all skull keys in key-cards manner (with other colors) and then realized that there are only individual keys sprites in status bar - STKEYS[0-5]. Is there any way to override double keys (when player collect both say yellow key card and skull)? 

Share this post


Link to post

Yes, it's a boom thing. Original Doom didn't need an icon for two keys because there was no mechanic to separate them.

The two-keys status bar icon was put in wads bundled with boom source ports.

Edited by ViolentBeetle

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...