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SLADE texture merging


Thelokk

Question

So, I have to convert a map meant for a community project into a stand-alone (erroneously mapped in UDMF instead of Doom) and I have a bit of a trouble with SLADE. The original project has an accompanying resource pack, from which I have used a few textures. Now, every time I try to import the textures from this pack, through SLADE, into my map I either get missing textures, or I get stuff from the pack that I'm not interested in like the community project's title screen, music and other test maps.

 

So my question is: what files exactly do I have to copy, from the CP's resource pack into my wad, so that I get the textures but not the other assets? looks like I'm always copy pasting either too much or too little, but I'm at a loss as to what. thanks!

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In slade open both the wads, copy the textures you want (they'll be denoted [G] on the left). They'll be displayed on the right when you click on them so you'll know what your copying.

Simply copy then paste into your wad. Select them all, right click ---->Graphics----->Add to TEXTUREx

Ignore the warning, say yes.

Choose Doom (TEXTURE1 + PNAMES) with source Create New

 

Hope that gives you some help, I'm sure there's vids on YouTube 'bout it. It's easier to do than explain >.<

Edited by NoOne

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Hi NoOne, I also have trouble with this, especially when it's more than merging 1 or 2. My texture pack is not in Doom format (PNG), don't I have to convert it to DOOM GFX - even there, I find multiple choices... and also there is often more that just the textures, like animation, switch info (lump's?) so those don't work after it merges - where is the best source for this - I did see some on YouTube while back but never seemed complete

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